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Note: My Department does not offer any short-time research work or unannonced PhD positions.

Courses and Teaching

My PhD students

  1. Kristoffer Hagen (main supervisor)
  2. Bian Wu (main supervisor) - Completed!
  3. Zhu Meng (main supervisor) - Completed!
  4. Mikhail Fominykh (co-supervisor) - Completed!
  5. Hong Guo (co-supervisor) - Completed
  6. Kristine Øygardslia, Pedagogisk institutt (co-supervisor)
  7. Jakob Sverre Løvstad (co-supervisor) - On hold!
  8. Ole-Ivar Holthe, ITEM (co-supervisor) - On hold!

My previous master students

    2016

  1. Eivind Toresen Askestad and Vegard Aas Knutsen, The Project Manager Game - A learning game for project management
  2. Daniel Sollie Hansen and David Storjord, Learning through a Game - Exploring Fun and Learning in a Project Management Game
  3. Audun Johannes Brandt, Location-Based Tower Defense - Designing an Outdoor Exergame
  4. Per Olav Flaten and Henrik Reitan, Game-based Learning - Motion-based Educational Game
  5. David Johän Hovind, Exploring Collaboration in Video Games for Children - Game Prototype and Experiment
  6. Torbjørn Høivik and Gaute Meek Olsen, Exermon - Play to Get Strong
  7. Andreas Kalstad and Jan Michael Olsen, Sosiale Spill-baserte klasseromsapplikasjoner
  8. Pia Lindkjølen and Kathrine Steffensen, Teaching teenagers economy through game based learning
  9. 2015

  10. Martin Nybø Vagstad and Erlend Børslid Haugsdal, "Impact Of Latency In Wireless Networks For Real-time Multiplayer Games On Mobile Devices"
  11. Jon Magnus Nielsen and Jonas Olseng, "[Game-based Learning] The Knowledge Challenge Game"
  12. Astrid Kløve-Graue, "Master Surgeon"
  13. Muhsin Günaydin, Use of mobile devices to support learning - A multiplatform quiz application
  14. Ole Kristian Brenne Richstad, User Preferences for Video Game Delivery - A Case Study of Cloud Gaming
  15. 2014

    (on sabbatical)

    2013

  16. Aleksander Elvemo and Vegard Gamnes, Framework for Multi-player GameWall Interaction
  17. Jose de Jesus Luis Gonzalez Ibanes, Motion Capture in Educational Games A Study of the Effects in Motivation, Engagement and Learning
  18. Nicolay Hvidsten and Severin Sverdvik, Gamifying Schools: Utilising Game Concepts to Enhance Learning
  19. Håvard Kindem, Optimizing Gesture Recognition - A comparison of hidden Markov models and linear gesture recognition
  20. Kristian Laskemoen, Pyception - Teaching Python with a Serious Game
  21. Adrian Christoffer Norås, Tribal Knowledge War - A Location-based Pervasive Knowledge War Game
  22. Ole Jørgen Rishoff, Snake Combinator - A Game-based learning platform, derived from the classic snake game concept
  23. 2012

  24. Mia Aasbakken and Mari Hansen Asplem, Evaluation of an Interactive Campaign Exploring the use of a motion-controlled game in a public space
  25. Kim Daniel Engebretsen, World of Wisdom (WoW) 3D
  26. Stian Forberg and Jon Kjetil Øye, KnowledgeWar 2.0 - A Pervasive Knowledge War Game
  27. Mats-Gøran Karlsen, Android object recognition framework
  28. Marius Ludvigsen and Christian Wallervand, Gamifying an Oil-Gas-Water Separation Process in a Process Control System to Improve Operators' Motivation, Skills, and Process Understanding
  29. Lauritz Møllersen and Per Øyvind Stadheim, Revolve Analyzer - Development of racing data analysis software
  30. Njål Nordmark, Software Architecture and the Creative Process in Game Development
  31. 2011

  32. Jon Villy Selnes Meidell, "Innendørs kart og navigasjon"
  33. Sondre Wigmostad Bjerkhaug, Runar Os Mathisen and Lawrence Alexander Valtola, The Amazing City Game
  34. Kristian Døvik and John Andre Hestad, "Lecture Quiz 3.0"
  35. Amr Ellafy, "Pervasive Games for Vehicle Drivers"
  36. Andreas Lyngstad Johnsen and Georgy Ushakov, Python programming game
  37. Erik Andreas Larsen, Classification of EEG Signals in a Brain-Computer Interface System
  38. Fredrik Ludvigsen, Play-Create-Share Gameplatform for the iPad
  39. Trond Martin Nyhus and Magnus Romnes, Using modern game engines to provide a realistic virtual environment for on-the-job industrial training and education
  40. 2010

  41. Remy Jensen, "Video Games: Game AI", 2010
  42. Øystein Strand, "Next Generation Visualization and Interaction Tool in Pertroleum Drilling", 2010
  43. Qadeer Khan Ahmad, "Context-Aware Machine Learning in Android", 2010
  44. Are Sæterbø Akselsen and Kenneth Kristiansen, "Pervasive games in modern mobile technology - A user study", 2010
  45. Erling Andreas Børresen and Knut Andre Tidemann, "Lecture Quiz 2.0 - A service oriented architecture for educational games", 2010
  46. Magnus Førland Ekse, "Development and Evaluation of MOOSES games in Flash/Macromedia", 2010
  47. Kjetil Guldbrandsen and Kjell Ivar Bekkerhus, "Evolutionary Game Prototyping using Unreal Development Kit", 2010
  48. 2009

  49. Føllesdal, Esben André, "Implementation and Evaluation of Selfish - a Social Game for MOOSES", 2009
  50. Krogsæter, Thor Grunde, "World of Wisdom - World Editor, User-interface for creating game worlds for World of Wisdom", 2009
  51. Mosti, Øyvind Andre, "Framework for java games to learn software architecture", 2009
  52. Ruud, Anders Hartvoll, "Lecture Games: Designing a Game Development Framework for Teaching Software Architecture on the Android Platform", 2009
  53. 2008

  54. Heggdal, Vebjørn, "Microsoft XNA Game Development for Multiplayer On One Screen Entertainment System, Game development and evaluation", 2008
  55. Kvamme, Trond Blomholm and Strøm, Jan-Erik, "Evaluation and Extension of an XNA Game Library used in Software Architecture Projects", 2008
  56. Nøsterud, Øivind, "Mobile and Social Video Games, Prototype, Concepts, and Evaluation", 2008
  57. Rolland, Øyvind, "Online Location-based Mobile Gaming CityZombie - A basic approach to introducing location in mobile games", 2008
  58. Tran, Long Tien, "Lecture Quiz Extended, An Improvement of the Lecture Quiz Game", 2008
  59. 2007

  60. Sogge, Erik Taknæs, "Mobile widgets: Utfordringer og løsninger ved bruk av widgets på mobiltelefoner", 2007
  61. Versvik, Morten and Spro, Aleksander Baumann: "Multiplayer On One Screen Entertainment System Evaluation and Improvements", 2007
  62. Flobakk, Rune: "Automated verification of design adherence in software implementation", 2007
  63. Sorteberg, Eivind and Jarrett, Martin: "Real-Time Online Multiplayer Mobile Gaming", 2007
  64. Morka, Sverre: "A Flexible Client For Multiplayer On One Screen Entertainment System (MOOSES) - A Scripted Client Solution", 2007
  65. Indahl, Christian and Rud, Kjell Martin: "Arbitration and Planning of Workflow Processes in a Context-Rich Cooperative Environment", 2007
  66. Kvasbø, Audun: MOOSES Game Concepts - "Game Concepts for the Multiplayer on One Screen Entertainment System", 2007
  67. Syed Shah, Hassan: Development of collaborative applications for mobile phones - "Implementation of the voice messaging system (VMS) using the Peer2Me framework", 2007
  68. Mørch-Storstein, Ole Kristian and Øfsdahl, Terje: "Game Enhanced Lectures - An Implementation and Analysis of a Lecture Game", 2007
  69. Motzfeldt, Peter Nicolai: "FunFX - A Framework for Functional Testing of Flex Applications", 2007
  70. Aker, Trond Erik: "Discovering Architectural Drift Through Evaluation", 2007
  71. 2006

  72. Schjønhaug, Andreas: "Perspectives to Ad-hoc Extensions of Cellular Networks", 2006
  73. Hestnes, Steinar A. and Vatn, Torbjørn: "Redesign and optimalization of the Peer2Me Framework - A Framework for developing Applications supporting mobile collaboration using J2ME", 2006
  74. Frivold, Thor Halvor: "Dynamic composition mechanisms for web services", 2006
  75. Erfani, Amir: "Task sharing system for Craftsman", 2006
  76. Ho, Johan: "Bluetooth broadcasting", 2006
  77. Brokerud, Morten and Jensen, John Erik Taskerud: "MOWAHS - Evaluering og videreutvikling av MOWAHS rammeverk for mobilt arbeid", 2006
  78. Saxlund, Kim and Bjørnsgård, Tommy: "The Improved Peer2Me Framework - A flexible framework for mobile collaboration", 2006
  79. 2005

  80. Morten Berg: "Evaluation of Intelligent Transport System Applications", 2005.
  81. Frode Hauso and Øivind Røed: "Adaptive Mobile Work Processes", 2005.
  82. John Christian Hveding: "FAMOUS - Aspect-oriented based service adaptation", 2005.
  83. Kristoffer Jacobsen: "Organizing Mobile Work Processes in Ubiquitous Computing Environments", 2005.
  84. Michael Sars Norum and Carl-Henrik Wolf Lund: "The Peer2Me Framework - A Framework for Mobile Collaboration on Mobile Phones", 2005.
  85. Anders Kristian Harang Walla: "MOWAHS - Optimised support for XML in mobile environments", 2005.
  86. 2004

  87. Jon Ole Nødtvedt og Man Hoang Nguyen: "Mobility and context-awareness in workflow systems", 2004
  88. Jan-Harald Fredriksen: "Profiling, analysis, and interpretation of 3D-graphics parameters", 2004
  89. Anders Rene Sveen and Lars Kirkhus: "MOWAHS - Mobile Collaboration Framework", 2004
  90. Sigurd Gimre and Hege Servold: "Generic framework for development of location-aware applications", 2004
  91. Per Terje Aune: "MongoLoid (MObile Nagging Geek Organizer powered by LOcation Information Detective)", 2004
  92. Jakub Hajduk: "Extension of the web system for the Mobile Work Characterization Framework, MWCF", 2004
  93. Victor Engmark: "Improving data import tools in a distributed supply chain management system", 2004
  94. 2003

  95. Eivind Molstad: "MOWAHS - Lokasjonsfølsomme applikasjoner for PDA, mobiltelefoner", 2003
  96. Nguyen Tuan Quoc: "Development of mobile agents by using J2ME and similar technologies", 2003
  97. Siv Oma Rogdar: "MOWAHS - Evaluering og videreutvikling av MOWAHS rammeverk for mobilt arbeid", 2003
  98. Ole Kristian Buseth: "Migrasjon av et pc-basert system til PDA", 2003
  99. Thomas Fossum: "Bruk av mobil P2P for å fremme spontant samarbeid",2003
  100. 2002

  101. Jon Arvid Børretzen: "A survey of multimedia client techniques on mobile devices, 2002
  102. Cecilie Fløysand og Christine Fløysand: "Get-to-know-the-IT building-game-for-PDA", 2002
  103. Nguyen Quoc Tuan: "Development of mobile agents by using a J2EE Platform", 2002
  104. Tahani Siddik: "LOBIS - Location Based Information Service", 2002
  105. Øystein Hoftun: MObile Nagging Geek Organizer, 2002
  106. 2001 and older

  107. Eva Indal: "Mobile agents on Mobile Phones", 2001
  108. Anders Aas Hanssen and Bård Smidsrød Nymoen: "DIAS II - Distributed Intelligent Agent System II", 2000
  109. Hans Kristian Fuglenes: "WWW technologies for handling process models", 1999
  110. Christian Thuv: "Performance of Process Modelling Languages in a Distributed Environment", 1999
  111. Jørgen Andre Brecke: "Design and implementation of the Renaissance process system client", 1999
  112. Morten Simonsen. "Renaissance Multimedia System", 1998


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Research

Currently my research focuses on software engineering, software engineering education, development of video games and new video game concepts, and development of mobile applications. My research also touches areas like context-aware process support, location-aware applications, requirements for supporting mobile work and development of mobile applications in general.

Other research areas I have touched: Computer Support for Cooperative Work (CSCW), software process modelling, configuration management, reengineering, software architecture, mobile agents, distributed/web computing, and empirical software engineering.

I am also interested in other things like computer graphics, multimedia, software for producing and managing music and sounds, speech recognition, advanced human-machine interaction, electronic arts etc. These interests come from my hobbies like music, multimedia/video production and computer games.


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Projects

Since I started as a researcher in 1996 I have been involved in many national and international research projects. The national projects have mostly been sponsored by the Norwegian research council, while the international projects have been sponsored by the European Union. The MOOSES project has also resulted in establishing a new spin-off company - MobiTroll (estalbished December 2011).
The most important project I am involved in currently is Kahoot!, which is both a commercial and a research project that fouceses on game-based learning.
The Kahoot!-project is finalized through the The Research Council of Norway, through the FORNY 2020 project.
Here is a list of projects I am or have been involved in:
National projects: International projects:


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Media Coverage

Here is a list of the media/web coverage related to my projects or work:

    2018

    February

  1. NRK (Web), 2018-02-20, - Jeg glemmer jo helt at jeg blir sliten
  2. NRK Midtnytt (TV), 2018-02-19, Trening og dataspill (2:46), Distriktsnyheter Midtnytt
  3. Adressa (Newspaper/Web), 2018-02-16, Trim med tanks i Pirbadet
  4. Gemini (Web), 2018-02-15, Trim med tanks for alle
  5. Bistandsaktuelt (Web), 2018-02-12, - Dette spillet kan lære 2 millioner syriske barn å lese
  6. NRK (Web), 2018-02-12, Sikter på Europamesterskap i personlig økonomi
  7. Dover Post (Web), 2018-02-07, Holy Cross students participate in global 'Kahoot' game
  8. NRK (Web), 2018-02-05, Kahoot-gründer en av de mest spilte norske artistene gjennom tidene
  9. Study International (Web), 2018-02-04, Educators rethink healthy tech use in the classroom
  10. Adresseavisen (Web/Newspaper), 2018-02-02, Trives ikke best i åpne landskap
  11. January

  12. NRK (Radio), 2017-02-02, "Kahoot-artisten", Norgesglasset
  13. KK (Web/Magazine), 2017-02-02, Den gravide hertuginnen lot ikke kulde og tettpakket program stoppe henne!
  14. Times and Star (Web), 2017-02-01, Norwegian technology takes William and Kate back to their student days
  15. Vanity Fair (Magazine/Web), 2017-02-01, Kate and William Make New Royal-Couple Friends on Scandinavian Trip
  16. Avisa Sør-Trøndelag (Web/Newspaper), 2017-01-25, Over 70 millioner bruker nå hans app
  17. ComputerWorld (Web), 2018-01-22, Kraftig vekst for Kahoot
  18. Nibletz (Web), 2018-01-19, EdTech: Kahoot Eclipses 70M Unique Users Per Month
  19. Gemini (Web), 2018-01-18, Kahoot! vokste med 75 prosent
  20. Universitetsavisa (Web), 2018-01-18, NTNUs knoppskyting Kahoot: Nå har læringsspillet over 70 millioner brukere i måneden
  21. Pressfire (Web), 2018-01-18, Norske «Kahoot!» har nådd 70 millioner månedlige brukere
  22. Dagens Næringsliv (Web/Newspaper), 2018-01-18, Kahoot har nådd 70 millioner månedlige brukere
  23. Shifter (Web), 2018-01-18, Kahoot runder 70 millioner brukere: Og nå vokser også inntjeningen
  24. PR Newswire (Web), 2018-01-18, New year, new heights: Kahoot! grows by 75% to reach 70 million unique users
  25. Venture Beat (Web), 2018-01-18, Educational quiz platform Kahoot claims 70 million users, up 75% YoY
  26. Nettavisen (Web), 2018-01-18, Norske Kahoot har nå 70 millioner brukere
  27. Markets Insider (Web), 2018-01-18, New year, new heights: Kahoot! grows by 75% to reach 70 million unique users
  28. Tech Crunch (Web), 2018-01-18, Education quiz app Kahoot says it’s now used in 50% of all US classrooms, 70M users overall
  29. World Pro News (Web), 2018-01-18, Education quiz app Kahoot says it’s now used by 50% of all US K-12 students, 70M users overall
  30. SMB IT Professional Group (Web), 2018-01-18, Education quiz app Kahoot says it's now used by 50%+ of US K-12 students every month, up from 30% in April 2016, and has 70M monthly users, up 75% YoY
  31. Times of Malta (Web), 2018-01-18, European Money Quiz aspires to boost financial education
  32. Broadway World (Web), 2018-01-18, New year, new heights: Kahoot! grows by 75% to reach 70 million unique users
  33. DnB feed (Web), 2018-01-18, EXERGAMING: NÅ KAN DU TA TRENINGSØKTA MENS DU GAMER
  34. The Art Newspaper (Web), 2018-01-04, Rapid response and mind-boosting robots: London Design Biennale participants reveal exhibition ideas
  35. 2017

    December

  36. few news (Web), 2017-12-15, Digital teaching making learning fun
  37. PS Newswire (Web), 2017-12-14, Corporate Training Gets Gamified: Kahoot! EdTrends Report for Corporate Trainers
  38. Shifter (Web), 2017-12-05, Playpulse henter 2,2 millioner til spill-plattformen de håper vil revolusjonere trening
  39. VG (Web), 2017-12-04, Slik lager du quizen alle på festen vil elske
  40. November

  41. The Signal (Web), 2017-11-27, 'Women in STEM' panel shatters stereotypes
  42. NRK (TV), 2017-11-24, Forskerbloggen: Dataspill på spinningsykkel, Newton
  43. Digital Learning (Web), 2017-11-20, Opinion: Leveraging the Power of Technology
  44. NRK TV (TV), 2017-11-16, Dataspill for et bedre liv, Viten og vilje 3, Sofaen dreper
  45. NRK.no (Web), 2017-11-16, Sprek med dataspill?
  46. Avisa Hitra-Frøya (Newspaper/Web), 2017-11-15, Elever fra Guri Kunna viser fram nytenkning
  47. Nibletz (Web), 2017-11-15, Go Kahoots With Your Class This Thanksgiving With These 6 Activities
  48. Silicon Republic (Web), 2017-11-09, 12 outstanding Oslo start-ups to watch in 2018
  49. CNN Tech (Web), 2017-11-06, World's happiest country is becoming a startup mecca
  50. Kampanje (Web), 2017-11-03, - Vil Kahoot klare overgangen?
  51. Shifter (Web), 2017-11-01, Kahoot – fra gratis plattform til betalende kunder. Vil de klare overgangen?
  52. October

  53. Faculty Focus (Web), 2017-10-30, Unlocking the Promise of Digital Assessment
  54. The Simpsonian (Web), 2017-10-29, Smartphones now used as educational gadgets in classrooms
  55. The Signal (Web), 2017-10-23, Students shed light on feminist movement
  56. 9News (Web), 2017-10-23, Storytellers: An unexpected match for a teacher who needs a kidney
  57. Nibletz (Web), 2017-10-20, Kahoot! Enters Workforce Training World With Kahoot Plus
  58. Under Dusken (Magazine/Web), 2017-10-17, Gjorde karriere av guttedrømmen
  59. Ipm inPark Magazine (Web), 2017-10-17, 2017 Disney Accelerator Demo Day Showcases Innovators in Technology
  60. The Business Tribune (Web), 2017-10-16, Learning curve
  61. PR Newswire (Web), 2017-10-11, Disney Accelerator Showcases 11 Startups at 2017 Demo Day
  62. eSchool News (Web), 2017-10-05, Math Teacher: These are "My Tech Essentials" for formative assessments
  63. Tech Crunch (Web), 2017-10-04, Kahoot launches premium version aimed at corporate training market
  64. Adresseavisen (Newspaper/Web), 2017-10-04, Slik skal Kahoot! tjene penger
  65. Venture Beat (Web), 2017-10-03, Educational quiz platform Kahoot launches premium subscription service to make corporate training fun
  66. Business Insider (Web), 2017-10-03, Learning game platform Kahoot! on a mission to make corporate training fun and engaging; introduces Kahoot! Plus for teams and companies
  67. Silicon Angle (Web), 2017-10-03, Kahoot takes its gamified education platform to the enterprise
  68. E24 (Web), 2017-10-03, Slik vil Kahoot tjene penger
  69. Digi (Web), 2017-10-03, Norske Kahoots nye tjeneste skal gjøre opplæring og sertifisering i bedrifter morsommere
  70. Gemini (Web), 2017-10-03, Nå kommer Kahoot! Plus for bedrifter
  71. PR Newswire (Web), 2017-10-03, Learning game platform Kahoot! on a mission to make corporate training fun and engaging; introduces Kahoot! Plus for teams and companies
  72. September

  73. Skolemagasinet (Web), 2017-09-30, "Kahoot!" lanserer ny enhet for innhold - "Kahoot! Studio"
  74. Digi (Web), 2017-09-30, Nå skal norske Kahoot produsere eget innhold til lærere og studenter
  75. European Parliamentary Research Service Blog (Web), 2017-09-25, Technologies For Humanitarian Aid
  76. newKerala.com (Web), 2017-09-19, Kahoot! Launches New Mobile App To Make Homework Fun; App Also Unlocks A Social Gaming Experience On The Go For Everyone
  77. Adresseavisen (Web), 2017-09-14, Kahoot har lansert hjemmelekse-app
  78. VentureBeat (Web), 2017-09-14, Kahoot launches mobile app to make homework fun
  79. The Journal (Web), 2017-09-14, Homework Game Changer Kahoot! Launches Mobile App
  80. Business Insider (Web), 2017-09-14, Kahoot! Launches New Mobile App To Make Homework Fun; App Also Unlocks A Social Gaming Experience On The Go For Everyone
  81. Ed Schoop (Web), 2017-09-14, Popular gamification platform goes mobile
  82. PR Newswire (Web), 2017-09-14, Kahoot! Launches New Mobile App To Make Homework Fun; App Also Unlocks A Social Gaming Experience On The Go For Everyone
  83. CSUN Today (Web), 2017-09-08, eLearning Innovations: CSUN Professor Increases Student Engagement Through Technology
  84. Avisa Hitra-Frøya (Newspaper/Web), 2017-09-08, Spillebula som skal gi kondis
  85. EdWeek (Web), 2017-09-05, Cellphones, Apps Power Learning for Syrian Refugees
  86. August

  87. Nibletz (Web), 2017-08-31, Kahoot Launches Kahoot! Studio For Teachers Looking For Grab & Go Content
  88. Shifter (Web), 2017-08-30, Slik skal Kahoot hjelpe lærere i tidsklemma med å lære elevene pensum
  89. EdSurge (Web), 2017-08-30, Kahoot Pulls Back the Curtains for Studio, a Library of Ready-Made Learning Games
  90. Digi.no (Web), 2017-08-30, Nå skal norske Kahoot produsere eget innhold til lærere og studenter
  91. The Journal (Web), 2017-08-30, Kahoot! Debuts Studio of Curriculum-Aligned Games for K-12
  92. EdScoop (Web), 2017-08-30, Kahoot delivers ready-made games and quizzes to its broad base of K-12 users
  93. PR Newswire (Web), 2017-08-30, Kahoot! launches Kahoot! Studio to offer ready-to-play original learning games spanning education and entertainment
  94. Forbes (Magazine/Web), 2017-08-28, How Kahoot! Quickly Hit One Billion Players While Helping Advance Education
  95. E24 (Web), 2017-08-21, Kahoot-sjefen etter millionunderskudd: – Vi er en business, ikke veldedighet
  96. July

