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My Publications on Game-based Learning

Here you can find my publications on Kahoot!, game-based learning as well as some other publications related to education technology.
You can access my
Google Scholar Citation Profile here.

Publications on Kahoot!

Here is a list of my publications on my Kahoot!-research. Note that the name of the research prototype of Kahoot! was Lecture Quiz:

  1. Alf Inge Wang and Andreas Lieberoth, "The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using Kahoot!", 10th European Conference on Game Based Learning (ECGBL 2016), 6-7 October 2016, Paisley, Scotland, 10 pages.
    Download preprint paper
  2. Alf Inge Wang, Meng Zhu, and Rune Sætre, "The Effect of Digitizing and Gamifying Quizzing in Classroms", 10th European Conference on Game Based Learning (ECGBL 2016), 6-7 October 2016, Paisley, Scotland, 10 pages.
    Download preprint paper (pdf)
  3. Alf Inge Wang, "The wear out effect of a game-based student response system", Computers & Education 82 (2015): 217-227.
    Download paper draft
  4. Bian Wu and Alf Inge Wang: "Improvement of a Lecture Game Concept - Implementing Lecture Quiz 2.0, 3rd International Conference on Computer Supported Education, 6-9 May, 2011, Noordwijkerhout, The Nederlands. (10% acceptance rate for full papers)
    Download paper (.pdf)
  5. Alf Inge Wang, Terje Øfsdahl and Ole Kristian Mørch-Storstein: "An Evaluation of a Mobile Game Concept for Lectures", 21st IEEE-CS Conference on Software Engineering Education and Training (CSEE&T 2008), April 14-17, 2008, Charleston, S. Carolina, USA.
    Download paper (.pdf 1.39 MB)
  6. Alf Inge Wang, Terje Øfsdahl and Ole Kristian Mørch-Storstein: "LECTURE QUIZ - A Mobile Game Concept for Lectures", The 11th IASTED International Conference on Software Engineering and Application (SEA 2007), Cambridge, Massachusetts, USA, November 19-21, 2007.
    Download paper (.pdf 1.2 MB)


