Publication type: Book

Graphics and Visualization: Principles & Algorithms

This ~750 page textbook is a comprehensive introduction to visual computing, dealing with the modelling and synthesis of visual data by means of computers. What sets this book apart from other texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modelling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.

 

Theoharis T., G. Papaioannou, N. Platis, N.M. Patrikalakis, “Graphics and Visualization: Principles & Algorithms”, AK Peters, Wellesley (MA), 2008