  97. trd.by (Web), 2017-07-25, Kan teknologi gjøre treningen enklere? Vi lot Girl Geeks teste
  98. GamesIndustry.biz (Web), 2017-07-20, Kahoot! learning game platform closes $20 million series A round
  99. Business Matters (Web), 2017-07-20, Kahoot! Completes Series A Extension Funding of $10 million
  100. The Journal (Web), 2017-07-20, Kahoot! Adds $10 Million in Funding, Launches Mobile App
  101. NewsCenter.io (Web), 2017-07-20, Kahoot! Secures $10 Million
  102. Dagens Næringsliv (Newspaper/Web), 2017-07-19, Kahoot trenger mer penger å henter 80 mill. kroner
  103. Digi.no (Web), 2017-07-19, Kahoot henter nye 80 millioner kroner
  104. Shifter (Web), 2017-07-19, Kahoot henter nye 80 millioner: Nå er slagplanen lagt for å bli en pengemaskin
  105. Venture Beat (Web), 2017-07-19, Educational quiz platform Kahoot closes $20 million funding round from Microsoft Ventures, others
  106. EdSurge (Web), 2017-07-19, Kahoot Gets $10 Million and a Spot in the Disney Accelerator
  107. Toy & Hobby Retailer (Web), 2017-07-19, 11 new tech startups join the Disney Accelerator
  108. Finsmes (Web), 2017-07-19, Kahoot! Raises $10m in Series A Financing
  109. BREAKIT (Web), 2017-07-19, Edtechbolaget Kahoot får in 80 miljoner kronor i finansiering
  110. Artic Startup (Web), 2017-07-13, Kahoot! to Join Walt Disney Accelerator Program
  111. Dagens Næringsliv (Newspaper/Web), 2017-07-11, Kahoot med i Disneys akseleratorprogram
  112. NRK (Radio/Web), 2017-07-03, Foreslår at eg og du skal finansiere norske dataspel
  113. June

  114. CCTNews (Web), 2017-06-29, Google and Apple Takes Battle To Classroom But Google Is Winning
  115. NewsNexa (Web), 2017-06-29, Alphabet Inc (Google) dominates Apple & Microsoft in US Classroom
  116. Innherred (News/Paper), 2017-06-27, Nå skal han få hjemmeleksene til å bli morsomme
  117. Business Insider Nordic (Web), 2017-06-27, Google is dominating Apple in the classroom
  118. Nibletz (Web), 2017-06-27, ISTE '17: Kahoot Goes Bigger in Mobile
  119. Nibletz (Web), 2017-06-07, ISTE 2017: New Kahoot App Takes The Experience Totally Mobile
  120. Adressa (Newspaper/Web), 2017-06-26, Nå skal Kahoot gjøre lekser morsomt
  121. Universitetsavisa (Web), 2017-06-26, Ny Kahoot!-app skal gjøre lekser mer spennende
  122. Digi (Web), 2017-06-26, Nå skal norske Kahoot gjøre det morsomt å gjøre hjemmelekser
  123. Fox34.com (Web), 2017-06-26, Kahoot! previews new mobile app at ISTE 2017; app redefines homework for learners
  124. Shifter (Web), 2017-06-26, Kahoots nye app: Skal gjøre lekser "awesome"
  125. PR Newswire (Web), 2017-06-26, Kahoot! previews new mobile app at ISTE 2017; app redefines homework for learners
  126. EducationHQ Australia (Web), 2017-06-23, Apps for classrooms: making your lessons more interesting
  127. PR Newswire (Web), 2017-06-21, Google Gaining Ground on U.S. Education Tech Market: First Kahoot! EdTrends Report
  128. Hindustan Times (Web), 2017-06-17, Do homework, improve your math, memorise difficult words: Here are 5 apps no student should miss
  129. Shifter (Web), 2017-06-14, Kahoot kåret til "hottest education startup" i Europa
  130. EdSurge (Web), 2017-06-12, Kahoot Toots 50 Million Monthly Active Users—and a Timeline to Revenue
  131. Dagens Næringsliv (Newspaper/Web), 2017-06-09, Kahoot vil slippe selskaper inn i klasserommet
  132. Shifter (Web), 2017-06-08, Kahoot jafser 10 millioner nye brukere: Vokser raskere enn Twitter og nesten like raskt som Facebook gjorde
  133. Tidens Krav (Newspaper/Web), 2017-06-08, Ny konferanse med fokus på teknologi
  134. Dagens Næringsliv (Newspaper/Web), 2017-06-01, Roboter skal gjøre folk hekta
  135. May

  136. Adresseavisen (Newspaper/Web), 2017-05-28, Et dataspill fikk Nikolas (13) til å elske trening
  137. Aftenposten (Newspaper/Web), 2017-05-28, Et dataspill fikk Nikolas (13) til å elske trening
  138. Adresseavisen (Newspaper/Web), 2017-05-25, Nå vil Kahoot-gründer få unger til å gjøre husarbeid
  139. Shifter (Web), 2017-05-23, Kahoot-skaperens nye prosjekt: Gamification av støvsuging
  140. Universitetsavisa (Web), 2017-05-22, Nå kommer spillet som skal gi barna lyst til å gjøre husarbeid
  141. Nettavisen (Web), 2017-05-19, Knallstart for lunsjquiz
  142. The Journal (Web), 2017-05-16, Kahoot to Add Gaming to Office 365 Teams
  143. Dagensnæringsliv (Newspaper/Web), 2017-05-10, Gründere trekker seg fra Kahoot
  144. Medium (Web), 2017-05-09, Up, up and away!
  145. Digi.no (Web), 2017-05-03, Kahoot: – Den gode nyheten er at vi har nådd kritisk masse
  146. PS Newswire (Web), 2017-05-02, Kahoot! Expands Classroom Reach: Announces Integration with Microsoft Teams and Launch of Windows Store Apps
  147. April

  148. on MSFT (Web), 2017-04-30, Learning game Kahoot! integrates with Microsoft Teams
  149. ScienceNordic (Web), 2017-04-07, Helping refugee children to read - with a computer game
  150. March

  151. Androd Apps Review (Web), 2017-03-31, Feed the Monster is the Easiest Way for Kids to Learn Arabic
  152. Androd Apps Review (Web), 2017-03-31, Play & Learn Arabic With Antura & The Letters
  153. the USA Times (Web), 2017-03-31, These new educational apps will assistance Syrian interloper kids learn and play
  154. Gemini (Web), 2017-03-30, Helping refugee children to read - with a computer game
  155. Phys.org (Web), 2017-03-30, Helping refugee children to read—with computer games
  156. International Business TImes (Web), 2017-03-29, New educational apps that can help traumatised refugee children: Free download available
  157. Language Magazine (Web), 2017-03-29, Competition Launches Arabic Literacy Apps for War-Affected Syrian Children
  158. Broadband 4 Europe (Web), 2017-03-29, These educational apps will help millions of Syrian refugee kids learn and play
  159. IT Breaking News (Web), 2017-03-29, These new educational apps will help Syrian refugee kids learn and play
  160. T2 Tech sqrd (Web), 2017-03-29, These New Educational Apps Will Help Syrian Refugee Kids Learn And Play
  161. Babble World (Web), 2017-03-29, These educational apps will help millions of refugee kids learn and play
  162. Kelvin Vally Park (Web), 2017-03-29, These new educational apps will help Syrian refugee kids learn and play
  163. Global Partnership for Education (Web), 2017-03-28, EduApp4Syria: Leveraging technology to save a generation of war-affected Syrian children
  164. Mashable (Web), 2017-03-28, These new educational apps will help Syrian refugee kids learn and play
  165. Gilalo (Web), 2017-03-28, These new educational apps will help Syrian refugee kids learn and play
  166. VG (Web), 2017-03-28, Fronter fremtidens festivalopplevelse
  167. Mobile Business Insights (Web), 2017-03-27, #MobileMonday: Innovative apps introduce coding to kids and help Syrian refugees gain literacy skills
  168. Education World (Web), 2017-03-27, Kahoot! Learning Game Platform Reaches An Astounding 1 Billion Players
  169. Classcraft (Web), 2017-03-24, 2 award-winning education apps help Syrian children displaced from school
  170. Their world (Web), 2017-03-24, Mobile Learning Week: technology can help to educate children in emergencies
  171. Norge OECD (Web), 2017-03-23, Statssekretær Laila Bokhari på besøk i UNESCO for lansering av EduApp4Syria
  172. Mobile Business Insights (Web), 2017-03-23, Educational apps entertain, improve literacy among Syrian refugee children
  173. Norway Today (Web), 2017-03-22, Feed the Monster and Antura Officially Launched
  174. Teach Thought (Web), 2017-02-22, Unique Literacy Apps Created For War-Affected Syrian Children
  175. VentureBeat (Web), 2017-03-21, Innovation competition produces new educational apps to help Syrian refugee children
  176. itb news (Web), 2017-03-21, Innovation competition produces new educational apps to help Syrian refugee children GamesBeat Games
  177. JP Quotes (Web), 2017-03-21, Innovation competition produces new educational apps to help Syrian refugee children
  178. Le café pédagogique (Web), 2017-03-21, EduApp4Syria : L'application qui alphabétise les réfugiés syriens
  179. Gemini (Magazine/Web), 2017-03,20, Dataspill skal lære flyktningbarn å lese
  180. abc nyheter (Web), 2017-03-20, Norsk dataspill skal lære flytningebarn å lese
  181. PR Newswire (Web), 2017-03-20, EduApp4Syria Competition Launches Unique Literacy Learning Apps That Can Reach Millions of War-Affected Syrian Children
  182. Forskning.no (Web), 2017-03-20, Dataspill skal lære flyktningbarn å lese
  183. Yahoo! finance (Web), 2017-03-20, EduApp4Syria Competition Launches Unique Literacy Learning Apps That Can Reach Millions of War-Affected Syrian Children
  184. Appolicious (Web), 2017-03-20, Becoming Familiar in Arabic with Feed the Monster
  185. Norad (Web), 2017-03-20, EduApp4syria winning games launched
  186. Financial Content (Web), 2017-03-20, EduApp4Syria Competition Launches Unique Literacy Learning Apps That Can Reach Millions of War-Affected Syrian Children
  187. Goverment.no (Web), 2017-03-20, Norway launches innovative learning games for children affected by war and crisis
  188. All Daily News (Web), 2017-03-20, Statssekretær Laila Bokhari til Paris
  189. The Oslo Times (Web), 2017-03-20, Norway launches new learning tool to support childrens education in war zones
  190. idw (Web), 2017-03-20, TH Köln gewinnt internationalen Wettbewerb EduApp4Syria mit Preisgeld von 260.000 Euro
  191. All Latest News (Web), 2017-03-20, Norge lanserer innovative læringsspill for barn i krig og krise
  192. BWW geeks world (Web), 2017-03-20, EduApp4Syria Competition Launches Unique Literacy Learning Apps That Can Reach Millions of War-Affected Syrian Children
  193. TH Köln (Web), 2017-03-20, TH Köln gewinnt internationalen Wettbewerb EduApp4Syria mit Preisgeld von 260.000 Euro
  194. Appolicious (Web), 2017-03-19, Gamifying Learning Arabic with Antura and the Letters
  195. New My Royals (Web), 2017-03-18, Princess Mette-Marit started an educational app for Syrian children
  196. NRK (TV/Web), 2017-03-17, Gaming på arabisk i statsministerboligen
  197. Innherred (Newspaper/Web), 2017-03-17, Levangsbyggen som er kongen av Kahoot
  198. abc nyheter (Web), 2017-03-17, Gaming på arabisk i statsministerboligen
  199. Adresseavisen (Newspaper/Web), 2017-03-06, En milliard bruker læringsspill utviklet av NTNU-professor
  200. Universitetsavisa (Web), 2016-03-06, Kahoot har nådd en milliard spillere - Læringsplattformen som er utviklet på NTNU har 40 millioner aktive brukere.
  201. CKNW (Radio), 2017-03-06, Tech Report: Kids Are in Kahoot!
  202. Dagens Næringsliv (Newspaper/Web), 2017-03-06, Kahoot: Er spilt en millard ganger
  203. E24 (Web), 2017-03-06, En milliard har prøvd norsk quiz-fenomen
  204. Nettavisen (Web), 2017-03-06, - Kahoot! har rundet én milliard spiller
  205. TechChruch (Web), 2017-03-06, Gaming/learning platform Kahoot! hits 1B players
  206. WLOX (abc) (Web), 2017-03-06, Kahoot! reaches 1 billion players
  207. Shifter (Web), 2017-03-06, Kahoot runder en milliard: "En av de raskest voksende læringsplattformene i verden"
  208. PR Newswire (Web), 2017-03-06, Kahoot! reaches 1 billion players
  209. EducationDive (Web), 2017-03-06, Monday at SXSWedu 2017: Equity and teachers as innovation engines
  210. Yahoo! Finance (Web), 2017-03-06, Kahoot! reaches 1 billion players
  211. Texas TechPulse (Web), 2017-03-06, Kahoot Hits 1 Billion Total Players
  212. TheStreet (Web), 2017-03-06, Kahoot! Reaches 1 Billion Players
  213. KTRE / abc9 (TV/Web), 2017-03-06, Kahoot! reaches 1 billion players
  214. MS News Now (Web), 2017-03-06, Kahoot! reaches 1 billion players
  215. WRCBtv.com (TV/Web), 2017-03-06, Kahoot! reaches 1 billion players
  216. KTIV News (TV/Web), 2017-03-06, Kahoot! reaches 1 billion players
  217. ABC6 (TV/Web), 2017-03-06, Kahoot! reaches 1 billion players
  218. News On 6 (TV/Web), 2017-03-06, Kahoot! reaches 1 billion players
  219. Fox 8 Live (Web), 2017-03-06, Kahoot! reaches 1 billion players
  220. 760 fm (Web/Radio), 2017-03-06, Kahoot! reaches 1 billion players
  221. KSLA 12 (Web), 2017-03-06, Kahoot! reaches 1 billion players
  222. Fox 5 Vegas (Web/TV), 2017-03-06, Kahoot! reaches 1 billion players
  223. KLTV/abc (Web/TV), 2017-03-06, Kahoot! reaches 1 billion players
  224. KFVS 12/CBS (Web/TV), 2017-03-06, Kahoot! reaches 1 billion players
  225. KHQ (Web/TV), 2017-03-06, Kahoot! reaches 1 billion players
  226. 14 News (Web), 2017-03-06, Kahoot! reaches 1 billion players
  227. February

  228. Slate (Web), 2017-02-24, Making a Classroom Where You Are
  229. YouTube (Video), 2017-02-21, mænage
  230. Shifter (Web), 2017-02-20, Kan norske gründere "redde verden"? De færreste av dem prøver særlig hardt
  231. Dagbladet (Web), 2017-02-19, Ikke ferdig snakka - Ola By Rise vil ikke hovere over at Kreativt Norge er lagt til Trondheim
  232. The National UAE (Web), 2017-02-18, Interactive technology makes learning fun for Abu Dhabi pupils
  233. Aftenposten (Web), 2017-02-18, Stem frem Norges beste design
  234. Avisa Sør-Trøndelag (Newspaper/Web), 2017-02-17, Spill sjakk i vinterferien
  235. THe Sociable (Web), 2017-02-13, How EdTech Innovation from Tech Giants Could Make a Real Change In the European Refugee Crisis
  236. El Pais (Web), 2017-02-06, The last minutes of the master class
  237. Mittelbayerische (Web), 2017-02-03, The Children's News logo! Of KiKa report on digital education at the Gregor-von-Scherr-Realschule
  238. January

  239. Aftenposten (Newspaper/Web), 2017-01-30, To tech-prinser testet hvordan norske selskaper vil forandre klasserommet
  240. The Hindu (Web), 2017-01-27, Tech in classrooms
  241. Shifter (Web), 2017-01-26, Royalt rush: Her spør prins Andrew ut norske gründere om produksjonslinja
  242. The Voyager (Web), 2017-01-26, CAB game night offers chance for students to relax, connect
  243. EdSurge (Web), 2017-01-24, How to Use Edtech to Get Your Learners Active and Moving
  244. IKT Norge (Web), 2017-01-22, KRONPRINS HAAKON ÅPNER NORSK PAVILJONG FOR DIGITALE LÆRINGSVERKTØY
  245. Royal Central (Web), 2017-01-20, Crown Prince Haakon visits school to learn more about education technology
  246. Magisterio (Web), 2017-01-17, Educational Gamification: An Emerging Movement
  247. Tap Into Warren (Web), 2017-01-13, Warren Integration Specialists Find Common Threads of Learning
  248. News-Leader (Web), 2017-01-12, Evangel professor: Fast Wi-Fi enhances learning
  249. Southeast Missourian (Web), 2017-01-12, Kindergartners at Orchard Drive Elementary in Jackson use tech to share snapshots, video of the day
  250. The Jamestown Sun (Web), 2017-01-07, Donors give third-graders iPads
  251. Glasgow Daily Times (Web), 2017-01-06, South Green students in 'Kahoots' with technology
  252. Shifter (Web), 2017-01-03, Tech-profiler spår 2017: Teknologiske gjennombrudd, overraskelser og norske enhjørninger
  253. Trønder-Avisa (Newspaper/Web), 2017-01-02, Kahoot med over 40 millioner månedlige brukere i 2016
  254. Dagens Næringsliv (Newspaper/Web), 2017-01-01, - Vi jobber hardt, og står på som bare søren
  255. E24 (Web), 2017-01-01, Shifters tech-kavalkade: 2016 har vært et fyrverkeri!
  256. Dagens Næringsliv (Newspaper/Web), 2017-01-01, Dette imponerte gründertoppene i 2016
  257. 2016

    December

  258. Kampanje.com (Web), 2016-12-30, - Har innsett at det finnes viktigere ting å jobbe med enn pizza- og sjamporeklame
  259. BTL Blog (Web), 2016-12-27, What Each Province In Canada Googled The Most In 2016
  260. Sarpsborg\ Arbeiderblad (Newspaper/Web), 2016-12-14, Grunde (18) vant fysikk-quiz om julenissen
  261. Sunday Times (Newspaper/Web), 2016-12-14, Apps to keep kids thinking and learning even during school holidays
  262. Tes (Web), 2016-12-12, How to... plan the last lessons before Christmas
  263. Association for Talent Development (Web), 2016-12-07, 4 Painless Ways to Incorporate Technology in Training
  264. Shifter (Web), 2016-12-05, Kronprins Haakon til Shifter: Norge må diversifisere økonomien, og gründerne er en viktig brikke i dette
  265. ZDNet (Web), 2016-12-02, Microsoft Ventures' newest investments: Private cloud, analytics, texting and IoT
  266. MS Power User (Web), 2016-12-02, Microsoft ventures’s two more investments revealed, CloudSimple and Paxata
  267. November

  268. The 74 (Web), 2016-11-30, Gamify the Classroom: Kahoot! Software Boosts Learning, and Teamwork, Through Quizzes
  269. Shifter (Web), 2016-11-30, Slush 2016: Johan Brand lanserer tech-båt. Lager startup-space til sjøs
  270. Shifter (Web), 2016-11-27, Ukens Norden: Klarna-sjefer forsvant, og Quizkampen vant
  271. Os&Fusaposten (Web), 2016-11-22, Kahootstemning på Os videregåande skule
  272. Shifter (Web), 2016-11-21, Northzone om hvorfor de ikke investerer mer i Norge: Har ikke funnet god nok kvalitet, og det skyldes oljebobla og utdanningssystemet
  273. ThinkSpace Fairfield University (Web), 2016-11-16, 5 Technology Tools for Optimizing Classroom Discussion
  274. Dagens Næringsliv (Newspaper/Web), 2016-11-13, Hva ville du betalt for å bli kvitt hjemmelekser?
  275. Elkin Tribune (Web), 2016-11-11, Technology enhances EHS education
  276. The Collegio (Web), 2016-11-10, History club hosts trivia night competition
  277. NRK (radio), 2016-11-05, Kurer -"Ein klikk bak App-ikonet" (5.november 2016)
  278. October

  279. E24 (Web), 2016-10-27, Han er Kahoots nye toppsjef
  280. Artic Startup (Web), 2016-10-27, Kahoot! grabs new CEO from Opera
  281. The Dispatch (Web), 2016-10-27, Students statewide compete in Dawg Bytes
  282. WTVA abc (TV), 2016-10-27, Assignment Education: Digital Dawg Byte
  283. TGhe Daily Reveille (Web), 2016-10-27, On-campus ministry takes unique approach to promote spiritual growth
  284. WCBI CBS (TV), 2016-10-26, Video: Technology in the classroom
  285. WCBI CBS (TV), 2016-10-26, VIDEO: DIGITAL DAWG BYTE HIGH SCHOOL TECHNOLOGY COMPETITION
  286. E24 (Web), 2016-10-24, Gjenoppståtte Kodak lanserer mobiltelefon med superkamera
  287. Education Dive (Web), 2016-10-20, Clicker- and app-based response systems improve classroom feedback
  288. North Jersey.com (Web), 2016-10-19, Midland Park High's media center becomes a popular destination
  289. Royarl Central (Web), 2016-10-17, Crown Prince Haakon hands out the Oslo Innovation Award
  290. Computer World (Web), 2016-10-17, Innovasjonspris til Kahoot!
  291. SHIFTER (Web), 2016-10-17, Kahoot vant Oslo Innovation Award. Men Johan Brand skulle sett at også politikerne var innovative
  292. The Duncan Banner, 2016-10-15, DPS Strategic Plan area focuses on technology
  293. Digi.no (Web), 2016-10-13, - IKT-Norge må tørre å ta debatten om markedsmonopol
  294. Local 8abc News (TV/Web), 2016-10-12, Gate City Elementary students get new laptops
  295. CTPOST (Web), 2016-10-12, Derby school board considers changes to cellphone policy
  296. ZDNet (Web), 2016-10-05, Microsoft Ventures' first investments: A who's who
  297. EdWeek (Web), 2016-10-03, K-12 Dealmaking: McGraw-Hill Ed. and Cengage Make Acquisitions
  298. September

  299. EdTech (Web), 2016-09-29, Why Faculty Shouldn’t Ban Smartphones in Classrooms
  300. Appolicious (Web), 2016-09-27, Boost classroom mood with Kahoot!
  301. tes (Web), 2016-09-25, How to... incorporate tech into any lesson
  302. Adressa (Newspaper/Web), 2016-09-22, Microsoft kjøper seg inn i spillselskap utviklet av NTNU-professor
  303. Kampanje.com (Web), 2016-09-22, Kahoot henter 85 millioner og Microsoft kjøper seg inn
  304. Digi.no (Web), 2016-09-22, Norske Kahoot! henter inn 83 millioner kroner og får Microsoft på eiersiden - Samme klasse som Opera og Tandberg, mener IKT-Norge-direktør
  305. Fapressenytt (Web), 2016-09-22, Kahoot henter 85 millioner og Microsoft kjøper seg inn
  306. Breakit (Web), 2016-09-22, Stekheta Kahoot tar in kapital från Creandum och Northzone
  307. NTNU Technology Transfer (Web), 2016-09-22, Microsoft kjøper seg inn i Kahoot!
  308. Siliconhills (Web), 2016-09-22, Kahoot Lands $10 Million in Funding
  309. Free Technology for Teachers (Web), 2016-09-22, Great Review Games for the Classroom That Isn't 1:1
  310. Dagens Næringsliv (Web), 2016-09-21, Norsk læringsspill henter over 80 millioner kroner
  311. E24 (Web), 2016-09-21, Kahoot henter 85 millioner kroner - Microsoft inn på eiersiden
  312. Shifter (Web), 2016-09-21, Kahoot henter 85 millioner kroner. Microsoft inn på eiersiden
  313. Budstikka (NewsPaper/Web), 2016-09-19, Nå skal alle Asker-elever få sin egen datamaskin
  314. Technician (Web), 2016-09-18, OPINION: Leave the screens open
  315. Nito (Web), 2016-09-15, Gahr Støre: Viktig innSpill fra NITO
  316. IKT-Norge (Web), 2016-09-14, PAKISTANSKE TECH-STARTUPS INNTAR OSLO
  317. The Times niw.com (Web), 2016-09-13, New technology at St. Patric School
  318. Industrie Magazin (Magazine/Web), 2016-09-10, Die Schule von morgen gibt es bereits heute
  319. Financial Post (Web), 2016-09-07, Canadian universities struggling to offer digital learning to tech-savvy Generation Z
  320. E24 (Web), 2016-09-05, Milliarder til Northzone: Satser på ny nordisk teknologi
  321. WHSV3 ABC (TV), 2016-09-05, First Social Studies 'Teacher of the Year' in Rockingham County
  322. TimesUnion (Web), 2016-09-03, See how Capital Region teachers are using smartphones
  323. Association for Talent Development (Web), 2016-09-01, Breaking Through
  324. August