  7. Other publications on Game-based learning and Learning Technologies

  8. Alf Inge Wang, Stian Forberg, and Jon Kjetil Øye, "Knowledge War - A Pervasive Multiplayer Role-Playing Learning Game", 10th European Conference on Game Based Learning (ECGBL 2016), 6-7 October 2016, Paisley, Scotland, 10 pages.
    Download preprint paper
  9. Alf Inge Wang, and Bian Wu, "Use of Game Development in Computer Science and Software Engineering Education.", Computer Games and Software Engineering, edited by Kendra M. L. Cooper and Walt Scacchi, CRC Press, Chapter 2 (2015): 31-58.
    Download draft (PDF)
  10. Alf Inge Wang, Mari Hansen Asplem, Mia Aasbakken, and Letizia Jaccheri, "Game-Based Interactive Campaign Using Motion-Sensing Technology.", Entertainment Computing-ICEC 2015. Springer International Publishing, Trondheim, Norway, September 30.-October 2.2015. 195-208.
    Download paper draft
  11. Alf Inge Wang and José de Jesús Luis González Ibánez, "Learning Recycling From Playing A Kinect Game", International Journal of Game-Based Learning (IJGBL) 5(3), (2015): 25-44.
    Download paper draft
  12. Alf Inge Wang, Aleksander Aanesl. Elvemo and Vegard Gamnes, "Three Social Classroom Applications to Improve Student Attitudes", Education Research International, vol. 2014, Article ID 259128, 14 pages, 2014.
    Download PDF
  13. Alf Inge Wang and Bian Wu, "The Use of Game Development in Computer Science and Software Engineering Education", Book Chapter in the coming book "Computer Games and Software Engineering", 2014
    Download paper draft
  14. Bian Wu and Alf Inge Wang, "A guideline for game development-based learning: A literature review", International Journal of Computer Games Technology, Volume 2012, Article ID 103710, 20 pages, 2012.
    Download paper (PDF)
  15. Bian Wu and Alf Inge Wang, "Comparison of Learning Software Architecture by Developing Social Applications vs. Games on the Android Platform", International Journal of Computer Games Technology, Volume 2012, Article ID 4942323, 10 pages, doi:10.1155/2012/494232, 2012.
    Download paper (PDF)
  16. Bian Wu and Alf Inge Wang, "A Pervasive Game to Know Your City Better", 2011 IEEE International Games Innovation Conference (IGIC 2011), Orange, California, November 2-4, 2011.
    Download paper
  17. Bian Wu and Alf Inge Wang, "Game Development Frameworks for SE Education", 20011 IEEE International Games Innovation Conference (IGIC 2011), Orange, California, November 2-4, 2011.
    Download paper
  18. Alf Inge Wang and Bian Wu, "Using Game Development to Teach Software Architecture", International Journal of Computer Games Technology, vol. 2011, Article ID 920873, 12 pages, 2011. doi:10.1155/2011/920873
    Download paper
  19. Alf Inge Wang: "Extensive Evaluation of Using a Game Project in a Software Architecture Course", Transactions on Computing Education (ACM), Volume 11, Issue 1, February 2011.
    Download paper (.pdf), Download paper (local copy .pdf)
  20. Bian Wu, Alf Inge Wang and Yuanyuan Zhang, "Experiences from Implementing an Educational MMORPG", 2nd International IEEE Consumer Electronics Society's Games Innovation Conference (GIC 2010), Hong Kong, 21-23 December 2010.
    Download paper (.pdf)
  21. Alf Inge Wang, Bian Wu, Sveinung Kval Bakken, "Experiences from Implementing a Face-to-Face Educational Game for iPhone/iPod Touch", 2nd International IEEE Consumer Electronics Society's Games Innovation Conference (GIC 2010), Hong Kong, 21-23 December 2010.
    Download paper (.pdf)
  22. Bian Wu, Alf Inge Wang, Anders Ruud, and Wan Zhen Zhang: "Extending Google Android's Application as an Educational Tool", The 3rd IEEE Information Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010), Kaohsiung, Taiwan, April 12-16, 2010.
    Download paper (.pdf)
  23. Alf Inge Wang, Terje Øfsdal and Ole Kristian Mørch-Storstein: "Collaborative Learning Through Games - Characteristics, Model, and Taxonomy", Research Paper published at Dept. of Computer and Information Science, Norwegian University of Science and Technology, Trondheim, Norway, 2009.
    Download paper (.pdf 3.2MB).
  24. Bian Wu, Alf Inge Wang, Jan Erik Strøm and Trond Blomholm Kvamme: "XQUEST used in Software Architecture Education", IEEE Consumer Electronics Society's Games Innovation Conference , August 25-28, 2009, London, UK.
    Download paper (.pdf 282K)
  25. Alf Inge Wang: "Post-Mortem Analysis of Student Game Projects in a Software Architecture Course", IEEE Consumer Electronics Society's Games Innovation Conference , August 25-28, 2009, London, UK.
    Download paper (.pdf 20.0MB)
  26. Alf Inge Wang and Bian Wu, "An Application of a Game Development Framework in Higher Education", International Journal of Computer Games Technology, Special Issue on Game Technology for Training and Education, Volume 2009.
    Download paper (.pdf 1.9MB) / Download paper (.pdf 2.1MB)
  27. Bian Wu and Alf Inge Wang: "An Evaluation of Using a Game Development Framework in Higher Education", 22nd IEEE-CS Conference on Software Engineering Education and Training (CSEE&T 2009), Februrary 17-19, Hyderabad, India, 2009.
    Download paper (.pdf)
  28. Alf Inge Wang, Erik Arisholm and Letizia Jaccheri: "Educational Approach to an Experiment in a Software Architecture Course", 20th Conference on Software Engineering Education and Training (CSEE&T 2007), Dublin City, Ireland, July 3-5, 2007.
    Download paper (.pdf 319 KB)
  29. Alf Inge Wang and Carl-Fredrik Sørensen: "Writing as a Tool for Learning Software Engineering", 19th Conference on Software Engineering Education and Training, Turtle Bay, North Shore, Hawaii, USA, April 19-21,2006.
    Download paper (.pdf 389KB)

  30. Publications