  325. Tamba Bay Times (Newspaper/Web), 2016-08-29, Column: We should be inspiring our teachers to innovate with technology
  326. Fox47 News (TV), 2016-08-26, Digital tools that help students learn inside and outside of the classroom
  327. The Huffington Post (Web), 2016-08-23, Five Fun and Free Ways to Engage Students with Technology
  328. Education Week (Web), 2016-08-23, 3 Collaboration Tools and Tips for Education Leaders
  329. Education Week Teacher (Web), 2016-08-17, How to Be More Efficient in Integrating Digital Tools Into the Classroom
  330. Vélizy TV : IUT Vélizy, application EduApp4Syria
  331. VG (Newspaper/Web), 2016-08-05, Slik kan teknologien bak Pokémon Go revolusjonere hverdagen din
  332. Chron (Web), 2016-08-05, Get the top picks in apps for teachers, students
  333. MeriTalk (Web), 2016-08-04, 5 Free Curriculum Resources for K-12 Teachers
  334. July

  335. ICRC (Web), 2016-07-08, Contest Will Award $1.7 Million to Bring Literacy App to Syrian Refugee Children
  336. WSPD Local (TV), 2016-07-28, Tech takeover in the classroom
  337. EMS1 (Web), 2016-07-27, 3 ways to teach capnography with active learning
  338. EdSurge (Web), 2016-07-21, OPINIONWhy Instructional Design Must Focus on Learning Outcomes, Not Learning Activities
  339. The American Genius (Web), 2016-07-14, How refugees are starting fresh by tapping into tech
  340. Mashable (Web), 2016-07-07, These are the apps refugees are using to find their way in Europe
  341. June

  342. innoMag (Web), 2016-06-21, "It's the Kahoot guy!"
  343. Brisbane Times (Web), 2016-06-18, Teachers given hand-up on digital learning
  344. NRK P2 (Radio), 2016-06-16, "Videospill med mening - serious gaming" (Ekko hovedsending på NRK P2)
  345. EdSurge (Web), 2016-05-16, How to Manage the 4 Types of Teachers You Meet in Professional Development
  346. Lofotposten (Newspaper/Web), 2016-06-16, Stor kunnskap i den lille gangetabellen
  347. Tes (Web), 2016-06-15, The 30-second briefing: What is games-based learning?
  348. Haugesunds Avis (Web), 2016-06-09, Mobil på skolen? Koffor det?
  349. Business.com (Web), 2016-06-09, Building the Future: 8 Tools to Foster Entrepreneurial Skills in Students
  350. NewsGram (Web), 2016-06-04, Edu4Syria: Syria war-affected kids get a Digital way to Study
  351. Voice of America (Web), 2016-06-03, #EduApp4Syria: Designing Apps to School Syria's War-affected Kids
  352. NorthJersay.com (Web), 2016-06-02, Roosevelt School in River Edge hosts family math carnival
  353. Shifter (Web), 2016-06-02, En norsk startup som kan «vinne alt»: Og for Kahoot og Johan Brand handler det ikke om Norden
  354. NorthJersey.com (Web), 2016-06-02, Roosevelt School in River Edge hosts family math carnival
  355. NHO (Web), 2016-06-02, Mer digital undervisning, takk
  356. May

  357. Pressfire (Web), 2016-05-30, Nå skal Creuna i Oslo lære syriske barn arabisk
  358. The REgister_mail (Web), 2016-05-29, GHS graduates ready to 'face the change'
  359. CBS4 (TV/Web), 2016-05-24, Local Students Attend CBS4 S.T.E.A.M. Day At Marlins Park
  360. Foreign Affairs (Web)/, 2016-05-23, An App to Save Syria's Lost Generation?
  361. Paris Beacon News (Web), 2016-05-21, Shiloh teachers, students quiz state lawmakers
  362. BusinessWire (Web), 2016-05-17, GoGuardian Announces Free Software Analytics Tool
  363. Chicago Tribune (Newspaper/Web), 2016-05-06, Highland teachers go back to class for #learning
  364. April

  365. NJ.com (Web), 2016-04-21, N.J. kids talk about how to make school more fun
  366. The Hindu (Newspaper/Web), 2016-04-19, Kahooting is the in thing
  367. Aftenposten (Newspaper), 2016-04-19, Teknologi uten grenser
  368. The New York Times (Newspaper/Web), 2016-04-16, Kahoot App Brings Urgency of a Quiz Show to the Classroom
  369. Fosnafolket (Newspaper/Web), 2016-04-16, Ungdom samlet til seminar om reform
  370. Digi.no (web), 2016-04-13, NEO2016 - Hyller Norge som landet der man bør starte IT-bedrifter
  371. Post Register (Web), 2016-04-11, Educational change within the information age
  372. News Journal.com (Web), 2016-04-08, Hallsville ISD Education Foundation awards more than $43,000 to teachers
  373. Carbondale News (Web), 2016-04-05, Students excel at Computer Fair
  374. Loudoun Now (Web), 2016-04-04, Loudoun Schools Begin Final BYOT Roll Out
  375. The Star Online (Web), 2016-04-03, Unique learning shifts in the classroom
  376. Sunday Dispatch (Web), 2016-04-01, Students at Wyoming Area Secondary Center use mobile devices in class to help with academics
  377. March

  378. NorthJersey.com (Web), 2016-03-31, Ramsey school trustees taught lesson in computer technology
  379. Cypress Creek Mirror (Web), 2016-03-30, CFISD Student of the Week: Kashyapi Atri
  380. Opdalingen (Web), 2016-03-29, En noe annerledes påske
  381. EdWeek (Web), 2016-03-28, Georgia District Puts Data Analytics to Work
  382. Games & Learning (Web), 2016-03-24, Contest Will Award $1.7 Million to Bring Literacy App to Syrian Refugee Children
  383. Aftenposten (Web), 2016-03-24, Blir du likevel ikke kvitt mobilen når familien samles i påsken?
  384. The Huffington Post (Web), 2016-03-23, How games can hook students with short attention spans
  385. Romerikes Blad (Web), 2016-03-22, Sender Quiz direkte på Facebook
  386. Trollheims porten (Web), 2016-03-19, Hvis de unge fikk bestemme
  387. Tech Crunch (Web), 2016-03-15, 10 ideas that won't be on the next president's tech agenda but should be
  388. Education Week's blogs (Web), 2016-03-14, Apps for Global Collaboration: Questions & Tools to Inspire a Worldview
  389. eSchool News (Web), 2016-03-14, 8 maker tools to inspire next-gen innovation and design
  390. The Tampa Tribune (Web), 2016-03-13, Counterintuitive tactic is a success at Greco Middle
  391. Silicon Hills News (Web), 2016-03-12, Kahoot! Wins "Best Global Austin Startup" Hands Down
  392. IKT Norge (Web), 2016-03-12, SUKSESS PÅ SXSW!
  393. Moose Jaw Times Herald (Web), 2016-03-11, Go Bookworms Go!
  394. Greenwich Free Press (Web), 2016-03-10, Straight Talk about STD’s at the Greenwich High School Health Fair
  395. Silicon Hills News (Web), 2016-03-10, Oslo and Austin EdTech Companies Celebrate SXSW Edu
  396. EdWeek (Web), 2016-03-09, Competing Pressures Squeeze, Shake K-12 Assessment Landscape
  397. Universitetsavisa (Web), 2016-03-03, NTNU Discovery: Har hjulpet 100 prosjekter på fem år
  398. Khrono (Web), 2016-03-02, 5 års-fest: NTNU har hjulpet Kahoot og 99 andre ut i verden
  399. WFMY CBS News (TV), 2016-03-02, Social Media: Helping Or Hurting In Class?
  400. The Mexico Ledger (Web), 2016-03-02, Educators embracing students' use of mobile technology in the classroom
  401. Porsgrunns Dagbladet (Web), 2016-03-02, Publikum skal dømme talentene
  402. February

  403. Talon Kars (Web), 2016-02-29, Umoja brings knowledge to students through jeopardy
  404. Dagens Næringsliv (Newspaper/Web), 2016-02-28, Utdannelse på flukt
  405. Dayton Daily News (Web), 2016-02-26, Teacher uses Kahoot! to enhance instruction
  406. The Bulletin (Web), 2016-02-24, The iPads are here. Now, what are they for?
  407. AV Network (Web), 2016-02-24, 14 Essentials of the Connected Classroom
  408. Dagens Næringsliv (Web), 2016-02-24, Klar for gründerdugnad?
  409. BistandsAktuelt (Web), 2016-02-22, Knallsuksess for norsk læringsplattform
  410. eSchool News (Web), 2016-02-22, Introducing the math selfie
  411. Linn County Leader (Web), 2016-02-22, Tech continues to influence at R-5
  412. Bristol Herald Courier (Web), 2016-02-22, Sullivan South High only East Tennessee school to participate in state's Digital Learning Day
  413. Project Syndicate (Web), 2016-02-19, Virtual Education in Conflict Zones
  414. Nettavisen (Web), 2016-02-19, - Gjestelisten ser ut som en innkalling til årsmøtet i «Gutteklubben grei» på 80-tallet
  415. Delaware Online (Web), 2016-02-19, Reclaiming professional development for teachers
  416. CBC News | Windsor (TV/Web), 2016-02-18, Learning French is easy when it's fun, say seventh graders - Teacher uses interactive game called Kahoot to make learning the French language fun and easy
  417. VG+ (Web), 2016-02-17, Brillene som kan endre verden
  418. NRK (Radio/Web), 2016-02-17, JAKTEN PÅ EN NY VRI
  419. Jewish Community Voice (Web), 2016-02-17, Tournies brings out the spirit for over 330 local teens
  420. Cecil Whig (Web), 2016-02-17, Star Wars takes over Rising Sun High library
  421. Warwick Beacon (Web), 2016-02-16, Tech fair spotlights digital learning
  422. Le Suer News-herald (Web), 2016-02-16, Royal trio: two kings, one queen crowned at LS-H Snow Week
  423. Avisa Sør-Trøndelag (Newspaper), 2016-02-13, Mobilspill som lesebok
  424. The Commercial Appeal (Web), 2016-02-12, Teachers get look at learning opportunities
  425. Cecil Whig (Web), 2016-02-11, Star Wars takes over Rising Sun High library
  426. WSIL 3 ABC (TV), 2016-02-10, School Report Card: Frankfort CUSD 168
  427. Fauquier Now (Web), 2016-02-08, 1st Fauquier middle school geography bee Feb. 11
  428. Pressfire (Web), 2016-02-05, Eksperter er skeptiske til lærespillene regjeringen vil ha laget
  429. The Desert Sun (Web), 2015-02-04, La Quinta gets good, bad news in State of City
  430. El Paso Inc. (Web), 2015-02-04, Technology prepares students for college
  431. Clovis News Journal (Web), 2015-02-03, Opinion: Technology helping engage learners
  432. The Irish Times (Web), 2015-02-02, Eight technologies that are changing education
  433. Pressfire (Web), 2016-02-01, Universitet i California blir spillutgiver
  434. January

  435. Savanna Now (Web), 2016-01-30, Savannah-Chatham public schools moving away from textbooks
  436. Universitetsavisa (Web), 2016-01-29, UD og spillprofessor Alf Inge Wang søker læringsapp for flyktningbarn
  437. SPMG Spillmagasinet (Web), 2016-01-29, Utfordrer spillutviklere til å lage læringsapp for syriske flyktningebarn
  438. Gamer.no (Web), 2016-01-29, Regjeringen lager konkurranse for læringsspill myntet på syriske flyktningebarn
  439. Pressfire (Web), 2016-01-29, Regjeringen skal nå få lagd spill som skoletilbud til syriske flyktningbarn
  440. NRK (Radio), 2016-01-29, 07:07-07:12, Intervju om dataspill i skolen på Nyhetsmorgen
  441. Regjeringen.no (Web), 2016-01-29, Norge inviterer verdens spillmiljøer til å utvikle læringsapp for syriske flyktningbarn
  442. Trønder-Avisa (Newspaper/Web), 2016-01-23, Lager arabisk språkprogram for mobiltelefon, E-avis utgave
  443. 2015

    December

  444. Dagens Næringsliv (Newspaper/Web), 2015-12-29, 100 mill. brukere søker forretningsmodell
  445. Adressa (Newspaper/Web), 2015-12-26, Vil revolusjonere måten vi lærer på
  446. Tivy-Side Advertiser (Newspaper/Web), 2015-12-25, Students benefit from strong departmental ties during University visit
  447. Greene County Daily World (Web), 2015-12-23, Linton-Stockton School Board updated on technology, science
  448. Chicago Tribune (Newspaper/Web), 2015-12-22, From the community: Homer 33C shares how it’s Preparing Future Ready Students at school conference
  449. The Straits Times - Singapore (Web), 2015-12-20, Sec 5 studies less popular as new paths to poly open
  450. Richland Source (Web), 2015-12-18, Galion Winter Carnival keeps students focused
  451. Geauga County Maple Leaf (Web), 2015-12-18, CAREER SPEAKERS VISIT CFMS
  452. Jewish Link of New Jersey (Web), 2015-12-17, RYNJ Boys Experience Flame Games 5776
  453. EdWeek (Web), 2015-12-15, Making the Middle Grades Matter
  454. Digi.no (Web), 2015-12-14, INNOVASJON NORGE, Millionene drysser over IKT-prosjekter
  455. Marshfield Wicked Local (Web), 2015-12-13, OUR VIEW: Technology needs a place in classroom
  456. Recordnet.com (Web), 2015-12-10, Digital textbooks open another path to learning
  457. Marshfield Wicked Local (Web), 2015-12-10, Furnace Brook welcomes tech into classroom
  458. Budstikka (Newspaper/Web), 2015-12-09, Slik blir du mer innovativ
  459. edSurge (Web), 2015-12-08, OPINIONIn Australia, Minecraft, Kangaroos, and E-Portfolios
  460. Valley Morning Star (Web), 2015-12-02, Apple grant provides iPads to Zavala students
  461. November

  462. Arctic Startup (Web), 2015-11-30, Founders Fund Angels Are Supporting New Tech Talent in Norway
  463. Wisconsin State Journal (Web), 2015-11-29, As world changes, technology moves into Madison's classrooms with a device for every student
  464. app.com (Web), 2015-11-24, November grade 7-8 third place winner: Ciara Berardi
  465. The Sun Community News & Printing (Web), 2015-11-23, BCSD launches phase II of Digital Literacy Initiative
  466. Upper Rouge Independent (Web), 2015-11-23, Students Dominate D9 Board Meeting
  467. Utrop.no (Web), 2015-11-23, 17 år og gründer
  468. Digi.no (Web), 2015-11-21, EDTECH FOUNDRY - Ny norsk løsning tar opp kampen mot Itslearning
  469. IdaohoStateJournal (Web), 2015-11-20, A mindful challenge
  470. School News Network (Web), 2015-11-20, Google Rep, Teachers, Students, Demonstrate Technology Transforming Education
  471. Tech City News (Web), 2015-11-19, The Scandi effect on London’s tech scene
  472. Linköpingsnytt.nu (Web), 2015-11-19, Festligheter hela dagen när Stenhammarskolan firade 20-årsjubileum!
  473. GB Tribune (Web), 2015-11-19, GBHS provides food for thought
  474. Kampanje.com (Web), 2015-11-19, Tror Tøyen kan bli Oslos nye gründerbydel
  475. EducationHQ (Web), 2015-11-18, Curriculum, exams and scheduled assessments
  476. The Advocate (Web), 2015-11-17, Walker teacher earns computer award
  477. Maryville Daily Forum (Web), 2015-11-17, Stanberry native receives scholarship
  478. Wisconsin State Farmer (Web), 2015-11-16, 'Fuel Up to Play 60' a winning game plan
  479. Times News Kingsport Tennessee (Web), 2015-11,12, Sullivan North Middle Library Club celebrates books
  480. The tide (Web), 2015-11-11, Why the “Bring Your Own Device” Policy should be eliminated
  481. Digjitale (Web), 2015-11-12, Slush 2015 brings together over 1700 startups
  482. Dagens Næringsliv (Web), 2015-11-06, Kahoot-gründerens "spektakulære flopp"
  483. E24 (Web), 2015-11-05, Disse gründerne deler prisen for «Årets digitalhode»
  484. Hybe TV (TV), 2015-11-05, The Future of Education (Kahoot!) (1:18-4:40)
  485. Waxahachietx.com Daily Light (Web), 2015-11-05, Google Hangout session a win for WHS TSA students
  486. IKT-Norge (Web), 2015-11-04, KAHOOT! OG CRYPHO, SKANDINAVIAS KULESTE STARTUPS IFØLGE FORBES
  487. NRK Radio P1 (Radio), 2015-11-03, Dagens gjest - Alf Inge Wang Her og nå
  488. E24 (Web), 2015-11-03, Eksperter om «Candy Crush»-oppkjøpet: – Ikke sikkert de vil klare å videreføre suksess
  489. NRK (Web), 2015-11-03, Spillgigant kjøper Candy Crush-utvikler for 50 milliarder kroner
  490. EdSurge (Web), 2015-11-03, Norway's Education Technology Sector Grows as Economy Drags
  491. Huff Post Education (Web), 2015-11-02, The Week After the #SpringValleyHigh Incident: When a Student Won't Leave the Classroom
  492. USA Today (Web), 2015-11-01, As oil market sags, Norway drills new ground with education tech
  493. October

  494. Teknisk Ukeblad (Web), 2015-10-31, PROFILEN: SILVIJA SERES – Nød lærer naken kvinne å spinne, mens vi går i tre varme lag
  495. Tech.co (Web), 2015-10-30, The 5 Best Resources for E-learning Through Gamification
  496. Dataforeningen (Web), 2015-10-30, Bergen Energi og TV2 vinner BI-prisen 2015
  497. Forbes (Newspaper/Web); 2015-10-29, Soon Teachers Will Build Their Own Video Games For Learning
  498. The Herald-Independent (Web), 2015-10-29, GDS Student Council tackles prescription drug awareness
  499. Engerdal Kommune (Web), 2015-10-29, Suksess med internasjonal kveld
  500. Helsingborgs Dagblad (Web), 2015-10-29, Utbildningsforum för fritidshemsverksamheten
  501. Porsgrunns Dagblad (Web), 2015-10-28, Sikret seier'n med ringerunde
  502. Midland Reporter-Telegram (Web), 2015-10-27, Trazi Wihebrink Abell Junior High math teacher
  503. Dagbladet.no (Web), 2015-10-25, Mer trendy enn Spotify
  504. Forbes (Newspaper/Web), 2015-10-23, Scandinavia: The Coolest Place For A Startup?
  505. NRK Radio P1 (Radio), 2015-10-20, Erik Solheim om Kahoot - et norsk læringsprogram
  506. Tap into Livingston (Web), 2015-10-20, Livingston Teachers Participate in Training and More from Livingston Board of Education
  507. NRK (TV), 2015-10-19, Norsk Gründersuksess Dagrevyen
  508. Green County Daily World, 2015-10-19, Demo of interactive game results in battle of wits at Linton-Stockton School Board
  509. Adressa (Web), 2015-10-17, Dette kan du tjene med en god appidé
  510. NRK (Web), 2015-10-16, Tjener fette på utenlandssuksess
  511. IKT Norge (Web), 2015-10-16, BEDRE LÆRING MED EDTECH!
  512. Teknisk Ukeblad (Web), 2015-10-15, VINNER AV NORWEGIAN TECH AWARD 2015 - Zaptec vant Teknisk Ukeblads teknologipris
  513. Siliconhills (Web), 2015-10-14, Oslo and Austin: Creative Cities on the Edge of Innovation
  514. The Memo (Web), 2015-10-13, Norway celebrates Ada Lovelace Day with record-breaking coding class
  515. P4 (Radio/Web), 2015-10-12, - Viktig med en gründerplan
  516. edSurge (Web), 2015-10-12, The Curious Case of the Missing Computers, the First Year Teacher, and the Blended Learning Curriculum
  517. NRK (Web), 2015-10-11, Leder NRK-satsing på gründer-tv
  518. Aftenposten (Web), 2015-10-09, Gründerne vi glemmer
  519. MyNewsDesk (Web), 2015-10-09, 3000 seniorer på nett med brett
  520. PCT Online (Web), 2015-10-09, PestWorld Attendees Invited to MGK Booth to Play Kahoot!
  521. MyNewsDesk (Web), 2015-10-08, Ser vi Norges første Unicorn under Oslo Innovation Week?
  522. FoXCT (Web), 2015-10-08, Simsbury officials identify student responsible for anti-Semitic graffiti at high school
  523. September

  524. WTHITV 10 (Web), 2015-09-30, “We’re preparing kids for a changing society.” North Knox gets Chromebooks
  525. PrWeb (News), 2015-09-30, Ari Zoldan Among 200+ Media Leaders to Moderate, NBC Universal, Reuters TV
  526. The Bakersfield Californian (Web), 2015-09-27, Teachers learn how technology transforming education
  527. Ein News (Web), 2015-09-24, STEVE CASE AMONG 200+ MEDIA LEADERS TO SPEAK AT NEW YORK MEDIA FESTIVAL, OCT. 6-9
  528. Columbia Daily Hearald (Web), 2015-09-22, School News: September 2015
  529. LinkedIn Pulse (Web), 2015-09-21, The Innovative Classroom – Let the (mobile) phones ring in
  530. ManningLive (Web), 2015-09-20, Scott’s Branch High School news
  531. Adressa (Newspaper/Web), 2015-09-18, Kahoot-gründer vil motivere til realfag
  532. Teknisk Ukeblad (Magazine/Web), 2015-09-18, Her er de tidligere vinnerne
  533. Teknisk Ukeblad (Magazine/Web), 2015-09-18, IKT I SKOLEN - "Hvorfor er det så viktig for Abelia å snakke ned norske lærere og elever?"
  534. Milford Mirror (Web), 2015-09-17, Foran class gives up cell phones for lesson in technology dependence
  535. Patch (Web), 2015-09-16, Bolingbrook Teachers to Share Expertise with Other Educators
  536. Dagens Næringsliv (Newspaper/Web), 2015-09-16, Tar storgevinst
  537. Gainesvilletimes.com (Web), 2015-09-14, Cellphones are a new classroom staple - Devices are used as part of education process
  538. Digi (Web), 2015-09-11, LÆREROPPLÆRING Tilbyr Oslolærerne betalt digitalopplæring
  539. The Morning Journal News, 2015-09-07, Elyria students tote electronic devices to school for Bring Your Own Device initiative
  540. Dagens Næringsliv (Newspaper/Web), 2015-09-07, Lanserer lunsj-app
  541. Digi.no (Web), 2015-09-01, TØYEN STARTUP VILLAGE - Tech-gründernes viktigste råd til Siv
  542. IKT-Norge (Web), 2015-09-01, GRÜNDERE ER HELTENE!
  543. August

  544. Folkeskolen.dk (Web), 2015-08-29, Kahoot - det nye sort i (sprog)undervisningen
  545. Citizen's News (Web), 2015-08-27, Summit focuses on technology
  546. Education World (Web), 2015-08-23, EdCamp CT: The K-12 Professional Development "Unconference"
  547. IKT Norge (Web)/, 2015-08-20, REGJERINGENS TILTAK – SEIER FOR GRÜNDERE
  548. Arkansas Online (Web), 2015-08-17, Fayetteville teachers share strategies in back-to-school conference
  549. NUI Today (Web), 2015-08-17, Illinois educators ‘STEAM It Up’ at NIU professional development day - See more at: http://www.niutoday.info/2015/08/17/illinois-educators-steam-it-up-at-niu-professional-development-day/#sthash.3c8nZIzj.dpuf
  550. Tap Into Livingston (Web), 2015-08-17, Livingston H.S. Students Help Middle-School Students Prepare for Life’s Financial Challenges
  551. FiskeribladetFiskaren (Magazine/Web), 2015-08-07, Om Raymond regjeringssjef
  552. Dagens Næringsliv (Newspaper/Web), 2015-08-03, En motor som harker
  553. Manteca Bulletin (Web), 2015-08-03, Interning with Manteca Unified: Incredible
  554. July

  555. EdSurge (Web), 2015-07-31, Why the Best Teachers Won't Ditch the Lecture
  556. The Milton Courier (Web), 2015-07-29, Milton team wins this year’s battle of the books
  557. Miami Herald (Web), 2015-07-28, Do smartphones make for smart students?
  558. MIT Technology Review (Web), 2015-07-27, The Connected Classroom
  559. TheTandD.com (Web), 2015-07-26, SCSU's 1890 program sponsors SMART Academy
  560. Norway official site in the US (Web), 2015-07-24, It's Good to do Business in Austin
  561. BreakIT (Web), 2015-07-24, Här är 7 saker som du inte ska säga när du möter en investerare
  562. Education Week (Web), 2015-07-21, If You're a Teacher, You Can Be a Public Speaker
  563. EduGamesHub (Web), 2015-07-16, Kahoot! – the game that’s changing education
  564. SE Digital (Web), 2015-07-09, INTERVIEW: 500 Startups On The Opportunities & Challenges For Nordic Entrepreneurs
  565. EduTopia (Web), 2015-07-09, Beyond Edtech: Global Ed, Collaboration, and Reflection
  566. YNetNews (Web), 2015-07-08, Activities for children without spending one dollar (Hebrew)
  567. Teknisk Ukeblad (Magazine/Web), 2015-07-07, Hvem fortjener Norwegian Tech Award 2015?
  568. The Star Online (Web), 2015-07-05, A love for science
  569. Newsday.com (Web), 2015-07-03, Do you Kahoot?
  570. edSurge (Web), 2015-07-02, The 20 Edtech Startups Changing Education in Europe
  571. DUKE CIT Center for Instructional Technology (Web), 2015-07-02, Kahoot! as Formative Assessment
  572. June

  573. Startups (Web), 2015-06-19, RefME announced UK winner of 2015 EdTech 20
  574. MarketWatch (Web), 2015-06-29, DigiSchool, Kahoot! and RefME Announced as Winners of 2015 EdTech 20
  575. PR Newswire (Web), 2015-06-29, DigiSchool, Kahoot! and RefME Announced as Winners of 2015 EdTech 20
  576. PH.no (Newspaper/Web), 2015-06-26, Rektorer vil ikke ha mobilforbud
  577. Aftenbladet (Web), 2015-06-26, Skolene må satse stort på ed tech
  578. IKT-Norge (Web), 2015-06-23, KAHOOT! FRA IDÈ TIL SUKSESS
  579. Wired UK (Web), 2015-06-22, Kahoot! is gamifying the classroom
  580. TAPintoMontville (Web), 2015-06-22, "Interest and Inquiry" Teaches Research Skills to Sixth Graders
  581. Education Week (Web), 2015-06-18, Five Formative Assessment Tools Recommended by Teacher Experts
  582. IKT-Norge (Web), 2015-06-17, "NORDIC COOL IN HOT BROOKLYN"
  583. VG (Newspaper), 2015-06-15, Norsk dyslektiker gjør VERDENSSUKSESS
  584. IKT Norge (Web), 2015-06-12, LÆRING BLIR NÆRING
  585. EducationHQ (Web), 2015-06-08, Games-based learning: It’s time you played the game
  586. E24 (Web), 2015-06-02, Derfor bør det bevilges 60 nye mill. til høsten
  587. ComputerWeekly.com (Web), 2015-06-02, Nordic Startup Awards highlight region's next wave of innovation
  588. May

  589. National Deseret News (Web), 2015-05-30, The town that's revolutionizing education in Rhode Island
  590. Lofotposten (Newspaper/Web), 2015-05-21, - Dette var vel en annerledes mattetime!
  591. TAPinto.net (Web), 2015-05-21, Youth Appreciation Week Continues in Livingston
  592. NRK Super (Web), 2015-05-20, 50 millionar spel Kahoot
  593. Beloit Daily News (Web), 2015-05-19, Teens needed for ‘Battle of the Books’
  594. Manteca Bulletin (Web), 2015-05-19, IN KAHOOT!
  595. Sandusky Register (Web), 2015-05-18, Finances looking good for Clyde-Green Springs Schools
  596. NRK (Web), 2015-05-18, Norske apper i verdenstoppen
  597. Ta Meteteora (Web), 2015-05-18, Erasmus +: Education with future iPads and Tablets in Graz for teachers EPAL Kalambaka (Google translated title)
  598. El Manana (Web), 2015-05-18, Integran estudiantes a tecnología Google
  599. eSchool News (Web), 2015-05-18, 8 ways to improve your digital teaching
  600. SCTimes (Web), 2015-05-17, Video game chats, books, film bring historian victories
  601. edSurge (Web), 2015-05-16, How to Make a Big Splash Into Summer Learning
  602. PostBulletin.com (web), 2015-05-15, Rochester schools show off '1-to-1' technology
  603. Sun Current (Web), 2015-05-15, More digital devices for Richfield students
  604. Manteca Bulletin (Web), 2015-05-15, MUSD students in Kahoots! to set a world record
  605. gazeta.kz (Web), 2015-05-14, Pavlodar Harry Potter fans have organized Hogwarts (Google translated title)
  606. El Norte de Castilla (Web), 2015-05-14, Las escuelas de Informática y Teleco celebran Eeste viernes el Día Mundial de Internet
  607. Nordic Startup Bits (Web), 2015-05-12, The Norwegian Winners of the Nordic Startup Awards 2015
  608. Tech City News (Web), 2015-05-12, Hackney, Austin and Oslo reunite at Digital Shoreditch 2015
  609. 3in.no (Web), 2015-05-08, En million Kahoot-lærere
  610. Pratt Tribune (Web), 2015-05-08, Former student is Skyline Teacher of the Year
  611. Casa Grande Dispatch (Web), 2015-05-08, Taken with tablets
  612. Grunderskolen Alumni (Web), 2015-05-07, – Kahoot! hadde ikke blitt til uten GSA
  613. Aftenposten (Web), 2015-05-05, Norge trenger flere gode gründere
  614. E24 (Web), 2015-05-04, Hva er så spesielt med nettopp deg?
  615. Teknisk Ukeblad (Web), 2015-05-01, TØYEN STARTUP VILLAGE - Her vil de etablere Norges nye gründer-bydel
  616. April

  617. Courier News (Web), 2015-04-29, RHS Quiz Bowl makes history with state final appearance
  618. MySouTex.com (Web), 2015-04-29, Students in "Kahoots" for education
  619. IKT Norge (Web), 2015-04-22, NEO2015 - En suksess!
  620. Campus Technology (Web), 2015-04-20, Resetting the Student Attention Clock
  621. TwinCities.com (Web), 2015-04-19, Roseville teacher's gamble on 'gamification' pays off in learning
  622. Education Week Teacher (Blog), 2015-04-17, Response: Strategies For Encouraging Student Engagement
  623. Jewish Link (Web), 2015-04-16, Yeshivat Noam Brachot Bee Finalists
  624. TapInto (Web), 2015-04-15, Madison School Board Goes High Tech in the Classroom with Chrome Books
  625. edSurge (Web), 2015-04-08, How Delaware Teachers Put a Personalized Framework Into Practice
  626. Digital Media (Web), 2015-04-02, INSIGHT: Silicon Fjord: 10 Hot Norwegian Tech Startups To Watch
  627. The Educator (Web), 2015-04-01, Using technology to create engagement
  628. EveryEye.it (Web), 2015-04-01, Kahoot! - Speciale
  629. The Selma Enterprise (Web), 2015-04-01, District strives for 21st century learning
  630. March

  631. Daily Herald (Web), 2015-03-31, Every District 214 student will have an iPad within two years
  632. Teknisk Ukeblad (Magazine/Web), 2015-03-28, Læringsteknologiens dørstokkmil
  633. Manteca Bulletin (Web), 2015-03-26, Kahoot! developers dropping by Manteca schools
  634. IKT Norge (Web), 2015-03-26, GLEDESRAPPORT FRA SXSW
  635. Siliconhills News (Web), 2015-03-24, Oslo’s Kahoot! Becomes First Capital Factory International Company
  636. Universitetsavisa (Web), 2015-03-24, Bibliotekarer skal finne vegen ut av kaos
  637. The Daily Dunklin Democrat (Web), 2015-03-22, SHHS students teach fourth grade
  638. Language Magazine (Web), 2015-03-21, Ludic Learning
  639. The Coast News (Web), 2015-03-19, Middle school students prepare for mock UN summit
  640. Dagens Næringsliv (Newspaper/Web), 2015-03-18, - Målet er verdensherredømme
  641. Aftenposten (Newspaper/Web), 2015-03-16, Norsk teknogrunder med 35 millioner unike brukere: Politikerne må legge til rette og så skygge banen
  642. IKT-Norge (Web), 2015-03-12, NORSK EDTECH VINNER VERDEN
  643. Postage Daily Register (Newspaper/Web), 2015-03-12, Portage schools celebrate digital learning
  644. E24 (Newspaper/Web), 2015-03-11, – Når du får gåsehud av tanken på å starte egen virksomhet, da har du noe på gang
  645. IKT Norge (Web), 2015-03-11, "KAN VI OPTIMALISERE LÆRING?"
  646. The News Herald (Web), 2015-03-10, Online quiz game "Kahoot" takes off at Salem Elementary
  647. Belg.be (web), 2015-03-07, Zeven redenen voor een smartphone in de klas
  648. Moose Jaw Times Herald (Web), 2015-03-06, Excitement at the first Battle of the Books
  649. OsloBy (Web)/, 2015-03-05, Tegneseriehelten The Urban Legend rydder opp i B-gjengen i Oslo
  650. IKT Norge (Web), 2015-03-05, SXSW – NORSK TEKNOLOGI DRAR TIL TEXASFESTIVAL
  651. The Des Moines Register (Web), 2015-03-05, School News: Des Moines
  652. Artic Startup (Web), 2015-03-05, 1 Billion answers: Kahoot's growth in 3 numbers the video that explains why
  653. LessonPlanet (Video), 2015-03-03, EdTech Tuesday: Kahoot!
  654. Inclusive Design (Web), 2015-03-03, Education - Kahoot!
  655. The Bunswick News (Web), 2015-03-02, Cellphones incorporated in classroom at GICA
  656. Digi (Web), 2015-03-02, EDTECH - Norsk læringsteknologi i verdensklasse
  657. Teknisk Ukeblad (Magazine/Web), 2015-03-01, CONEXUS - Verdens beste skolesystem bruker norsk utdanningsteknologi
  658. EdTEchReview (Web), 2015-03-01, Getting Your Students' Head in the Game with Kahoot
  659. February

  660. Framtida.no (Web), 2015-02-28, Når krig blir underhaldning
  661. Chicago Tribune (Newspaper/Web), 2015-02-27, Kaneland students show off technology skills
  662. Universitas.no (Web), 2015-02-25, Når krig blir underholdning
  663. EMS World (Web), 2015-02-24, Learning’s a Hoot with Kahoot!
  664. Learn English2gether (Blog), 2015-02-24, Kahoot a game-based classroom response system
  665. ABC Nyheter (Web), 2015-02-21, – La elevene spille i timene
  666. Hartford Courant (Web), 2015-02-18, From the community Libraries are for making... Celebrate Teen Tech Week at Simsbury Public Library
  667. PerryVilleNews (Web), 2015-02-18, District 32 board discusses increases technology in classrooms
  668. Utdanningsnytt.no (Web), 2015-02-17, NTNU-professor vil ha læringsplattform basert på spill
  669. Framtida.no (Web), 2015-02-17, – Lat elevane spela!
  670. IKT Norge (Web), 2015-02-16, Norsk teknologi revolusjonerer læring
  671. Nordic Startup Bits (Web), 2015-02-12, What’s the hoot about Kahoot?
  672. diariodejerez.es (Web), 2015-02-12, El CADF acoge durante tres días las VII jornadas provinciales Flamenco y Educación
  673. Adressa (Newspaper/Web), 2015-02-11, La elevene spille i timene
  674. Forskning.no (Web), 2015-02-11, - La elevene spille i timen
  675. Gemini (Web), 2015-02-11, La elevene spille i timene
  676. Free Technology for Teachers (Web), 2015-02-11, Save Kahoot Quiz Results In Your Google Drive Account
  677. Pixelkin (Web), 2015-02-10, KAHOOT! DOES THE IMPOSSIBLE AND MAKES TESTING FUN
  678. TGBUS.com (Web), 2015-02-10, Norway's Nordic Game Industry Annual income of just 33 million euros (Chinese)
  679. Kearney Hub (Web), 2015-02-09, More Omaha-area districts allow students to BYOD - bring your own device
  680. Killeen Daily Herald (Web), 2015-02-08, KISD middle-schoolers compete in Battle of the Books
  681. The Foreigner (Web), 2015-02-05, Norwegian innovation unwrapped in London
  682. Heraldo.es (Web), 2015-02-05, Caja de herramientas TIC
  683. Digital Media (Web), 2015-02-03,
  684. Boon For Norwegian Tech AS Kahoot! Hits 25m Users for Game-Based Learning
  685. Digital Media (Web), 2015-02-03, INTERVIEW: Kahoot! Founder On Hitting 25m User Milestone & Rethinking E-Learning
  686. Graphite (Blog), 2015-02-02, EdTech Quick Take: What's the Best Student-Response Tool?
  687. Palo Alto Online (Web), 2015-02-01, Creating a community for Nordic startups
  688. January

  689. WRBL (TV), 2015-01-29, Exploring new technology in the classrooms
  690. Diariodejerez (News), 2015-01-29, Récord de inscritos en las VII Jornadas Flamenco y Educación
  691. E24 (Web), 2015-01-28, Legg ned markedsavdelingen, nå er det Growth Hacking som gjelder
  692. ClintonNews (Web), 2015-01-28, Clinton elementary schools use Apple TVs to engage students
  693. EL PAÌS (Web), 2015-01-28, Remind, el WhatsApp dels professors
  694. Universitetsavisa (Web), 2015-01-27, Endring er den nye normaliteten
  695. SunSentinel (Web), 2015-01-27, More than 200 attend Hillel Journal Event
  696. The Moose Jaw Times Herald (Web), 2015-01-27, Sacred Heart students cheer for books
  697. Aftenposten (Web), 2015-01-25, E-læring fra antikken?
  698. ArticStartup (Web), 2015-01-22, Norway's EdTech rallies together with 40 million users worldwide
  699. IKT-Norge, 2015-01-21, 40 MILL BRUKER NORSK LÆRINGSTEKNOLOGI
  700. E24/VG (Web), 2015-01-21, Norges 15 mest lovende selskaper
  701. E24/VG (Web), 2015-01-21, - Dette er en viktig, norsk "gull-næring"
  702. Teaching With iPad (Web), 2015-01-16, Kahoot – A Free Game Your Students Will Love
  703. Microsoft Educator Network (Web), 2015-01-14, Tasha Candela: Five Website Recommendations
  704. EdTechTV (Video), 2015-01-13, Kahoot it for warm ups and follow ups!
  705. Teknisk Ukeblad (Magazine/Web), 2015-01-12, NORSKE STARTUP-BEDRIFTER - Disse 20 oppstartsbedriftene bør du følge med på i 2015
  706. edSurge (Web), 2015-01-12, Edtech Tools Get Creative With Formative Assessments
  707. MLive.com (Web), 2015-01-11, An iPad for every student: Swan Valley schools says technology sparks leap forward in learning
  708. Chalkbeat New York (web), 2015-01-09, Yes, it’s time to embrace cell phones in class
  709. Universitetsavisa (Newspaper/Web), 2015-01-05, Bruker quiz, videoer, mobiler og Facebook i undervisningen
  710. Barnevakten (Web), 20105-01-02, Kahoot! – læring gjennom lek
  711. 2014

    December

  712. KP.BY (Web), 2014-12,27, Gadgets Rescue!
  713. The Vandalia Leader (Newspaper/Web), 2014-12-24, Second survey sent to R-VI parents
  714. Trønder-Avisa (Newspaper/Web), 2014-12-17, Alf Inge har gjort læring til en lek
  715. Gridley Hearld (Web), 2014-12-17, Chromebooks excitement is contagious at Wilson Elementary
  716. 3in. no (Web), 2014-12-17, 3ins gründerjul: Gameshow med lærerne
  717. The Osakis Review (Web), 2014-12-17, Osakis School Board gets hands-on with new technology
  718. KPBY (Web), 2014-12-17, Familiarizing with thier first-graders programming
  719. NTNU Technology Transfer (Web), 2014-12-16, NTNU Technology Transfer deler ut gigantsjekk til IDI
  720. På Høyden (Newspaper/Web), 2014-12-15, Fikk million-sjekk for suksess med læringsspillet Kahoot
  721. Khrono (Web), 2014-12-14, Fikk million-sjekk for suksess med læringsspillet Kahoot
  722. The City Tribune (Web), 2014-12-14, Tribune Meets: Kahoot!
  723. WRAL.com (Web), 2014-12-15, Shannon school expands their open Wi-Fi network
  724. Digi.no (Web), 2014-12-12, Satset hus og hjem på quiz - Norsk IT-oppstart omgås kongelige og runder snart 20 millioner brukere.
  725. Hackney Gazette (Newspaper/Web), 2014-12-09, Norwegian bigwigs head to Shoreditch to launch new innovation centre
  726. E24 (Web), 2014-12-08, The little apple
  727. Northeast Mississippi Daily Journal (Magazine/Web), 2014-12-07, Wired campus: Shannon High School models changing classroom
  728. The Daily News of Newburyport (Web), 2014-12-05, State-of-the-art technology fills new schools
  729. IKT Norge (Web), 2014-12-05, Oslo Innovation Embassy i London Åpnet
  730. E24 (Web), 2014-12-04, Norsk spillsensasjon fra 300.000 til 16 millioner brukere på ett år - Kahoot fikk kongelig besøk i London.
  731. Teknisk Ukeblad (Magazine/Web), 2014-12-03, KAHOOT: Norsk spillsensasjon fra 300.000 til 16 millioner brukere på ett år - Fikk kongelig besøk i London.
  732. Upper Arlington News (Web), 2014-12-03, Sheen brings promise program to UA schools
  733. Helsingborgs Dagblad (Newspaper/Web), 2014-12-03, Lärarens roll att leta fram guldkornen
  734. Ottumwa Courier (Web), 2014-12-01, Cardinal hosts international guest digitally
  735. OakRidger (Web), 2014-12-01, Students demonstrate using tech in the classroom during 2nd Town Hall
  736. York Dispatch (Web), 2014-12-01, Tech-savvy teachers sharing their knowledge in Northeastern School District
  737. November

  738. Wauwatosa Now (Newspaper/Web), 2014-11-25, President Obama honored Wauwatosa's superintendent for technology integration
  739. VG (Newspaper/Web), 2014-11-24, #Skolehverdagen: Bok er ut, skjerm er inn
  740. Teknisk Ukeblad (Magazine/Web), 2014-11-22, Han ser ut som en sjørøver og forsvarer pirater
  741. The Reporter (Web), 2014-11-20, VUSD leaders get lesson in 21st-century teaching
  742. Mount Plesant Daily Voice (Web), 2014-11-20, Briarcliff Middle School Teachers Get Technology Lesson From Peers
  743. Trondheimtech.no (Podcast), 2014-11-18, Episode 3: Da fruen gikk ut etter øl
  744. NY Patch (Web), 2014-11-17, Technology Enhances Teaching at Briarcliff Middle School
  745. NRK Super (TV), 2014-11-14, Supernytt - 14.11.2014 (use of Kahoot!)
  746. Gemini (Magazine/Web), 2014-11-11, Solgte gründersuksessen Kahoot!
  747. Dagens Næringsliv (Newspaper), 2014-11-10, Kahoot-feberen herjer - Norsk quizspill har 12 millioner brukere
  748. Universitetsavisa (Newspaper/Web), 2014-11-10, Kahoot håper på 20 millioner brukere i år
  749. NTNU Technology Transfer (Web), 2014-11-10, NTNU suksess mot stadig nye høyder
  750. Trondheimtech.no (Web), 2014-11-10, NTNU TTO selger Kahoot!-aksjer for 11 MNOK
  751. Hegnar.no (Web), 2014-11-10, – Konseptet er utvilsomt "one of a kind"
  752. Ottumwa Courier (Web), 2014-11-10, Byte Jam teams begin coding
  753. Dagens Næringsliv (Newspaper/Web), 2014-11-09, Får 900.000 nye brukere hver uke
  754. DMG Tech (Blog), 2041-11-07, Kahoot! – A Simple Case Study in Gamification
  755. Appex (Blog), 2014-11-06, Slik blir lærerne klasserommets superhelter
  756. VGTV (TV/Web), 2014-11-05, LEVEL UP#88: Ukens hotteste esport-nyheter - JoinGame
  757. Webrazzi (Web), 2014-11-03, Kahoot! gains popularity as quiz and survey-creation platform for educators
  758. October

  759. East London Lines (Newspaper/Web), 2014-10-28, Co-working: London’s new way of doing business
  760. LevelUp / VG-TV (TV/Web), 2014-10-28, JoinGame på SpillExpo
  761. Budstikka (Newspaper/Web), 2014-10-27, Suksessfull spillutvikler tilbake på gamleskolen – med quiz
  762. Artic Startup (Web), 2014-10-27, Norway's Kahoot is an EdTech rocket with 900,000 unique new players last week
  763. Aftenbladet (Newspaper/Web), 2014-10-23, 10 millioner bruker nordmannens lære-app
  764. Bouvet (Web), 2014-10-23, To dger på festival
  765. Trendsonline.dk (Web), 2014-10-23, Kan de norske cutting edge startups overhale København? Oslo tech og Startupslabs arbejder på sagen
  766. Fædrelandsvennen (Newspaper/Web), 2014-10-22, - Drømmen er å gjøre Norges lærere lekne, NTNU-professor Alf Inge Wang og hans team vil forandre verden.
  767. Bergens Tidende (Newspaper/Web), 2014-10-22, - Drømmen er å gjøre Norges lærere lekne
  768. Your Houston News (Web), 2014-10-22, Willis ISD Observes Digital Citizenship Week
  769. Levangeravisa (Newspaper/Web), 2014-10-22, Fra gutterommet i Levanger til hele verden
  770. Aftenposten (Newpaper/Web), 2014-10-22, Drømmen er å gjøre Norges lærere lekne - NTNU-professor Alf Inge Wang og hans team vil forandre verden.
  771. Avisa Sør-Trøndelag (Newspaper/Web), 2014-10-22, Over 10 millioner bruker hans app - Han er NTNU-professor i spillbasert læring.
  772. Adresseavisen (Newspaper/Web), 2014-10-21, - Drømmen er å gjøre Norges lærere lekne
  773. THE Journal (Magazine/Web), 2014-10-20, Are Cell Phone Bans Worth the Trouble?
  774. Byte(Web), 2014-10-20, Dette likte vi best på Webdagene
  775. Bekk Open (Web), 2014-10-20, A review of Webdagene, a ux conference in Oslo
  776. ilive2learn ilove2grow (Blog), 2014-10-20, I'm a Kahooter! Learn more about Kahoot!!
  777. Gemini (Magazine/Web), 2014-10-17, Kahoot! vant hederspris
  778. UnderDusken (Magazine/Web), 2014-10-17, Hederspris til Kahoot!
  779. Universitetsavisa (Newspaper/Web), 2014-10-17, Spillprofessoren fikk ny heder for Kahoot
  780. INMA - IAB Norway (Web), 2014-10-17, Kahoot vant digital pris for å engasjere i klasserommet
  781. enerWE (Web), 2014-10-17, Kahoot endrer verden - 8,6 millioer brukere
  782. 3in (Web), 2014-10-17, Hederspris til Kahoot
  783. The Alterantive Press (Web), 2014-10-17, The Spanish National Honors Society Induction Held
  784. 23 Video (Web/TV), 2014-10-16, Kahoot! vinner prisen for digital tjeneste som forandrer verden
  785. El Norte de Castilla (Newspaper/Web), 2014-10-14, Sin libros en la mochila
  786. Teknisk Ukeblad (Magazine/Web), 2014-10-13, OSLO INNOVATION WEEK – Hele verden ser på de norske edtech-selskapene
  787. WKSU (Radio), 2014-10-13, An Ohio middle school implements "blended learning"
  788. Finansavisen (Newspaper), 2014-10-13, Kahootemegtu for en vekst
  789. StateImpact (Web), 2014-10-09, Blended Learning Expanding In Mentor, With The Help Of A State Grant
  790. September

  791. Examiner.com (Web), 2014-09-23, Gamifying your classroom with Kahoot!
  792. Under Dusken (Magazine/Web), 2014-09-23, Indieutviklerne inntar Trondheim (side 37)
  793. Vest 24 (Newspaper/Web), 2014-09-16, Quiz for å bli kvassere
  794. P5 (Radio), 2014-09-10, Interview about Apple's launch of iPhone6, Apple Watch and Apple Pay
  795. Abelia.no (Web), 2014-09-08, Teknologi som endrer alt – unntatt skolen?
  796. NRK (TV), 2014-09-06, Nettbrett i skolen (Lørdagsrevyen)
  797. The Tempred Radical (Blog), 2014-09-03, Tool Review: Kahoot
  798. Gamification, could that work?, 2014-09-01, I hijacked a colleague's lesson
  799. August

  800. Aftenposten (Newspaper/Web), 2014-08-31, Norske læringsspill har millioner av brukere - i USA
  801. The New Indian Express (Newspaper/Web), 2014-08-05, Games to Encourage Student Response in Class, Another version of the same article
  802. The New Indian Express (Newspaper), 2014-08-02, 'Gamification in Classrooms to Make Learning Enjoyable
  803. June

  804. The State Journal Register (Newspaper/Web), 2014-06-30, Individual iPads give boost to summer school students
  805. TechFaster (Web), 2014-06-11, EdTech: Kahoot Is Gamifying Quizzes & Classroom Participation
  806. Nordahl Grieg Videregående Skole (Magazine), 2014-06-05, - Større selskap ser jo på alle pengane dei tapar (s36-38), Opphavsrett og Personvern, NGVmedia 2014
  807. May

  808. Blemded Learning Implementation (Blog), 2014-05-23, Get Kahoot!
  809. NRK (Web), 2014-05-18, - PC-ene er som en dårlig hviterussisk traktor
  810. Mr. K's Wonderings: (Blog), 2014-05-15, What a "HOOT" if you play Kahoot!
  811. Educational Aspirations (Blog), 2014-05-15, Low-Risk Formative Assessments - Kahoot
  812. TheGeometryTeacher (Blog), 2014-05-15, My experiences with Kahoot!
  813. Technology TailGate (Blog), 2014-05-13, Kahoot is a Hoot!
  814. Free Technology for Teachers (Blog), 2014-05-12, Kahoot Adds Another Helpful Option - Dismissing Names
  815. Instructional Technology (Blog), 2014-05-12, Review Games
  816. Implementing 21st Century Skill (Blog), 2014-05-12, Another Formative Assessment Tool: KaHoot! provides a gaming format
  817. The Tech Ninja Blog (Blog), 2014-05-11, What's the Big Kahoot?
  818. Teknisk Ukeblad (Magazine/Web), 2014-05-10, Lærer bort matte med hip hop
  819. Teaching with Technology (Blog), 2014-05-09, Student Response System...Gamified!
  820. Remixing the Classroom Holly Clark (Blog), 2014-05-09, Four Powerful Formative Assessment Tools for the Chromebook Classroom
  821. TV2 (TV/Web), 2014-05-07, "Elevene er digitalt kompetente - kan ikke si det samme om lærerne"
  822. WFAA 8 ABC (TV/Web), 2014-05-05, Bastrop ISD unlocks social media sites for students, teachers
  823. Regjeringen.no (Blog), 2014-05-05, Smart bruk av teknologi i skolen
  824. Free Technology for Teachers (Web), 2014-05-05, Kahoot Adds Rich Text Editing - Create and Display Quizzes In Students' Browsers
  825. KVUE ABC (TV), 2014-05-04, Bastrop ISD unlocks social media sites
  826. Yahoo! News (Web/Video); 2014-05-04, Bastrop ISD unlocks social media sites
  827. Crowdfund Insider (Magazine/Web), 2014-05-04, Technoport Crowdfunding Experiment Declares Success
  828. Ramblings of a Social Studies Nerd (Blog), 2014-05-04, Kahoot!, it's a game changer
  829. Aventuras Nuevas (Blog), 2014-05-03, Do you Kahoot?
  830. Hot Topics (Magazine), 2014-05-02, Gamification - Education's friend or foe? (page 5-6)
  831. Ukeavisen Ledelse, 2014-05-02, Lærerspillgrúndere tar verden med storm, Artikkel del 1, Artikkel del 2
  832. Eidsberg Ungdoms Skole Avis (Web), 2014-05-02, Kahoot!
  833. Technoport Playground (Blog), 2014-05-01, Technoport’s Live Crowdfunding Beats Expectations
  834. Little Bytes (Blog), 2014-05-01, GAME-BASED LEARNING WITH KAHOOT! (DEMO VIDEO)
  835. April

  836. Partnere for nyskaping (Blog), 2014-04-30, Gjeve priser, glade vinnere
  837. SpareBank 1 SMN Blogg (Blog), 2014-04-30, Gjeve priser til glade vinnere
  838. YouTube (Video), 2014-04-30, Minnetonka Schools iPads: Formative Assessments
  839. 1011 (TV), 2014-04-30, North Platte Schools Using Technology to Engage Students
  840. Adressa (Newspaper), 2014-04-29, Milliondryss over midtnorske gründere, Vinnerbildet.
  841. Gemini (Web), 2014-04-29, Midtnorske gründere delte en million
  842. Adressa (Newspaper/Web), 2014-04-28, Mobitroll vant innovatørenes Oscar
  843. Trønder-Avisa (Newspaper/Web), 2014-04-28, Alf Inge vant 500.000
  844. Kenny C. McKee (Blog), 2014-04-26, The Vocab Games: Kahoot!
  845. Med iPad i timen (Blog), 2014-04-24, Kahoot, spill for læring
  846. 3 RS 4 TEACHERS (blog), 2014-04-19, WHY I’M ABANDONING SOCRATIVE FOR KAHOOT...AT LEAST SOME OF THE TIME
  847. STAAR TEACHERS (Blog), 2014-04-18, KAHOOT IT + STUDENTS = CONTAGIOUS LEARNING
  848. Traveloteacher (Blog), 2014-04-16, Let them take control! (Recommended!)
  849. EduFlections (Blog), 2014-04-16, Kahoot!
  850. Slideshare (Slides), 2014-04-16, Calum Thompson, MMU, Using Kahoot as a classroom response system
  851. around edu (blog), 2014-04-16, KAHOOT
  852. Northwest Evaluation Association (Blog), 2014-04-15, UPDATE: 36 Digital Formative Assessment Tools for the Classroom
  853. The Tech Lady (Blog), 2014-04-15, Tech Tip Tuesday: Experiment with KaHoot!
  854. Susie Simmons' Technology in the Classroom (Blog), 2014-04-15, Yay, Ms. Tauroney!
  855. RRISD Instructional Technology PD (Web), 2014-04-15, Technology Tools: Kahoot!
  856. Technology Tidbits (Blog), 2014-04-14, Jazz Up STAAR Review with Technology!
  857. Teachers Use Tech (Blog), 2014-04-14, Students Go Crazy for Kahoot! Why You Should Play...
  858. Kielenopettajan eTabbi (Blog), 2014-04-14, Aamiaispöydästä luokkahuoneeseen: Kahoot!
  859. Haugesund Fotballklubb (Web/Video), 2014-04-13, Kahoot er tingen !
  860. Tech with Jen (Blog), 2014-04-12, KAHOOT! BRIGHT IDEA FOR INTERACTIVE STUDENT RESPONSES
  861. Canyon Vista Technology (Blog), 2014-04-11, Game On!
  862. Static Squarespace (Magazine), 2014-04-11, iPad as the TEACHER'S PET
  863. Technology Tibits (Blog), 2014-04-11, Kahoot
  864. YouTube (Video); 2014-04-11, Kahoot Addition (Kindergarden)
  865. YouTube (Video), 2014-04-10, kahoot (Hebraic)
  866. Joan Ganz Cooney Center (Blog), 2014-04-10, Developers Look at Game-Based Learning in the UK
  867. The Languages Resources Blog, 2014-04-10, Whole class response
  868. Asker Videregående Skole (Web), 2014-04-10, Gameshow in engelsktimen
  869. Vestfold fylkeskommune (Web), 2014-04-09, Kahoot!
  870. ICT To Computing (Blog), 2014-04-09, Kahoot!
  871. A Blonde and a Blog!, 2014-04-09, It's Gettin' "Kahoot" Up In Here! (Recommended!)
  872. Kim-Daniel's Digital Didactical Blog, 2014-04-09, Apps + Homework = MALL
  873. Partnere for Nyskapning (Web), 2014-04-08, Startstøttefinalistene er klare!
  874. Social Studies Web 2.0 Guru (Blog), 2014-04-08, Kahoot! Never Give a Jeopardy Review Again!!! (Recommended!)
  875. IKT i skolen (Blog), 2014-04-07, Kahoot!
  876. YouTube (Video), 2014-04-07, Kahoot
  877. Kristen Dembronski (Blog), 2014-04-07, What a Kahoot!
  878. Rosthaug Videregående (Web), 2014-04-04, 1STB avsluttet sin USA week på Kahoot!
  879. YouTube (Video), 2014-04-03, Get to Know...Kahoot! (Recommended!)
  880. LearningLab BI (Blog), 2014-04-02, Kahoot populært på BI
  881. Sandra Wissting (Blog), 2014-04-02, Kahoot är det nya svarta
  882. Susie Simmons' Technology in the Classroom (Blog), 2014-04-02, Are you Kahooting?
  883. MathyCathy (Blog), 2014-04-01, Kahoot! A Great Formative Freebie (Recommended!)
  884. Algebrainiac (Blog), 2014-04-01, Innoation
  885. YouTube (Video), 2014-04-01, RSCni March Webinar - Engage and Assess
  886. March

  887. YouTube (Video), 2014-03-31, Kahoot! in the Classroom (Recommended!)
  888. Best PracTICE (Blog), 2014-03-31, kahoot! un site funky pour créer des quiz interactifs!
  889. Kilted Teacher (Blog), 2014-03-31, IKT-Tips: Tre sätt att använda Kahoot i undervisningen
  890. IKTsidan (Blog), 2014-03-31, Spelbaserat quiz att använda i klassrummet
  891. Leren Ontrafeld (Blog), 2014-03-31, MENEER, DOEN WE DIT VAKER?" -> #GAMIFICATION IN JE KLASLOKAAL MET KAHOOT!
  892. YouTube (Video), 2014-03-31, Kahoot!
  893. YouTube (Video), 2014-03-31, Kahoot
  894. YouTube (Video), 2014-03-31, Kahoot Collaboration In Norway
  895. YouTube (Video), 2014-03-30, Jamie Brooker of Kahoot!: Impact from a Game-based Approach at #LEGup
  896. Connect Learning Today (Blog), 2014-03-28, THINKING PAINTFONT, RECITE THIS, & KAHOOT
  897. Chromebooks in Eduction (Blog), 2014-03-28, Formative assessments don't have to be so formal
  898. NRK (Web), 2014-03-27, Ser mot fremtiden med Facebooks ny briller
  899. EduTech 2.0 (Blog), 2014-03-27, A GAME-BASED CLASSROOM RESPONSE SYSTEM
  900. YouTube (Video), 2014-03-27, Kahoot with Ms K
  901. Getting I.T. Right @ Caraway (Blog), 2014-03-27, Kahoots!
  902. Graphite (Blog), 2014-03-26, Fantastic Formative Assessment Tools that Give Great Feedback
  903. Williamson CI & TPRS (Blog); 2014-03-26, Kahoot!
  904. YouTube (Video), 2014-03-26, Kahoot! demo for teachers
  905. Berria.info (Web), 2014-03-26, Ikasgeletan erabiltzeko galdera eta erantzun bidezko plataforma berriak
  906. Dustin Williamson's CI & TPRS, 2014-03-26, Kahoot!
  907. YouTube (Video), 2014-03-25, Kahoot Tutorial
  908. BSS Tech Blog, 2014-03-25, Formative Assessment
  909. Spinning the Classroom (Blog), 2014-03-25, Kahooting it all over!!
  910. BravesTech (Blog), 2014-03-25, App of the Week March 25, 2014
  911. History Tech (Blog), 2014-03-25, Everyslide = SlideShare+Socrative
  912. Frank Thuss (Blog), 2014-03-25, LEUKER QUIZZEN MET KAHOOT (#YAM)
  913. Simply 2nd Resources (Blog), 2014-03-24, Kahoot
  914. R2: Digital Conversion (Blog), 2014-03-24, Technology Spotlight - Kailey Shin, Richland Northeast High School
  915. Bother's Bar (Blog), 2014-03-24, The kids’ got Kahoot!
  916. YouTube (Video), 2014-03-24, Brig' Big Quiz
  917. Readbox (Blog), 2014-03-22, Kahoot
  918. Maikan työkalupakki (Blog), 2014-03-22, Kahoot! - pelillisyys kannustaa oppimaan
  919. BBC (Web/Video), 2014-03-21, Learning a new language with help from your peers
  920. YouTube (Video), 2014-03-21, Kahoot (Created with @Magisto)
  921. Fishing for EdTech (Blog), 2014-03-20, Kari's Technology Bits and Bytes (Blog), 2014-03-20, Liven Up Your Review Sessions with Kahoot!
  922. The Geezum Crow Blog, 2014-03-20, “I secretly (and now not-so-secretly) have a problem with fun” -or- “Gamematizifying the Latin classroom”
  923. YouTube (Video), 2014-03-20, Kahoot
  924. The Happy IT Guy, 2014-03-19, Give a.... Kahoot! Blending learning Tool that Works!
  925. And the Cherry on Top (Blog), 2014-03-19, Engagement
  926. El Gamificator (Blog), 2014-03-19, Engagez votre audience avec Kahoot!
  927. Artic Startup (Web), 2014-03-18, This Norwegian EdTech startup is growing 150,000 users a week
  928. YouTube (Video), 2014-03-18, Math and English Tools: Game Based Learning with Kahoot
  929. Free Technology for Teachers (Blog), 2014-03-17, Seven Good Student Response Systems That Work On All Devices
  930. New Mexico Science Teacher's Association (Blog), 2014-03-17, Seven Good Student Response Systems That Work On All Devices
  931. HubPages (Blog), 2014-03-16, Free Online Assessment Tools for Teachers
  932. YouTube (Video), 2014-03-16, Kahoot - formative assessment and review
  933. Learning @ VRG (Blog), 2014-03-16, Kahoot in Spanish
  934. Artic Startup (Web), 2014-03-14, The Nordics at SXSW Interactive
  935. One Good Thing (Blog), 2014-03-13, KAHOOT!
  936. Nina Ronæs - hvordan vi lar oss friste (Blog), 2014-03-12, Kahoot skaper læring – og et enormt engasjement i auditoriet!
  937. YouTube (Video), 2014-03-12, Creating Quizzes in Kahoot
  938. YouTube (Video), 2014-03-12, Kahoot Overview
  939. Techno-Logical Teaching (Blog), 2014-03-11, Get Kahoot!
  940. Teagan McMillan (Blog), 2014-03-11, Tech Task 8
  941. iPaddiction (Blog), 2014-03-10, GetKahoot! Engaging & Effective Interactive Classroom Tool
  942. NRK (TV), 2014-03-06, Lærelyst med dataspill (Schrödingers katt NRK1)
  943. YouTube (Video), 2014-03-06, Official Kahoot Quiz Video
  944. The Educator's Room (Blog), 2014-03-05, Week 5/6: iPad Rollout-Differentiation
  945. Hernandez Ed Tech (Blog), 2014-03-05, Get Kahoot! - Game-based learning
  946. Educational Data & Technology (Blog), 2014-03-05, Fast, Engaging Assessment using Kahoot!
  947. Pratt_Man's Technology Blog (Blog), 2014-03-05, Get on Board With GetKahoot.com
  948. Media en Technologie in het Onderwijs (Blog), 2014-03-05, KAHOOT! FORMATIEF TOETSEN MIDDELS GAME
  949. Levanger Avisa (Newspaper), 2014-03-04, Gameshow slo an
  950. Frequency.com (Video), 2014-03-04, ZACK GILBERT INTRODUCES KAHOOT AS A FUN STARTER TO OUR PLAYFUL LEARNING WORKSHOP AT SXSWEDU IN AUSTIN, TEXAS.
  951. YouTube (Video), 2014-03-03, Introduction to GetKaHoot.com
  952. smore - Tools for Learning (Blog), 2014-03-03, Kahoot! - getkahoot.com
  953. In That Room... (Blog), 2014-03-02, Best thing EVAH! - Kahoot!
  954. February

  955. YouTube (Video), 2014-02-28, Curriculum & Instruction using Kahoot!
  956. Arligton ISD (Blog), 2014-02-27, Kahoot! is Causing Students to cry "Let's Do it Again!"
  957. YouTube (Video), 2014-02-27, Kahoot
  958. Frequency.com (video), 2014-02-27, Kahoot
  959. YouTube (Video), 2014-02-27, Hvordan lage avanserte oppgaver i kahoot
  960. Brenha, Tech Daily, 2014-02-26, WOW Wednesday: Bethany Sherrard, BMS
  961. Rave Generator (comic), 2014-02-26, Rage Comic Kahoot!
  962. Edit 7500 (Blog), 2014-02-26, Wednesday, February 26, 2014
  963. YouTube (Video), 2014-02-26, How to run a Kahoot in the Classroom
  964. Create a Culture of Learning (blog), 2014-02-25, Fantastic Feedback Tool for Every COL and SBL Class!
  965. Teknisk Ukeblad (Magazine/Web), 2014-02-25, BYLARM INTERACTIVE Vil gjøre Bylarm til storstue for IT-entreprenørskap
  966. Gruppeblogg for studenter på IKT for lærere (blog), 2014-02-25, KAHOOT - QUIZ SOM ENGASJERER
  967. Free Technology for Teachers (blog), 2014-02-24, A Quick Comparison of Five Popular Backchannel and Informal Assessment Tools
  968. Digital Goonies (Blog), 2014-02-24, Kahoot! Your Students Will Ask to Play Again and Again!
  969. By:Larm (Web), 2014-02-24, STARTUPLAB PRESENTS: KAHOOT!
  970. Free Technology for Teachers (Blog), 2014-02-23, Webinar Recording - A Teacher's Guide to Backchannels & Informal Assessments
  971. Vimeo (video), 2014-02-23, Create Web-based student quizzes with Kahoot
  972. GALA (Web), 2014-02-22, The developer of the Kahoot! serious game received the Norwegian Technology Prize 2014
  973. FutureLab - UiT (Web), 2014-02-21, Klikkere i undervisning
  974. By:Larm (Web), 2014-02-20, BRAND & SOMMERFELT’S GUIDE TO BY:LARM INTERACTIVE: FOR TECH SAVVY GEEKS AND CUBICAL WORKERS
  975. YouTube (video), 2014-02-20, Kahootdemo
  976. Aula Blog (Blog), 2014-02-19, Kahoot: piattaforma blended learning per l'apprendimento basato sul gioco game-based learning
  977. Collaborative Technologies (Blog), 2014-02-19, Kahoot
  978. nortrade.com (Web), 2014-02-17, Educational game captures technology prize
  979. Crea y aprende con Laura (Blog), 2014-02-17, Kahoot! Un gran aprendizaje comienza por hacer grandes preguntas
  980. The Flipped Classroom (Blog), 2014-02-15, ¿Le das importancia al “arte” de “saber preguntar”?
  981. History Tech (Blog), 2014-02-14, Tip of the Week: C4 Framework iPad Apps
  982. SDW Tech Integration Now, 2014-02-14, Guest Blog: Competition in the classroom?
  983. YouTube (Video), 2014-02-14, Kahoot Tutorial
  984. Teknisk Ukeblad (Magazine), 2014-02-13, Professor Alf Inge Wang tildelt Teknologibragden: Årets Vinner
  985. The Research Council of Norway (Web), 2014-02-13, Educational game captures technology prize
  986. Smore (Blog), 2014-02-12, Have a Hoot with Kahoot!
  987. YouTube (Video), 2014-02-12, Kahoot in the Classroom
  988. YouTube (Video), 2014-02,11, Kahoot
  989. IDI NTNU (Web), 2014-02-11, Alf Inge Wang Won Teknologibragden 2014
  990. EdShelf, 2014-02-10, Kahoot!
  991. GALA (Web), 2014-02-10, Gamification in the classroom
  992. cstrangerj (Blog), 2014-02-09, The wonders of Kahoot (Recommended)
  993. Shake up learning (Blog), 2014-02-08, My TCEA 2014 Top Ten List
  994. Forskningsrådet - FORNY2020 (Web), 2014-02-07, Kahoot! ble Årets teknologibragd
  995. NTNU TTO (Web), 2014-02-07, Alf Inge Wang vant årets Teknologibragd!
  996. PurhelpNews (Web), 2014-02-07, Årets Teknologibragd
  997. Skaunnytt (Web), 2014-02-07, Årets teknologibragd
  998. Gemini (Magazine/Web), 2014-02-07, Læreprogram for mobil vart Årets teknologibragd
  999. Under Dusken (Magazine/Web), 2014-02-07, Spillprofessor vant teknologipris
  1000. Universitetsavisa (Newspaper/Web), 2014-02-07, Innertier for Kahoot
  1001. Abelia (Web), 2014-02-07, Årets Teknologibragd
  1002. Levangeravisa (Newspaper/Web), 2014-02-07, Gameshow slo an hos juryen
  1003. Trønder-Avisa (Newspaper/Web, 2014-02-07, Levangermann til topps med spillbasert læring
  1004. Adressa (Newspaper/Web), 2014-02-06, NTNU-professor seiret med interaktivt spill
  1005. Teknisk Ukeblad (Web), 2014-02-06, Sjokkert og glad vinner av Teknologibragden
  1006. NRK (web), 2014-02-06, Trønder vant Årets teknologibragd
  1007. Adressa (Newspaper/Web), 2014-02-06, Kan vinne gjev pris
  1008. YouTube (Video), 2014-02-05, AEA's OnAir Presents - Kahoot
  1009. YouTube (Video), 2014-02-05, Kahoot in AP
  1010. NRK (TV), 2014-02-04, Gameshow i forlesningssalen (Dagsrevyen)
  1011. NRK (Web), 2014-02-04, Gameshow i forelesningssalen
  1012. Gemini (Magazine, Web), 2014-02-04, – Betre læring med mobil i klasserommet
  1013. The DigiTeacher (Blog), 2014-02-04, Kahoot is a Hoot!
  1014. Karuss skole (Blog), 2014-02-02, Kahoot i språkfag på 9.trinn
  1015. January

  1016. Channel 4 UK (TV), 2014-01-27, The 50p rate: does Miliband have the public on side?
  1017. Hermenes (Blog), 2014-01-23, Kahoot - uventet engasjement og entusiasme
  1018. i3: Digital Conversion (Blog), 2014-01-22, Mystery Date- Speed Dating Tech Style PD Session @ Blythewood High
  1019. Gemini (web), 2014-01-21, Årets teknologibragd fra NTNU?
  1020. Silicon Valley comes to the UK (Web), 2014-01-20, Case Study: Kahoot! Game-based digital pedagogy for the classroom (page 47)
  1021. UPI.com (Web), 2014-01-20, Norwegian high school class learns from 'The Walking Dead' game
  1022. Interface - Integrating Technology and Pedagogy (Web), 2014-01-20, Assessment
  1023. Teknisk Ukeblad (Magazine/Web), 2014-01-20, To kandidater leder i kampen om å bli Årets teknologibragd
  1024. Romsdals Budstikke (Newspaper/Web), 1014-01-19, Åpner for mobil i skoletimen
  1025. Teknisk Ukeblad (Magazine/Web), 2014-01-17, Én av kandidatene har fått et forsprang
  1026. Gamer (Magazine/Web), 2014-01-17, - Dataspill lærer elevene at det ikke er så farlig å feile
  1027. Teknisk Ukeblad (Magazine), 2014-01-16, Kandidat 6: Professor Alf Inge Wang, NTNU
  1028. NRK (Web), 2014-01-16, Brukar zombiar for å lære elevane etikk
  1029. NRK TV (TV), 2014-01-16, Bruk av dataspill til å lære etikk (Kahoot!)
  1030. CarstenSkiold (Blog), 2014-01-16, En pappersfri skola
  1031. Smore (Blog), 2014-01-15, Kahoot! Happy Wednesday!
  1032. Teknisk Ukeblad (Magazine/Web), 2014-01-14, Tett kamp om teknologibragden
  1033. linakrogstad (blog), 2014-01-14, Hvordan lærer vi best?
  1034. YouTube (Video), 2014-01-14, Formative student feedback on kahoot
  1035. Michael Haglöf (Blog), 2014-01-14, Kahoot!
  1036. Universitetsavisa (News paper/Web), 2014-01-10, Prisnominert spillprofessor
  1037. Teknisk Ukeblad (Magazine/Web), 2014-01-10, Teknologibragden - Han gjør læring til en fest
  1038. Teknisk Ukeblad (Magazine/Web), 2014-01-10, Teknologibraden - En av disse blir årets teknologibradg
  1039. The Organized Classroom Blog, 2014-01-10, Add A Little Tech To Your Test Prep
  1040. YouTube (Video), 2014-01-10, Kahoot Review of Graph Interferencing
  1041. Lost in translation (Blog), 2014-01-09, Energizing the classroom
  1042. Edtechlicious, 2014-01-09, Semester Review? Get a Kahoot!
  1043. Rather's Rascals (blog), 2014-01-09, Cahoot or Kahoot?
  1044. Sharing Technology, 2014-01-09, Kahoot Gives Us New Choices and Updates!
  1045. No matter how good a teacher is, it's always possible to be better (Blog), 2014-01-09, Directe feedback met Kahoot!
  1046. Vimeo (Video), 2014-01-08, kahoot.it
  1047. Michiel (Blog), 2014-01-08, Kahoot! echte interActie
  1048. Full STE(A)M Ahed (Blog), 2014-01-08, Love to Kahoot
  1049. Pressfire (Newspaper/Web), 2014-01-07, Zombiespill lærer elever i Bergen om etikk
  1050. YouTube (Video), 2014-01-06, Adding Video and Gifs to Kahoot
  1051. Teachers Engage - Intel (Blog/Video), 2014-01-05, Chat with Deb About Kahoot
  1052. YouTube (Video), 2014-01-04, Kahoot Chat with Deb
  1053. Okulog (Blog), 2014-01-03, ÖGrenmeyi Zevkli Hale Getirin: Kahoot!
  1054. 2013

  1055. Institute for Software Research, UCI (Newsletter), 2013-12-23, Visitor from Norway On a Quest to Improve Teaching through Games
  1056. YouTube (Video), 2013-12-23, Kahoot! An Introduction
  1057. The CyberCafe Blog (Blog), 2013-12-20, Friday Freebie: Kahoot! A great new online response system!
  1058. YouTube (Video), 2013-12-20, MSDSC Kahoot Step 1 Creating a Quiz
  1059. YouTube (Video), 2013-12-20, MSDSC Kahoot Step 2 Quiz Your Class!
  1060. YouTube (Video), 2013-12-19, Kahoot
  1061. Free Technology for Teachers, 2013-12-19, Kahoot Adds New Features for Creating and Displaying Quizzes In Students' Browsers
  1062. YouTube (Video), 2013-12-19, Kahoot - Game based Formative Assessment Tool
  1063. AHS Technology Integration, 2013-12-19, Kahoot - game based Formative Assessment tool
  1064. Education Technology Consultant, 2013-12-18, Kahoot! and the Gamification of Online Assessment
  1065. Andrew Wilcox Consultancy (Blog), 2013-12-18, FirstThing at Christmas – No Animals, No Children and Technology
  1066. Edina Technology Integration (Blog), 2013-12-17, TIES 2013 Keynote: Mimi Ito on Connected Learning
  1067. Confessions of a Technology Nerd (Blog), 2013-12-17,
  1068. Lector Hernesvolds fagblogg (Blog), 2013-12-16, Den mislykkede timen, vol 2, eller: Finn fem feil
  1069. Lector Hernesvolds fagblogg (Blog), 2013-12-16, Quora, Kahoot og Todaysmeet – en digital juleavslutning
  1070. Edina Technology Integration (Blog), 2013-12-16, TIES 2013: Andrew Vanden-Heuvel-The Future of Learning is Here!
  1071. Yo Profesor (Blog), 2013-12-14, Kahoot, lo mejor para crear cuestionarios y mas
  1072. YouTube (Video), 2013-12-12, Kahoot! Gamify Your Class
  1073. mmuTube (Video), 2013-12-12, Kahoot intro video
  1074. YouTube (Video), 2013-12-12, Experiment met een nieuwe tool. Wat gebeurt hier? Maandag meer :)
  1075. Librarian's Quest (Blog), 2013-12-11, Fun and Games, Device Delight
  1076. Educating possible future Historians (Blog), 2013-12-10, That's All Folks
  1077. YouTube (Video), 2013-12-10, Kahoot 1/4: Oprettelse som bruger
  1078. YouTube (Video), 2013-12-10, Kahoot 2/4: at lave en Kahoot
  1079. CISD Instructional Technology (Blog), 2013-12-10, Kahoot! Another Student Response Website
  1080. Richland School District Two's Digital Conversion (Blog), 2013-12-09, Technology Spotlight - Mary Allen, Summit Parkway Middle School
  1081. Lektor Hernesvold fagblogg, 2013-12-06, Lektoren som underholdningsmaskin. Å quizze i klasserommet.
  1082. eduGames Hub, 2013-12-05, Building engagement with your users: 8 crucial tips from Kahoot!
  1083. YouTube (Video), 2013-12-05, How to use Kahoot! Game-based Response System using web and mobile devices
  1084. YouTube (Video), 2013-12-02, Kahoot at Odda secondary school - Norway
  1085. Teacher Tech (Blog), 2013-12-02, Kids Love Kahoot!
  1086. Languages and Learning, 2013-11-28, Reflections of an iPad classroom
  1087. Kelly Rexine (Blog), 2013-11-26, Kahoot!
  1088. My Big Campus (Blog), 2013-11-26, Student Response Systems
  1089. Thereses digitale klasserom, 2013-11-26, Kahoot!
  1090. EDge21 (blog), 2013-11-25, Featured: 11-25-2013 Kahoot!
  1091. STAAR Teachers (Blog):, 2013-11-20, ENTHUSIASM FOR LEARNING + TEACHING FOR TODAY = COLLABORATION 2.0
  1092. Sharing Technology (Blog):, 2013-11-20, Kahoot - A Really Fun Student Response Application
  1093. Inside the classroom, outside the box! (Blog):, 2013-11,17, Using Kahoot! with Learners of Any Age and Subject
  1094. MentorMob EDU (Web), 2013-11-14, Kahoot - MentorMob
  1095. AEA PD Online (Web), 2013-11-14, AEA PD Online: Tool of the Month: Are you Kahoot-ing?
  1096. History tech (Blog), 2013-11-12, Kahoot equals easy, fun gamified assessment
  1097. JCS Tech Contact Blog (Blog), 2013-11-06, Wednesday Web Tool: Use Kahoot to Create Online Quizzes and Polls across platforms!
  1098. Miss McLachlan's Musings... (Blog), 2013-11-05, Online tools for MFL Learning - Kahoot
  1099. Getting Smart (Blog), 2013-11-05, You May Be a 21st Educator If...
  1100. Koulua ja kasvatusta (Blog), 2013-11-05, Socrative vs. Kahoot!
  1101. Mary Lou Fulton Teachers College Technology Lounge (Blog), 2013-11-04, KAHOOT - CREATE QUIZZES AND SURVEYS YOUR STUDENTS CAN ANSWER ON ANY DEVICE
  1102. FNS Tech (Blog), 2013-11-04, (It's a) Kahoot!
  1103. Free Technology for Teachers (Blog), 2013-11-04, Kahoot - Create Quizzes and Surveys Your Students Can Answer on Any Device
  1104. Tutor2u (Blog), 2013-11-01, Create Online quizzes with Kahoot
  1105. ISR UCI Youtube channel, 2013-10-30, The Use of Game-Based Learning in the Classroom
  1106. NRK Troms og Finnmark (Radio), 2013-10-30, Morra i NRK P1 - Spillkonferanse i Tromsø
  1107. iTromso (Newspaper/Web), 2013-10-30, Utvikler apper for autistisk datter
  1108. NRK Troms og Finnmark (Radio), 2013-10-29, Morra i NRK P1 - Dataspillkonferanse i Tromsø
  1109. iTromso (Newspaper/Web), 2013-10-29, Fikk jobbtilbud på spillsamling
  1110. Norges Forskningsråd (Web), 2013-09-19, Fanger oppmerksomheten i auditoriet
  1111. EdTechReview, India (Web), 2013-09-19, Kahoot- Game-Based, Classroom Engagement Tool for Schools and Universities
  1112. NRK (Web), 2013-06-30, Ny app for snille mobilfinnere
  1113. NRK (Web), 2013-05-07, Nå skal de avsløre hemmeligheten som kan forandre vinnerens liv
  1114. Forskning.no (Web), 2013-04-28, Lek deg til kunnskap
  1115. Phys.org (Web), 2013-04-26, Learning platform uses quiz concept
  1116. Forskningsrådet (Web),2013-04-19, Lek deg til kunnskap
  1117. NRK (TV), 2013-04-17, Nytt senter for patenter ved NTNU (Midtnytt)
  1118. Universitetsavisa (Newspaper/Web), 2013-04-16, - NTNU er et fyrtårn på dette området i Norge
  1119. NTNU TTO (Web), 2013-04-16, Det beste skal på bordet med Giske på besøk
  1120. EdGamer (Podcast), 2013-03-30, EdGamer 94: Kahoot!
  1121. EdGamer (Poscast), 2013-03-23, EdGamer 93: Great Gaming Resource and a New Tool Called Kahoot!
  1122. EdRearch (YouTube), 2013-03-09, Kahoot.it: Disrupting Education by Making it Fun!
  1123. Trønder Bladet (Newspaper), 2013-03-07, Laget lærerikt spill
  1124. Klar Tale (Newspaper), 2013-03-07, Lærer av dataspill
  1125. Genuin (Magazine), 2013-02-28, De spiller seg flinke (s.58-59), De spiller seg flinke (s.60)
  1126. Genuin (Magazine), 2013-02-28, Spillmaster (s.55)
  1127. Genuin (Magazine), 2013-02-28, Starter App-lab (s.27), Starter App-lab (s.28)
  1128. Genuin (Magazine), 2013-02-28, Lykkes som liten (s.26-27)
  1129. Teknisk Ukeblad (Magazine), 2013-02-28, 5 spørsmål om tanke-styrte maskiner
  1130. Navigator (Web), 2013-03-06, LAUNCHedu finalists in the blogger lounge
  1131. SAGE VC, 2013-03-05, LAUNCHedu Finalists for SXSWedu 2013
  1132. ABC News (TV), 2013-03-05, SWSedu attracts world-wide attention
  1133. ABC News (Web), 2013-03-05, SWSWedu attracts world-wide attention
  1134. Trønderbladet (Web), 2013-03-02, Kan ha laget verdens mest lærerike spill
  1135. Dusken.no (Web), 2013-02-23, Gaming i timen på Gløshaugen
  1136. NRK P1 (Radio), 2013-02-21, Lansering av Playstation 4
  1137. NRK Ytring (Web), 2013-02-21, Spillkonsollenes fremtid
  1138. Magasinet Genuin (Web), 2013-02-03, Se Kahoot på StartupBootcamp
  1139. NTNU Discovery (Magazine), 2013-01-18, Bedre læring med quiz i klassen, Gode fortellinger fra 2012
  1140. Bergens Tidende (Web), 2013-01-07, Kraftig vekst i spillbransjen
  1141. 2012

  1142. DN (Web), 2012-12,23, Fikk en ny verden i julegave
  1143. DN (Newspaper), 2012-12-21, "Positiv forsker", "Skeptiske forlag","Lek og Lær"
  1144. NRK (TV), 2012-12-18, For første gang topper norsk mobilspill listene i USA (NRK1)
  1145. NRK (TV), 2012-12-18, Studentspill på topp i USA (NRK Midtnytt)
  1146. NRK (Web), 2012-12-18, Fire millioner har lasted ned dette
  1147. NRK (Radio), 2012-12-18, Innslag om spillet om mobilspillet Fun Run ( NRK P1 Trøndelag, NRK P1 Her og Nå, og NRK P2 Kulturnytt )
  1148. Adresseavisen (Newspaper), 2012-12,15, Studentspill på topp i USA
  1149. Adresseavisen (Web), 2012-12-15, - Vi visste at vi satt på noe som kunne bli stort
  1150. NRK P3 (Radio), 2012-12-02, Søndagsmorgen: Spillpanel om Nintendo Wii U
  1151. Offline (Web), 2012-11-29, Offline Nr.4 2012, s.20-22
  1152. BIFF-TV (TV/Web), 2012-10-19, Spillutviklere i fokus
  1153. VGTV (TV/Web), 2012-10.16, Spillfestival i Bergen
  1154. Adressa (Web), 2012-10-16, Snart kan du spille på kino
  1155. NRK Web, 2012-10-04, Frykter helseskader - ønsker pause i dataspillingen
  1156. NRK Radio (Troms og Finnmark), 2012-10-04, Ønsker tiltak mot dataspill
  1157. Gemini (Magazine), 2012-09-21, Mobitroll (Nr 3, September 2012)
  1158. Skolemagasinet (Web), 2012-07-28, Britiske skoler skal bruke app laget på NTNU
  1159. Dagens Næringsliv (Newspaper), 2012-07-26, På nattbordet
  1160. Adressa (Web),2012-07-22, Britiske skoler skal bruke app laget i Trondheim
  1161. DN (Web), 2012-07-20, Flesker til med 220 ipads til nye studenter
  1162. DN (Newspaper), 2012-07-20, Advarer mot brettsinker
  1163. NRK (Web), 2012-06-15, Her jublar elevane over samfunnsfagprøven
  1164. NRK P3 (Web), 2012-06-12, Dataspill (Opptak mp3 43:50-51:55)
  1165. Tek.no (Web), 2012-06-07, Snart får du de råeste spillene rett i TV-en
  1166. NRK P3 (Web), 2012-06-06, Snart kan disse bli unødvendige
  1167. Forskningsrådet (Web), 2012-04-27, Høy fart på IKT-utviklingen
  1168. VG (Web), 2012-04-20, Nei, en app er ikke en "firkantet boks"
  1169. Adressa (Web), 2012-04-19, - Behring Breivik har til en viss grad rett
  1170. P4 (Radio), 2012-04-19, 17:30-18:00, Intervju til "P4 Sytten Tretti" med Erik Molland om Behring Brevik og dataspill
  1171. NRK (Radio P2), 2012-04-19, 16:00-16:30, Intervju av Ida Creed om Behring Brevik og Call of Duty
  1172. P4 (Radio), 2012-04-19, 16:55 - Kan lære taktikk av Call of Duty
  1173. Aftenposten (Web), 2012-04-19, - Behring Brevik har til en viss grad rett
  1174. VG (Web/TV), 2012-04-10, Møt indiespill-stjernen Kellee Santiago
  1175. VG (Web/TV), 2012-04-10, Level Up - Uke 15 [TG Spesial] (04:38 og 13:07)
  1176. Trønderbladet (Newspaper), 2012-03-20, - Vi må tenkte innovativt
  1177. NRK (Web), 2012-03-20, GTA er den store samtidsromanen
  1178. Innovation House in Silicon Valley (Web), 2012-03-10, Norway rocking at GDC 2012!
  1179. Dagbladet (Newspaper/Web), 2012-03-10, Norske spillutviklere på frierferd i utlandet
  1180. Norsk Film Institutt (Web),2012-03-08, Tidenes norske deltakelse på spillmesse
  1181. Levanger avisa (Newspaper), 2012-02-21, Alf Inge er hekta på dataspill
  1182. Adressa (Newspaper), 2012-02-16, Data spill er gøy - men gir ikke bedre karakterer
  1183. Gemini (Web), 2012-02,15, Quiz for klassen (Magasin), Quiz for klassen (web)
  1184. Gemini (Magazine), 2012-02-15, Spill for auditoriet (magasin), Spill for auditoriet (web), Gemini nr 1, februar 2012.
  1185. NRK P1 (Radio), 2012-02-14, Her og nå 14.2.2012 15:05, Intervju om misbruk av informasjon.
  1186. Bergens Tidende (Web) og BSTV (TV), 2012-02-12, "Game On"
  1187. Hordaland (Newspaper), 2012-02-04, "Spelemann set Voss på kartet" (pages. 10-11).
  1188. Bergens Tidende - BT (Newspaper/Web), 2012-02-03, Femdobling av lesebrett frem mot 2015".
  1189. VG (Web),2012-02-02, Eksplosiv vekst for norsk spillbransje.
  1190. Hordaland (Newspaper), 2012-02-02, "International spelkonferanse" (page. 14).
  1191. Teknologia (Web/TV), 2012-02-01, Dataprat #64 (1st International JoinGame Conference denne uken (05:30).
  1192. Adressa (Newspaper), 2012-01-13, -En økende trend.
  1193. 2011

  1194. Trønder-Avisa (Newspaper), 2011-11-21, Ble årets formidler.
  1195. Medietilsynet.no (Web), 2011-11-16, JoinGame 2.0 sparkes i gang i Trondheim i dag.
  1196. NRK (Radio P1), 2011-10-24, Norgesglasset, Datatastatur.
  1197. NRK (Radio P3), 2011-10-20, Banden 20.10.11 (intervju om spillutdanning (innslaget starter 41:09 min ut i sendinga).
  1198. VG (Web), 2011-09-02, Streng jury i indiespill-kåring.
  1199. Gamer.no (Web), 2011-08-31, - Behring Breivik brukte dataspill som verktøy.
  1200. Mobilen.no (Web), 2011-08-30, Her er verdens første app-styrte rodeo-ku. (Based on technology from my MOOSES-projet)
  1201. Kreativt Forum (Web), 2011-08-30, Litago med applikasjonsstyrt ku-rodeo. (Based on technology from my MOOSES-project)
  1202. Youtube (Web), 2001-08-30, Litago Ku-rodeo live. (Based on technology from my MOOSES-project)
  1203. Onkel Jon's hjørne (Web), 2011-08-29, Dagbladet-oppgulp.
  1204. NRK P3 Radio (Banden), 2011-08-29 16:10, Voldelige dataspill ifm. 22.7 (fra 3:25-9:15)
  1205. Dagbladet (Web), 2011-08-29, Slik var massedrapsmannen på nett.
  1206. Dagbladet (Newspaper), 2011-08-29, Lærer styring og språk.
  1207. Adresseavisen (Newspaper), 2011-08-15, Brukte dataspill til terror-trening.
  1208. NRK, Newton (TV), 2011-01-23, NRK1, De aller første dataspillene, bidro til konseptet for innslaget (bruk av tennis som gjennomgangstema) og informasjon om dataspillenes historie. Takk på rulletekst.
  1209. Spill.no (web), 2011-01-10, NM i Gameplay.
  1210. 2010

  1211. Adresseavisen (Newspaper/Web), 2010-12-07, Foreldre må involvere seg mer.
  1212. NRK, Tekno (TV), 2010-12-06, 21:30, NRK2, Spill og bevegelsesteknologi, på "Tekno: Er weben død?", (innslaget begynner på 16:13), også sendt NRK2, tirsdag 7.12.2.10 kl 17.30 og tirsdag 7.12.2010. kl 23.45 på NRK1.
  1213. Radio 1 Drammen (Radio), 2010-12-03, Intervju, "Hvordan virkelighetsnære dataspill kan påvirke et menneske", Dokumentar om dataspillets utvikling fra første dataspill til fremtiden.
  1214. Steinkjer Avisa (Web), 2010-09-21, Article, Steinkjerelever på forskernatt (multiplayer spill på storskjerm)
  1215. VG nett (Web), 2010.08.28, Article, Kåret Norges beste indie-spill
  1216. Adressa (Web), 2010.08.24, Article, NGA-finale på Gløshaugen
  1217. FOKUS, Fagbladet for politiets kriminalitetsforebyggende forum (Magazine), 2010.06.01, Article, Teknologisk utvikling og vold i dataspill
  1218. Online-no (Web), 2010.05.25, Article, Dataspillvold gjør deg aggressiv
  1219. Filmweb (Web), 2010.05.19, Article, Når dataspill blir film
  1220. Nordlys (Newspaper/Web), 2010.05.19, Article, Når dataspill blir film
  1221. NRK (Radio), 2010.05.12, Radio interview, Sånn er livet : "Har internet påvirket din måte å tenke på?"
  1222. Aftenposten (Newspaper/Web), 2010.05.08, Article, Foreldrene på banen!
  1223. Fedrelandsvennen (Newspaper), 2010.04.15, Article, Ellevill spillgrunder / Spillmiljøet blomstrer i sør
  1224. Innovator (Web), 2010.04.14, Article, Sunnmøringer med sikker oljelasting vant to gründerpriser (MOOSES på INNOVATOR)
  1225. NRK Trøndelag (Radio), 2010.04.14 17:00, Radio report, MOOSES i INNOVATOR 2010, sendt i God Ettermiddag Trøndelag
  1226. Barnevakten (Web), 2010.04.12, Article, - Følg aldersgrensene på spill
  1227. NRK (TV), 2010.04.08 19:45, TV interview, "Vold i dataspill", sendt som en del av Schrödinger's katt (NRK1-TV)
  1228. NRK (Web), 2010.04.08, Article, Slik barnesikrer du spillkonsollen
  1229. NRK (Web), 2010.04.08, Article, "Dataspillvold gjør deg aggressiv"
  1230. 2009

  1231. Verdens Gang (Web), 2009.05.10, Article: "Lyden av Norge i spill"
  1232. Verdens Gang (Web), 2009.05.09, Article: "Opp og frem i spill-Norge"
  1233. 2008

  1234. Namdalsavisa (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1235. Hardanger folkeblad (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1236. Tidens Krav (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1237. Indre Akershus Blad (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1238. Bergensavisen (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1239. firdaposten.no (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1240. firda.no (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1241. Sogn Avis (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1242. Nordlys.no (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1243. RanaBlad.no (web), 2008.07.22, Article: "Setter Norge på verdenskartet" ,
  1244. siste.no (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1245. offshore.no (web), 2008.07.22, Article: "Fataspill kan sette olje-Norge på verdenskartet" ,
  1246. AgderAvisen (Web), 2008.07.22, Article: "Dataspill setter Norge på verdenskartet"
  1247. VestbyAvis (web), 2008.07.22, Article: "Setter Norge på verdenskartet" ,
  1248. ab24 (Web), 2008.07.23, Article: "Dataspill setter Norge på verdenskartet"
  1249. Trønderbladet (web), 2008.07.23, Article: "To av tre gutter spiller dataspill daglig" ,
  1250. DN.no (Web), 2008.07.22, Article: "FUNCOM Setter NORGE på verdenskartet"
  1251. Driva (web), 2008.07.22, Article: "Dataspill setter Norge på verdenskartet" ,
  1252. teknofil.no (Web), 2008.07.22, Article: "Dataspill driver teknologiutviklingen"
  1253. Petro & industri (web), 2008.07.22, Article: "Dataspill løfter oljesektoren" ,
  1254. digi.no (Web), 2008.07.22, Article: "Dataspill styrker Norge innen helse og olje"
  1255. NTB info (web), 2008.07.22, Article: "Dataspill setter Norge på verdenskartet" ,
  1256. Forskningsrådet (Web), 2008.07.22, Article: "Dataspill setter Norge på verdenskartet"
  1257. DagensNæringsliv (Newspaper), 2008.06.09, Article: "Setter opp kjempespill på lerretet"
  1258. MandagMorgen (Magazine), 2008.05.19, Article: "Alt klart for The Age of Conan"
  1259. Dagbladet.no (Web), 2008.05.10, Article: "Blodig rovdyrkamp er beste norske spill"
  1260. Adressa (Web), 2008.05.10, Article: "Rovdyr vant i ny spillkåring"
  1261. Adressa (Web), 2008.05.09, Article: "Vil gjøre Trondheim til spillhovedstad"
  1262. Adressa (Web), 2008.04.11, Article: "65 000 kroner til beste spill"
  1263. Aften (Newspaper), 2008.03.31, Article: "Kong Conan av Oslo" ,
  1264. NRK (TV), Schrödinger katt, 2008.03.27, Video: "Dataspill er universitetsfag"
  1265. NTNU (Web), 2008.03.12, Video: "Teknologi og realfag" ,
  1266. NRK (TV) sponsored by NTNU, 2008.03.06, Video: "Gullstikka 2007" ,
  1267. Trønder-Avisa (Web/Newspaper), 2008.02.21, Article: "Unik spillsatsing"
  1268. NRK Trøndelag (Radio, Web), 2008.02.20, Article: "Spillsatsing i Namsos"
  1269. Norway exports, information & communication technology (Magazine), 2007/2008, Article: "Computer game development & technology graduate studies programme"
  1270. Teknisk Ukeblad (Web/Magazine), 2008.02.20, Article: "NTNU med dataspillstudier"
  1271. Adresseavisen (Newspaper), 2008.02.01, Article: "NTNU vil utfordre verdens spillindustri"
  1272. Under Dusken (Web/Magazine), 2008.01.30, Article: "Mastergrad i dataspill"
  1273. Trønderbladet (Web/Newspaper), 2008.01.24, Article: "Buviking samler dataspillkrefter"
  1274. Aftenposten (Newspaper), 2008.01.18, Article: "Dataspillstudier"
  1275. Universitetsavisa (Web), 2008.01.08, Article: "NYTT STUDIETILBOD - Ikkje eit popstudium"
  1276. 2007

  1277. Aftenposten (Web), 2007.12.17, Article: "- Spill er den nye romanen"
  1278. Spillmodding.no (Web), 2007.10.31, Article: "JoinGame & NTNU"
  1279. Dagens IT (Web), 2007.10.24, Article: "Vil skape spill i skyggen av kjempen"
  1280. Under Dusken (Magazine), 2007.10.23, Article: "Til kamp mot bakleksa"
  1281. Produsentforeningen (Web), 2007.10.23, Article: "Dataspill på lek og alvor"
  1282. Universitetsavisa (Web), 2007.10.22, Article: "Dataspill på lek og alvor"
  1283. Aftenposten (Newspaper/Web), 2007.10.18, Article: "Dr. cand. spill"
  1284. Aftenposten (Newspaper/Web), 2007.10.18, Article: "Spiller på kinolerretet"
  1285. Dagens Næringsliv (Newspaper), 2007.10.12, Article: "Utvikling gjennom spill"
  1286. Adresseavisen (Web), 2007.09.21, Article: "Lærer å lære om spill"
  1287. Adresseavisen (TV), 2007.09.21, Report: "Tokyo redder NTNU-spillstudie"
  1288. Dagbladet.no (Web), 2007.07.31, Article: "Blir dyrere enn Norges dyreste film"
  1289. Adresseavisen (Web), 2007.06.26,s Article: "Filosofer i cyberspace"
  1290. NRK (TV), 2007.05.20, Report: "Test av kinospill på Newton"
  1291. Teknisk Ukeblad (Magazine), 2007.05.18, Article: "Norsk spillindustri opp av bølgedalen"
  1292. Teknisk Ukeblad (Magazine), 2007.05.18, Article: "Klart for nasjonal spillkonkurranse"
  1293. Under Dusken (Magazine), 2007.05.08, Article: "- Dataspill ikke lengre tullete"
  1294. Teknisk Ukeblad (Web), 2007.05.05, Article: "Slagmark i sal 10"
  1295. Digi (Web), 2007.05.03, Article: "Vil til Norge for å forske på dataspill"
  1296. Dagbladet (Web), 2007.05.02, Article: "Nå kommer norske Game Awards"
  1297. Adresseavisen (Newspaper), 2007.04.26, Article: "Giske lover plan for dataspill"
  1298. Kosmorama (Newspaper), 2007.04.21, Article: "Slagmark i sal 10"
  1299. Kosmorama (Newspaper), 2007.04.20, Article: "Fremad for norsk spillindustri"
  1300. Kosmorama (Newspaper), 2007.04.20, Article: "- Norge bør satse stort på dataspill"
  1301. Dagbladet.no (Newspaper), 2007.04.20, Article: "Innspill Fredag"
  1302. Catch Gamer (Web), 2007.04.20, Article "Vinneren i Kosmoramas spill-film konkurranse!"
  1303. NRK (Web), 2007.04.19, Article: "Dataspill på storskjerm"
  1304. NRK (Radio), 2007.04.19, Report: "Spill er best på kino"
  1305. NRK (Radio), 2007.04.19 11:45, Intervju: "NTNU og dataspill og introduksjon til spillseminar"
  1306. Adresseavisen (Newspaper), 2007.04.19, Article: "- Norge bør satse stort på dataspill"
  1307. NRK (TV), 2007.04.18 18:40, TV report (Midtnytt): "Trondheim senter for dataspill"
  1308. Dagbladet.no (Web), 2007.04.17, Article: "Snart kan du spille dataspill i kinosalen"
  1309. Adressa (Newspaper and Web), 2007.04.11, Article: "KOSMORAMA 2007 - Satser på gaming"
  1310. readme (newspaper), 2007.03.30, Article: "Ny spillinje på NTNU"
  1311. Trønderbladet (Newspaper), 2007.03.29, Article: "Buviking i spissen for forskning på dataspill"
  1312. Kanal 24 (Radio), 2007.03.25, Interview by Leif Erik Forsberg in the program Hjemfart 20:15,
  1313. Grunder.no (Web), 2007.03.23, Article: "Skal forske på dataspill"
  1314. Digi (Web), 2007.03.23, Article: "NTNU på offensiven: Utlyser tre doktorstipend innen dataspill"
  1315. Universitetsavisa (Web), 2007.03.22, Article: "Microsoft og NTNU samarbeider om dataspel"
  1316. Adresseavisen (Web), 2007.03.17, Article: "Nybakt storsatsing på dataspill"
  1317. Computerworld.no (Web), 2007.03.16, Article: "NTNUs spill-forskning er i gang"
  1318. Catch Gamer (Web), 2007.03.14, Article "Kosmorama satser på gaming!"
  1319. Studentradioen i Bergen (Radio), 2007.03.01, Radio news 17:00: "NTNU og dataspill" (Norwegian).,
  1320. Dagbladet (Web), 2007.02.28, Article: "Vil lage Norges beste spillutdanning"
  1321. Top Temp IT (Web), 2007.02.16, Article: "NTNU trapper opp satsning på dataspill"
  1322. TV Norge (TV), 2007.02.16, TV report about game education at NTNU,
  1323. Vårt Land (Web), 2007.02.16, Article: "Får spille i studietida"
  1324. Digi.no (Web), 2007.02.14, Article: "NTNU trapper opp satsning på dataspill"
  1325. Computer World (Web), 2007.02.14, Article: "NTNU vil bli best på spillutdanning"
  1326. Under dusken (Magazine), 2007.02.13, Article: "Technorama"
  1327. NRK Trøndelag (Radio), 2007.02.08, Interview: Lecture Quiz - one of my video game project,
  1328. NRK Trøndelag (radio), 2007.02.08, Interview: "NTNU og spillutdanning"
  1329. Universitetsavisa, 2007.02.06, Article: "Bør satsa stort på dataspel"
  1330. 2006

  1331. ITU (web), 2006.10.06, Article: "Seminar med Angela McFarlane"
  1332. 2005

  1333. Ingeniør NYTT, 2005.04.20, Article: "Deltar i unikt dataeksperiment"
  1334. Universitetsavisa, 2005.02.11, Article: "Deltar i unikt dataeksperiment"
  1335. 2004

  1336. NRK Midtnytt (TV), 2004.06.02, TV report: Lokasjonsfølsom turistguide,
  1337. Verdens Gang (VG), 2004.06.02, Article: "Studenter laget mobilguide"
  1338. ComputerWorld, 2004.06.02, Article: Lokasjonsfølsom turistguide,
  1339. Teknisk Ukeblad, 2004.05.21, Article: "Medbrakt turistguide"
  1340. TV Norge, 2004.05.16, TV report: Lokasjonsfølsom turistguide,

Other articles related to NTNU and computer games:

  1. 2007-06-26 Filmweb (Web): "Egen stortingsmelding om norsk språk". The article
  2. 2007-05-18 Teknisk Ukeblad: "Hvordan vil spill og mobiltelefon påvirke hverandre". The article
  3. 2007-04-20 Digi.no : "YouTube"-tjeneste for spill fra NTNU-studenter". The article
  4. 2007-04-19 Adressa: Åpner for full norsk spillsatsing. The article.
  5. 2006-08-29 Adressa: Dataspill kan bli eget fag: Interview about game and education at NTNU. The article.

To the top


Conference Commissions/Activities

    Commission Positions

  1. Reviewer: Journal - Interacting with Computers (Elsevier)
  2. Reviewer: Journal - Information and Software Technology (Elsevier)
  3. Reviewer: IEEE Transactions on Education (ToE)
  4. Reviewer: Computers & Education (CAE) - Elsevier
  5. Reviewer: ACM Transactions on Computing Education (TOCE)
  6. Editor for Event Calendar: ACM Computers in Entertainment
  7. 2017

  8. Guest talk (invited), "Spilldesign og muligheter", Norges Tekniske Vitenskapsakademi (NTVA), Trondheim, Norway, 31.October 2017
  9. Guest talk (invited), "Historien om hvordan vi gjorde husarbeid til en lek med Mænage, et seriøst spill for adferdsendring", with Ole Andreas Alsos, Trondheim Developers Conference 2017, Trondheim, Norway, 30.October 2017
  10. Keynote: "Innovation in Game Technology as the Ultimate Quest", Women and Computer Games Workshop at ICEC 2017, Tsukuba, Japan, 18.September 2017
  11. Guest talk (invited), "Use of Game Technology and Innovation Competition for Humanitarian Aid", STOA high-level expert meeting, "Technological innovation for humanitarian aid and assistance to the most vulnerable people", European Parlament, Brussels, 7. September 2017.
  12. Guest talk (invited), "Kahoot! - fra ide til suksess, Levanger næringsforening, Levanger, Norway 3.August 2017
  13. Guest talk (invited), "Summary of Kahoot! History and Research", Kahoot!ado 2017, Oslo, Norway, 19.June 2017
  14. Guest talk (invited), "Kahoot! - fra ide til suksess", Teknologidagen Møre og Romsdal, Bergtatt Opplevelser, Eide, Norway, June 14th 2017
  15. Guest talk (invited), "Tale under diplomutdeling IDI Datateknikk 2017", IDI, NTNU, Trondheim, Norway, June 9th 2017
  16. Guest talk (invited), "Design of game-based learning applications", HeadShed Advisory Workshop, Trondheim, Norway, May 30th 2017
  17. Guest talk (invited), "Spill og læring!", Teknologidagen NTNU, Trondheim, Norway, April 27th, 2017
  18. Guest talk (invited), "Historien om Kahoot!", Seminar på Skaun bibliotek, Børsa, Norway, April 18th 2017
  19. Guest talk (invited), "History of Kahoot", Erasmus Student Exchange Week", Tiller VGS, Trondheim, Norway, February 2nd 2017
  20. 2016

  21. Guest talk (invited), "Spill og læring!", Teknologicamp NTNU, November 8th 2016
  22. Guest talk (invited), "Why Computer Science and Kahoot! history", Programming class at Laguna Beach High School, Laguna Beach, California, USA, October 12th 2016
  23. Guest talk (invited), "The effect of audio and points in Kahoot!", School of Education seminar at University of California, Riverside, Riverside, California, USA, October 10th 2016
  24. Guest talk (invited), "The Effect of Gamifying Quizzing in the Classroom", Campus-wide seminar at University of California, Riverside, Riverside, California, USA, October 10th 2016
  25. Guest talk (invited), "Design of game-based learning applications", MSE 116 Engineering & Computer Science Colloquium, University of California, Riverside, Riverside, California, USA, October 10th 2016
  26. Guest talk (invited), "Spill, læring og Kahoot!", Researchers Night 2016, Trondheim, Norway, September 23rd, 2016
  27. Guest talk (invited), "ExerGames and the Power of Video Games", Active Ageing, Active Health: Setting the Agenda for Exergaming, Trondheim, Norway, September 1-2, 2016
  28. Opponent PhD for Konstantinos Boletsis, "Augmented Reality Serious Gaming for Cognitive Health", NTNU Gjøvik, Norway, August 25th, 2016
  29. Program committee 10th European Conference on Game Based Learning (ECGBL 2016)
  30. Program committee 9th Internationl Conference on Game and Entertainment Technologies (GET 2016), Funchal, Madeira, Portugal, 2-4 July 2016
  31. Guest talk (invited) "Hvordan dataspill og innovasjon kan hjelpe barn i krise?", Nasjonal forskerutdanningskonferanse 2016, Trondheim, Norway, June 6th 2016
  32. Guest talk (invited) "Game-based Learning", Teknologidagen 2016, NTNU, Trondheim, Norway, April 28th 2016
  33. Guest talk (invited) "Kahoot! - digitalt spill som tar verden med storm", World IP Day, Patentstyret, Oslo, Norway, April 26th 2016,
  34. Program committee: 8th International Conference on Computer Supported Education (CSEDU 2016), Rome, Italy, 21-23 April 2016
  35. Guest talk (invited) "What is EduApp4Syria?", Næringslivsdagen NFR: Uten grenser, Det Norske Teater, Oslo, Norway, April 19th 2016
  36. Program committee: 29th IEEE Conference on Software Engineering Education and Training (CSEE&T), Dallas, Texas, USA, April 5-6, 2016
  37. Guest talk (invited) "Game developer, NTNU and Kahoot!", KVT vgs, Feb. 29th, 2016
  38. Guest talk (invited) "What is EduApp4Syria?", Norwegian Game Awards Finals, Trondheim, Norway, Feb. 11th, 2016
  39. 2015

  40. Guest talk (invited) "Presentation of the IT-occupation", Skaun ungdomsskole, Børsa, Norway, Nov. 19th, 2015
  41. Guest talk (invited) "Game-based learning", Teknologicampen 2015, NTNU, November 3rd, 2015
  42. Program committee: 9th European Conference on Games Based Learning (ECGBL 2015), Steinkjer, Norway, 8-9 October 2015.
  43. Keynote "Why Game-based Learning?", 9th European Conference on Games Based Learning (ECGBL 2015), Steinkjer, Norway, 8-9 October 2015.
  44. Publicity chair: IFIP International Conference on Entertainment Computing (ICEC 2015), Trondheim, Norway, Sept. 9th to Oct.2nd, 2015.
  45. Keynote "Kahoot: A Game-based classroom response system", IFIP International Conference on Entertainment Computing (ICEC 2015), Trondheim, Norway, October 1st, 2015.
  46. Guest talk (invited) "Kahoot!", Uninett konferasen 2015
  47. , Tromsø, Norway, June 4th, 2015.
  48. PC-member: CSEDU 2015 - 7th International Conference On Computer Supported Education, Lisbon, Portugal, May 23-25, 2015
  49. Program committee: JSEET - Joint Software Engineering Education and Training 2015, Firenze, Italy, May 16-24 2015
  50. Guest talk (invited) "Spill og læring", Teknologidagen 2015, NTNU, Trondheim, Norway, April 30th, 2015.
  51. Keynote Why Game-based Learning?", Emering Technologies in Academics Libraries (ECMTACL15), Trondheim, Norway, April 22th, 2015.
  52. Organized and invited speaker to workshop on "Game-based Learning in the Classroom", at University of California, Irvine, Irvine, California, USA, April 2nd.
  53. Guest talk (invited) "My Professional Background & History of Kahoot!" at Trabuco Hills High School, Mission Viejo, California, USA, April 1st.
  54. Guest talk (invited) "Why Computer Science & History of Kahoot!" at Capistrano Valley High School, Mission Viejo, California, USA, March 27th.
  55. Guest talk (invited) "Game professor and software engineering" at Laguna Beach High School, Skype, March 25th.
  56. Guest talk (invited) "Game-based learning in the classroom" at Woodbury University, Burbank, California, USA, March 23rd.
  57. Guest talk (invited) "Historien om Kahoot!", Start-IT NTNU, Trondheim, Norway, March 12th.
  58. Guest talk (invited) "Spillbasert læring", Jentedagen NTNU, Trondheim, Norway, Feb. 5th.
  59. 2014

  60. PC-member: Joint Software Engineering Education and Training Conference, May 2015
  61. Invited speaker to Prestasjonskonferasen 2014 (Olympiatoppen), "Årets teknologibragd" in the session "Presentasjon av norske prestasjoner", September 26th, 2014, Operahuset Oslo, Norway
  62. Invited speaker to Gløshaugen Akademiske Klubb: "Spillbasert læring i klasserommet", September 11, 2014, Trondheim, Norway
  63. PC-member: Game and Entertainment Technologies Conference 2014, July 15-17, 2014, Lisbon, Portugal
  64. PC-member: 27th Conference on Software Engineering and Training (CSEE&T 2014), April 23rd-25th, 2014, Klagenfurt, Austria.
  65. Chair/Organizer: 3rd International JoinGame Workshop, January 30-31, 2014, Voss, Norway
  66. 2013

  67. Chair/Organizer: JoinGame Workshop XVI, October 29th, 2013, Tromsø, Norway.
  68. PC-member: 26th Conference on Software Engineering Education and Training (CSEE&T), May 19th-21st 2013, San Francisco, USA.
  69. Chair/Organizer: JoinGame Workshop XV, April 18th, 2013, Trondheim, Norway.
  70. Co-organizer: 3rd International Workshop on Games and Software Engineering (GAS 2013), May 18th 2013, San Francisco, USA
  71. Invited guest lecturer: Jentedagen 2013, "Dataspill og Læring", Feb. 7th 2013, NTNU, Trondheim
  72. Chair/Organizer: 2nd International JoinGame Conference, January 31st 2013, Oslo, Norway
  73. 2012

  74. Organizer/Chair: JoinGame Workshop 14 - Dataspill på godt og vondt?, October 18th 2013, Bergen, Norway
  75. Guest lecture: Science quiz, Kunnskapsbyen NTNU, September 25, 2012
  76. Reviewer: The 16th IASTED International Conference on Software Engineering and Applications (SEA 2012), November 14-12, 2012, Las Vegas, USA.
  77. Jury of Norwegian Game Awards 2012, 30th of August 2012.
  78. Invited Speaker to NRK P3, "Dataspill", 25th May 2012.
  79. PC Member: 25th Conference on Software Engineering Education and Training (CSEE&T 2012), Nanjing, Jiangsu, China, Apr 17-19,2012.
  80. Chair/Organizer: JoinGame Workshop 13 - Spill: Design og levebrød, April 16th 2013, Oslo, Norway
  81. Doctoral Committee: Opponent/PhD organizer, Tor Erlend Fægri, Department of Computer and Information Science, NTNU, March 13, 2012
  82. Chair/Organizer: 1st International JoinGame Conference, February 2-3, 2013, Voss, Norway
  83. 2011

  84. Program committee: International Games Innovation Conference (IGIC 2011), November 2-4, 2011, City of Orange, CA, USA.
  85. Program committee: IADIS International Conference on Game and Entertainment Technologies 2011 (GET 2011), Rome, Italy 2011, 22-24 July 2011.
  86. Program committee: The 2011 International Conference on Collaboration Technologies and Systems (CTS 2011), Philadelphia, Pennsylvania, USA, May 23-27, 2011.
  87. Program committee: 33rd International Conference on Software Engineering, Software Engineering in Practice Track, Waikiki, Honolulu, Hawaii, May 21-28, 2011
  88. Program committee: 24th IEEE-CS Conference on Software Engineering and Training (CSEE&T 2011), Waikiki, Honolulu, Hawaii, May 22-24, 2011.
  89. Referee evaluating Bachelor program in Game Development for Norwegian Agency for Quality Assurance in Education (NOKUT), January 2011.
  90. Referee in Promotion Committee for Carleton University, Canada, January 17th 2011
  91. 2010

  92. Program chair/Organizer: 10th Workshop for JoinGame - National Professional Network on Computer Games, Bergen Norway, October 28, 2010.
  93. Referee for the Norwegian Resarch Counsil, August 2010
  94. Program committee: 24th IEEE-CS Conference on Software Engineering Education and Training, Waikiki, Honolulu, Hawaii, May 22-24, 2011
  95. Program chair/Organiser: 9th Workshop for JoinGame - National Professional Network on Computer Games, Oslo Norway, June 9, 2010.
  96. Program chair/Organiser: 8th Workshop for JoinGame - National Professional Network on Computer Games, Kristiansand Norway, April 16, 2010.
  97. Reviewer: Journal of System and Software, 2010
  98. 2009

  99. Program committee: The 2010 International Symposium on Collaborative Technologies and Systems (CTS2010), 2010
  100. Program chair/Organiser: 7th Workshop for JoinGame - National Professional Network on Computer Games, Bergen Norway, October 20, 2009.
  101. Jury member: Norwegian/Sweden Game Awards Warmup Competition - Nature Strikes Back, 2009
  102. Reviewer: For Norsk Medietidsskrift, 2009
  103. Reviewer: ECIS 2009 - 17th European Conference on Information Systems, Verona, Italy, June 8-10, 2009.
  104. Program chair/Organiser: 6th Workshop for JoinGame - National Professional Network on Computer Games, Trondheim Norway, May 6, 2009.
  105. Program committee: ITNG-2009, Las Vegas, Nevada, USA, April 27-29, 2009.
  106. Program committee: Gaming 2009, Algarve, Portugal, 17-19 June 2009.
  107. Program chair/Organiser: 5th Workshop for JoinGame - National Professional Network on Computer Games, Oslo Norway, February 2, 2009.
  108. 2008

  109. Oraniser: Forth Workshop for JoinGame - National Professional Network on Computer Games, Trondheim Norway, October 24, 2008.
  110. Doctoral Committe: Opponent for Solveig Bjørnestad, Dept. of Information Science and Media Studies, University of Bergen, May 29-30, 2008.
  111. Program committee: IADIS Gaming 2008, Amsterdam, Netherlands, 22 – 27 July 2008
  112. Chair/Organiser: Third Workshop for JoinGame - National Resource Network for Computer Games, Drammen, Norway, April 26., 2008.
  113. Reviewer: Profes 2008, Rome, Italy, June 23 - 25, 2008.
  114. Chair/Organiser: Second Workshop for JoinGame - National Resource Network for Computer Games, Trondheim, Norway, January 25., 2008.
  115. Program committee: The 2008 International Symposium on Collaborative Technologies and Systems (CTS 2008), May 19-23, 2008, Irvine, California, USA.
  116. Program chair/Workshop organizer: The 1st International Workshop on Collaborative Games (CoGames 2008), arranged at CTS 2008), May 19, Irvine, California, USA.
  117. Reviewer: IEEE Transactions on Software Engineering
  118. Program committee: 5th International Conference on Information Technology: New Generations (ITNG 2008) - Special Session: Software Specification and Modeling: Techniques, Tools, and Applications, Las Vegas, Nevada, USA, April 7-9, 2008
  119. Co-chair: The First Conference on Advances in Computer-Human Interaction (ACHI 2008), St. Luce, Martinique, February 10-15, 2008.
  120. Program committee: The Third International Conference on Internet and Web Applications and Services (ICIW 2008) - Track: Entertainment Systems (ENSYS), Athes, Greece, June 8-13, 2008.
  121. 2007

  122. Workshop organizer and program chair: The 2nd International Workshop on Mobility, Collaborative Working, and Emerging Applications (MobCops 2007) in conjunction with CollaborativeCom 2007, White Plains, New York, USA, November 12.-15., 2007.
  123. PhD co-adivisor for Jakob Sverre Løvstad "Performance Modelling and Software Architecture.
  124. Chair/Organiser: First Workshop for JoinGame - National Resource Network for Computer Games, Trondheim, Norway, October 19., 2007.
  125. Program committee: Workshop Series on Empirical Software Engineering (WSESE), 5th Workshop “Experience on Applying Quantitative and Qualitative Empiricism to Software Engineering“, Riga, Latvia on July 2-4, 2007.
  126. Program committee: The Second International Conference on Software Engineering Advances (ICSEA 2007), August 25-31, 2007, Cap Esterel, French Riviera, France.
  127. Jury: Best game movie on Kosmorama. April 20, 2007, Trondheim, Norway.
  128. Session organizer and chair: "Special Session on Mobile Collaborative Work 2007", at The 2007 International Symposium on Collaborative Technologies and Systems (CTS'07), May 21-25, 2007, Orlando, Florida, USA.
  129. Program committee: The 2007 International Symposium on Collaborative Technologies and Systems (CTS 2007) ", at The 2007 International Symposium on Collaborative Technologies and Systems (CTS'07), May 21-25, 2007, Orlando, Florida, USA.
  130. Reviewer: JSS special issue for Agile Product Line Engineering, 2007.
  131. Program committee: 20th Conference on Software Engineering Education and Training (CSEE&T 2007), Dublin, Ireland, July 3-5, 2007.
  132. Co-chair: The Second Workshop on Entertainment Systems (ENSYS 2007), Mauritius, May 13-19, 2007.
  133. Program committee: Fourth International Conference on Information Technology: New Generations - ITNG 2007, Special Session on Software Specification and Modeling: Techniques, Tools, and Applications, Las Vegas, NV, USA, April 2-4, 2007.
  134. 2006

  135. Reviewer: Journal of Zhejiang University Science.
  136. Reviewer: Mobile Computing and Wireless Communications International Conference (MCWC 2006), Amman, Jordan, September 17-20, 2006.
  137. Program Committee: 1st International Workshop on Agile Product Line Engineering (APLE'06), in conjunction with SPLC 2006, Baltimore, Maryland, USA, 21. August 2006.
  138. Workshop organizer and program chair: The First International Workshop on Mobile Collaborative aPplications and Systems (MobCops 2006) in conjunction with CollaborativeCom 2006, Atlanta, Georgia, USA, November 17-20, 2006.
  139. Reviewer: Journal on Computer Supported Cooperative Work - Special edition on "Leisure Technologies"
  140. Program Committee: Workshop on Trusted Collaboration (TrustCol-2006) in conjunction with CollaborateCom 2006, November 17-20, 2006, Atlanta, Georgia, USA.
  141. Program Committee: International Conference on Software Engineering Advances (ICSEA’06), October 29 - November 1, 2006, Tahiti, French Polynesia
  142. Program Committee: Workshop on Empirical Software Engineering (WSESE 2006), PROFES 2006 Workshop, June 12-14, 2006, Amsterdam.
  143. Session organizer and chair: "Special Session on Mobile Collaborative Work 2006", at The 2006 International Symposium on Collaborative Technologies and Systems (CTS'06), May 15-19, 2006, Saint Louis, Missouri, USA.
  144. Program Committee: "19th Conference on Software Engineering Education and Training", April 19-21, 2006, Turtle Bay, North Shore, Havaii, USA.
  145. Program Committee: "1st Conference on Entertainment Systems (ENSYS 2006)", February 23-25, Guadeloupe, French Caribbean.
  146. Reviewer: ISESE'06: International Symposium on Empirical Software Engineering 2006.
  147. 2005

  148. Session Chair: IFIP International Working Conference on Mobile Information Systems (MOBIS 2005), December 6-7, 2005, Leeds, UK.
  149. Session Chair: IASTED International Conference on Software Engineering and Applications (SEA2005), November 14-16, 2005, Phoenix, Arizona, USA.
  150. Program Committee: "The First International Conference on Collaborative Computing: Networking, Applications and Worksharing", December 19-21, 2005 in San Jose, CA, USA.
  151. Reviewer: 11th IEEE International Software Metrics Symposium (METRICS'05), September 2005.
  152. Program Committee: "The 2005 IEEE Oklahoma Symposium on Information Technology and Entrepreneurship: ITE'05", April 19-20, 2005 at Langston University in Oklahoma, USA.
  153. Session organizer and chair: "Special Session on Mobile Collaborative Work 2005", at The 2005 International Symposium on Collaborative Technologies and Systems (CTS'05), May 15-19, 2005, Saint Louis, Missouri, USA.
  154. 2004

  155. Session organizer and chair: "Special Session on Mobile Collaborative Work 2004", at The 2004 International Symposium on Collaborative Technologies and Systems (CTS'04), January 18-23, 2004, San Diego, California, USA.
  156. Reviewer: "Automated Software Engineering Journal", , Issue 1, January 2005.
  157. Reviewer: "IEEE Transaction on Software Engineering", Vol. 30, No. 1, January 2004.
  158. 2003

  159. Program Committee: "2nd Workshop in Workshop Series on Empirical Software Engineering (WSESE 2003) "The Future of Empirical Studies in Software Engineering", September 29, 2003, Rome, Italy.
  160. Organiser and program chair: "Software Architecture day on ESERNET 4th Scientific Workshop and Experience Day", July 3rd, 2003, Madrid, Spain.
  161. Editor: "Empirical Methods and Studies in Software Engineering -- Experiences from ESERNET", Springer Verlag LNCS 2765, ISBN 3-540-40672-7, Aug. 2003, 278 pages.
  162. Session organizer and chair: "Special Session on Mobile Collaborative Work 2003", at The 2003 International Symposium on Collaborative Technologies and Systems (CTS'03), January 19-24, 2003, Orlando, Florida, USA.
  163. 2002

  164. Session chair: "Knowledge Management, Intelligent Agents, and Mobile Computing" at The 20th IASTED International Multi-Conference on Applied Informatics (AI 2002), February 18-21, 2002, Innsbruck, Austria.


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Publications

International Publications

You can access my Google Scholar Citation Profile here.
You can my publications on game-based learning here.

    2017

  1. Alf Inge Wang, Kristoffer Hagen, Torbjørn Høivik and Gaute Meek Olsen , "Evaluation of the Game Exermon - a Strength Exergame Inspired by Pokémon Go", 14th International Conference on Advances in Computer Entertainment Technology (ACE 2017), 14-16 December, London, UK, 2017.
    Download Pre-print (PDF)
  2. Meng Zhu and Alf Inge Wang, "RAIL: A Domain-Specific Language For Generating NPC Behaviors In Action/Adventure Games", 14th International Conference on Advances in Computer Entertainment Technology (ACE 2017), 14-16 December, London, UK, 2017.
  3. Alf Inge Wang and Tintin Trong Hoang, "Reaction vs. Completeness in Game-based Learning - Comparing two game modes in a game-based student response system", 11th European Conference on Games Based Learning (ECGBL 2017), 5-6 October, Graz, Austria, 2017.
    Download Pre-print (PDF)
  4. Rabail Tahir and Alf Inge Wang, "State of the art in Game Based Learning: Dimensions for Evaluating Educational Games for Children", 11th European Conference on Games Based Learning (ECGBL 2017), 5-6 October, Graz, Austria, 2017.
  5. Trine Moholdt, Stian Weie, Konstaintionos Chorianopoulos, Alf Inge Wang and Kristoffer Hagen, "Exergaming can be an innovative way of enjoyable high intensity interval training", MBJ Open Sport & Exercise Medicine, 2017;3:e000258.
  6. 2016

  7. Meng Zhu, Alf Inge Wang and Hallvard Trætteberg, "Engine- Cooperative Game Modeling (ECGM): Bridge Model-Driven Game Development and Game Engine Tool-chains", 13th International Conference on Advances in Computer Entertainment Technology (ACE 2016), 9-12 November 2016, Osaka, Japan.
    Download preprint of paper
  8. Alf Inge Wang and Andreas Lieberoth, "The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using Kahoot!", 10th European Conference on Game Based Learning (ECGBL 2016), 6-7 October 2016, Paisley, Scotland, 10 pages.
    Download preprint paper
  9. Alf Inge Wang, Meng Zhu, and Rune Sætre, "The Effect of Digitizing and Gamifying Quizzing in Classroms", 10th European Conference on Game Based Learning (ECGBL 2016), 6-7 October 2016, Paisley, Scotland, 10 pages.
    Download preprint paper (pdf)
  10. Alf Inge Wang, Stian Forberg, and Jon Kjetil Øye, "Knowledge War - A Pervasive Multiplayer Role-Playing Learning Game", 10th European Conference on Game Based Learning (ECGBL 2016), 6-7 October 2016, Paisley, Scotland, 10 pages.
    Download preprint paper
  11. Kristoffer Hagen, Konstaintionos Chorianopoulos, Alf Inge Wang, Letizia Jaccheri and Stian Weie, "Gameplay as Exercise", Conference on Human Factors in Computing Shystems (CHI) 2016, San Jose, CA, USA, May 7-12, 2016
  12. Alf Inge Wang, Rune Sætre, Terje Rydland, Anders Christensen and Guttorm Sindre (Editors), "Theory Book IT Intro", 3rd edition, Person, ISBN 978-1-78449-238-0, 2016.
  13. 2015

  14. Alf Inge Wang, "The wear out effect of a game-based student response system", Computers & Education 82 (2015): 217-227.
    Download paper draft
  15. Hong Guo, Hallvard Trætteberg, Alf Inge Wang, Shang Gao, and Maria Letizia Jaccheri, "RealCoins: A Case Study of Enhanced Model Driven Development for Pervasive Games." International Journal of Multimedia and Ubiquitous Engineering 10(5) (2015): 395-410.
    Download paper
  16. Hong Guo, Hallvard Trætteberg, Alf Inge Wang, Shang Gao, and Maria Letizia Jaccheri, "Lessons from Practicing an Adapted Model Driven Approach in Game Development." Entertainment Computing-ICEC 2015. Springer International Publishing, Trondheim, Norway, September 30.-October 2.2015. 451-456.
  17. Hong Guo, Hallvard Trætteberg, Alf Inge Wang, and Shang Gao, "A Workflow for Model Driven Game Development." 2015 IEEE 19th International Enterprise Distributed Object Computing Conference (EDOC), 2015.
  18. Hong Guo, Shang Gao, John Krogstie, Hallvard Trætteberg, and Alf Inge Wang: "An evaluation of ontology based domain analysis for model driven development", International Journal on Semantic Web and Information Systems, Volume 14(4), pages 41-63, 2015.
  19. Alf Inge Wang, and Bian Wu, "Use of Game Development in Computer Science and Software Engineering Education.", Computer Games and Software Engineering, edited by Kendra M. L. Cooper and Walt Scacchi, CRC Press, Chapter 2 (2015): 31-58.
    Download draft (PDF)
  20. Alf Inge Wang, Mari Hansen Asplem, Mia Aasbakken, and Letizia Jaccheri, "Game-Based Interactive Campaign Using Motion-Sensing Technology.", Entertainment Computing-ICEC 2015. Springer International Publishing, Trondheim, Norway, September 30.-October 2.2015. 195-208.
    Download paper draft
  21. Alf Inge Wang and José de Jesús Luis González Ibánez, "Learning Recycling From Playing A Kinect Game", International Journal of Game-Based Learning (IJGBL) 5(3), (2015): 25-44.
    Download paper draft
  22. Kristoffer Hagen , Stian Weie, Konstantinos Chorianopoulos, Alf Inge Wang, and Letizia Jaccheri, Pedal Tanks - A Multiplayer Exergame Based on Teamwork and Competition", Entertainment Computing-ICEC 2015. Springer International Publishing, Trondheim, Norway, September 30.-October 2.2015. 538-544.
  23. Alf Inge Wang and Njål Nordmark, "Software Architectures and the Creative Processes in Game Development", Entertainment Computing-ICEC 2015. Springer International Publishing, Trondheim, Norway, September 30.-October 2.2015. 272-285.
    Download paper draft
  24. 2014

  25. Alf Inge Wang, Aleksander Aanesl. Elvemo and Vegard Gamnes, "Three Social Classroom Applications to Improve Student Attitudes", Education Research International, vol. 2014, Article ID 259128, 14 pages, 2014.
    Download PDF
  26. Hong Guo, Hallvard Trætteberg, Alf Inge Wang, and Shang Gao, "PerGO: An Ontology towards Model Driven Pervasive Game Development", Lecture Notes in Computer Science, Volume 8842, pages 651-654, 2014.

    2013

  27. Meng Zhu, Alf Inge Wang and Hong Guo: From 101 to nnn: a review and a classification of computer game architectures, Multmedia Systems, Volume 19, Issue 3, pp 183-197, June 2013
    Download paper (PDF)
  28. 2012

  29. Bian Wu and Alf Inge Wang, "A guideline for game development-based learning: A literature review", International Journal of Computer Games Technology, Volume 2012, Article ID 103710, 20 pages, 2012.
    Download paper (PDF)
  30. Alf Inge Wang and Erik Andreas Larsen, "Using Brain-Computer Interfaces in an Interactive Multimedia Application", The 16th IASTED International Conference on Software Engineering and Applications (SEA 2012), Las Vegas, USA, November 12-14, 2012.
    Download paper (PDF)
  31. Alf Inge Wang and Roger Midstraum (editors), "Theory Book IT Grunnkurs", Pearson, 2012.
  32. Meng Zhu, Alf Inge Wang, Hong Guo, and Hallvard Trætteberg, "Graph of Game Worlds: New Perspectives on Video Game Architectures", ACM Computers in Entertainment, 2012.
    Download draft (PDF)
  33. Bian Wu and Alf Inge Wang, "Comparison of Learning Software Architecture by Developing Social Applications vs. Games on the Android Platform", International Journal of Computer Games Technology, Volume 2012, Article ID 4942323, 10 pages, doi:10.1155/2012/494232, 2012.
    Download paper (PDF)
  34. Meng Zhu, Alf Inge Wang and Hong Guo, "From 101 to nnn: A Review and a Classification of Computer Game Architectures", Multimedia Systems Journal (MMSJ), Special Issue on Network and Systems Support for Games, Springer, 2012.
    Download paper (PDF)
  35. 2011

  36. Alf Inge Wang, Audrius Jurgelionis, Hong Guo, and Hallvard Trætteberg, "Designing Enhanced Authoring Tools for Pervasive Games", Mobile Gaming workshop (moga) 2011 on the 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011), Lisbon, Portugal, 8-11 November 2011.
    Download paper
  37. A. Jurgelionis, H. H. Nap, B.J. Gajadhar, F. Bellotti, A. I. Wang, and R. Berta, "Player Experience and Technical Performance Prospects for Distributed 3D Gaming in Private and Public Settings", Computers in Entertainment (CIE), Volume 9, Issue 3, November 2011, ACM New York, NY, USA.
    Download PDF (from ACM)
    Download paper
  38. Alf Inge Wang, "Experiment on Social Multiplayer Multimodal Games", 2011 IEEE International Games Innovation Conference (IGIC 2011), Orange, California, November 2-4, 2011.
    Download paper
  39. Alf Inge Wang, "Survey on How Norwegian Teenagers Play Video Games", 2011 IEEE International Games Innovation Conference (IGIC 2011), Orange, California, November 2-4, 2011.
    Download paper
  40. Bian Wu and Alf Inge Wang, "A Pervasive Game to Know Your City Better", 2011 IEEE International Games Innovation Conference (IGIC 2011), Orange, California, November 2-4, 2011.
    Download paper
  41. Bian Wu and Alf Inge Wang, "Game Development Frameworks for SE Education", 20011 IEEE International Games Innovation Conference (IGIC 2011), Orange, California, November 2-4, 2011.
    Download paper
  42. Alf Inge Wang and Bian Wu, "Using Game Development to Teach Software Architecture", International Journal of Computer Games Technology, vol. 2011, Article ID 920873, 12 pages, 2011. doi:10.1155/2011/920873
    Download paper
  43. Audrius Jurgelionis, Jukka-Pekka Laulajaien, Matti Hirvonen, and Alf Inge Wang, "An Empirical Study of NetEm Network Emulation Functionalities", ICCCN 2011 Workshop on Performance Modeling and Evaluation in Computer and Telecommunication Networks, Maui, Hawaii, July 31- August 4, 2011.
    Download paper
  44. Alf Inge Wang: "Extensive Evaluation of Using a Game Project in a Software Architecture Course", Transactions on Computing Education (ACM), Volume 11, Issue 1, February 2011.
    Download paper (.pdf), Download paper (local copy .pdf)
  45. Bian Wu and Alf Inge Wang: "Improvement of a Lecture Game Concept - Implementing Lecture Quiz 2.0, 3rd International Conference on Computer Supported Education, 6-9 May, 2011, Noordwijkerhout, The Nederlands. (10% acceptance rate for full papers)
    Download paper (.pdf)
  46. 2010

  47. Alf Inge Wang, Hong Guo, Meng Zhu, Are Sæterbø Akselsen, and Kenneth Kristiansen, "Survey on Attitude Towards Pervasive Games", 2nd International IEEE Consumer Electronics Society's Games Innovation Conference (GIC 2010), Hong Kong, 21-23 December 2010.
    Download paper (.pdf)
  48. Bian Wu, Alf Inge Wang and Yuanyuan Zhang, "Experiences from Implementing an Educational MMORPG", 2nd International IEEE Consumer Electronics Society's Games Innovation Conference (GIC 2010), Hong Kong, 21-23 December 2010.
    Download paper (.pdf)
  49. Alf Inge Wang, Bian Wu, Sveinung Kval Bakken, "Experiences from Implementing a Face-to-Face Educational Game for iPhone/iPod Touch", 2nd International IEEE Consumer Electronics Society's Games Innovation Conference (GIC 2010), Hong Kong, 21-23 December 2010.
    Download paper (.pdf)
  50. Alf Inge Wang and Qadeer Khan Ahmad, "CAMF - Context-Aware Machine learning Framework for Android", Iasted International Conference on Software Engineering and Applications (SEA 2010), November 8-10, Marina Del Rey, CA, USA, 2010.
    Download paper (.pdf)
  51. Alf Inge Wang and Esben André Føllesdal, "Evaluation of a Social Multiplayer Game Featuring Multimodal Interaction", Iasted International Conference on Software Engineering and Applications (SEA 2010), November 8-10, Marina Del Rey, CA, USA, 2010.
    Download paper (.pdf)
  52. Meng Zhu, Alf Inge Wang, and Øyvind Rolland: "Experiences from the Development of the Pervasive Game CityZombie", IADIS International Conference on Game and Entertainment Technologies 2010, Freiburg, Germany, July 26-28, 2010.
    Download paper (.pdf)
  53. Bian Wu, Alf Inge Wang, Anders Ruud, and Wan Zhen Zhang: "Extending Google Android's Application as an Educational Tool", The 3rd IEEE Information Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010), Kaohsiung, Taiwan, April 12-16, 2010.
    Download paper (.pdf)
  54. Hong Guo, Hallvard Trætteberg, Alf Inge Wang and Meng Zhu: "TeMPS: A Conceptual Framework for Pervasive and Social Games", The 3rd IEEE Information Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010), Kaohsiung, Taiwan, April 12-16, 2010.
    Download paper (.pdf)
  55. 2009

  56. Alf Inge Wang, Terje Øfsdal and Ole Kristian Mørch-Storstein: "Collaborative Learning Through Games - Characteristics, Model, and Taxonomy", Research Paper published at Dept. of Computer and Information Science, Norwegian University of Science and Technology, Trondheim, Norway, 2009.
    Download paper (.pdf 3.2MB).
  57. Alf Inge Wang, Martin Jarret and Eivind Sorteberg: "Experiences from Implementing a Mobile Multiplayer Real-time Game for Wireless Networks with High Latency", International Journal of Computer Games Technology, Volume 2009, Article ID 530367, 14 pages, 2009.
    Download paper (.pdf 3.7MB)
  58. Bian Wu, Alf Inge Wang, Jan Erik Strøm and Trond Blomholm Kvamme: "XQUEST used in Software Architecture Education", IEEE Consumer Electronics Society's Games Innovation Conference , August 25-28, 2009, London, UK.
    Download paper (.pdf 282K)
  59. Alf Inge Wang: "Post-Mortem Analysis of Student Game Projects in a Software Architecture Course", IEEE Consumer Electronics Society's Games Innovation Conference , August 25-28, 2009, London, UK.
    Download paper (.pdf 20.0MB)
  60. Robert F. Nideffer, Alf Inge Wang and Alex Szeto: "unexeptional.net", IEEE Consumer Electronics Society's Games Innovation Conference , August 25-28, 2009, London, UK.
    Download paper (.pdf 3.1MB)
  61. Alf Inge Wang and Bian Wu, "An Application of a Game Development Framework in Higher Education", International Journal of Computer Games Technology, Special Issue on Game Technology for Training and Education, Volume 2009.
    Download paper (.pdf 1.9MB) / Download paper (.pdf 2.1MB)
  62. Alf Inge Wang: "Mobile Peer-to-peer Collaborative Framework and Applications", book chapter in Mobile Peer-to-Peer Computing for Next Generation Distributed Environments: Advancing Conceptual and Algorithmic Applications, Edited by Boon-Chong Seet, Information Science Reference, May 2009, ISBN 978-1-60566-715-7.
    Download paper (.pdf 2.2MB)
  63. Bian Wu and Alf Inge Wang: "An Evaluation of Using a Game Development Framework in Higher Education", 22nd IEEE-CS Conference on Software Engineering Education and Training (CSEE&T 2009), Februrary 17-19, Hyderabad, India, 2009.
    Download paper (.pdf)
  64. Alf Inge Wang and Erik Arisholm: "The Effect of Task Order on the Maintainability of Object-Oriented Software", in Journal on Information and Software Technology, Volume 51, Issue 2, Elsevier, February 2009, Pages 293-305.
  65. Finn Olav Bjørnson, Alf Inge Wang and Erik Arisholm: "Improving the Effectiveness of Root Cause Analysis in Post Mortem Analysis: a Controlled Experiment", in Journal on Information and Software Technology, Volume 51, Issue 1, Elsevier, January 2009, Pages 150-161.
  66. 2008

  67. Alf Inge Wang, Eivind Sorteberg, Martin Jarrett, and Anne Marte Hjemås: "Issues Related to Mobile Multiplayer Real-time Games over Wireless Networks", The 2008 International Symposium on Collaborative Technologies and Systems (CTS 2008), May 19-23, 2008, Irvine, California, USA.
    Download (.pdf 1MB)
  68. Alf Inge Wang, Terje Øfsdahl and Ole Kristian Mørch-Storstein: "An Evaluation of a Mobile Game Concept for Lectures", 21st IEEE-CS Conference on Software Engineering Education and Training (CSEE&T 2008), April 14-17, 2008, Charleston, S. Carolina, USA.
    Download paper (.pdf 1.39 MB)
  69. Alf Inge Wang and Carl-Fredrik Sørensen: "Differentiated Process Support for Large Software Projects", book chapter in Designing Software-Intensive Systems: Methods and Principles, editor Pierre F. Tiako, Information Science Reference, June 2008, ISBN: 978-1-59904-699-0, 24 pages.
    Download paper (.pdf 1MB)
  70. Alf Inge Wang, Carl-Fredrik Sørensen, Hien Nam Le, Heri Ramampiaro, Mads Nygård, and Reidar Conradi: "From Scenarios to Requirements in Mobile Client-Server Systems", book chapter in Designing Software-Intensive Systems: Methods and Principles, editor Pierre F. Tiako, Information Science Reference, June 2008, ISBN: 978-1-59904-699-0, 25 pages.
    Download paper (.pdf 440KB)
  71. 2007

  72. Alf Inge Wang and Peter Nicolai Motzfeldt: "Peer2Schedule - An Experimental Peer-to-peer Application to Support Present Collaboration", The 3rd International Conference on Collaborative Computing: Networking, Applications and Worksharing (CollaborateCom 2007), New York, USA, November 12-15, 2007.
    Download paper (.pdf 775 KB)
  73. Alf Inge Wang, Terje Øfsdahl and Ole Kristian Mørch-Storstein: "LECTURE QUIZ - A Mobile Game Concept for Lectures", The 11th IASTED International Conference on Software Engineering and Application (SEA 2007), Cambridge, Massachusetts, USA, November 19-21, 2007.
    Download paper (.pdf 1.2 MB)
  74. Thomas Østerlie and Alf Inge Wang: "Debugging Integrated Systems: An Ethnography of Debugging Practice", 23rd International Conference on Software Maintenance (ICSM 2007), Paris, France, October 2-5, 2007.
    Download paper (.pdf 503KB).
  75. Alf Inge Wang, Erik Arisholm and Letizia Jaccheri: "Educational Approach to an Experiment in a Software Architecture Course", 20th Conference on Software Engineering Education and Training (CSEE&T 2007), Dublin City, Ireland, July 3-5, 2007.
    Download paper (.pdf 319 KB)
  76. Alf Inge Wang, Tommy Bjørnsgård and Kim Saxlund: "Peer2Me - Rapid Application Framework for Mobile Peer-to-Peer Applications", The 2007 International Symposium on Collaborative Technologies and Systems (CTS 2007), Orlando, Florida, USA, May 21-25, 2007.
    Download paper (.pdf 991 KB)
  77. Alf Inge Wang, and Johan Ho: "Is Bluetooth Broadcasting Practical and Useful?", The 2007 International Symposium on Collaborative Technologies and Systems (CTS 2007), Orlando, Florida, USA, May 21-25, 2007.
    Download paper (.pdf 385 KB)
  78. 2006

  79. Alf Inge Wang, Michael Sars Norum, and Carl-Henrik Wolf Lund: "A Peer-to-peer Framework for Mobile Collaboration", Proceedings of the 10th IASTED International Conference on Software Engineering and Applications (SEA 2006), November 13-15, 2006, Dallas, Texas, USA.
    Download paper (227K .pdf )
  80. Carl-Fredrik Sørensen, Alf Inge Wang, Jon Ole Nødtvedt, and Man Hoang Nguyen: "Requirements for Context-Aware, Mobile Workflow Systems", Proceedings of the 10th IASTED International Conference on Software Engineering and Applications (SEA 2006), November 13-15, 2006, Dallas, Texas, USA.
    Download paper (410K .pdf )
  81. Thomas Østerlie and Alf Inge Wang: "Establishing Maintainability in Systems Integration: Ambiguity, Negotiations, and Infrastructures", Proceedings of the International Conference on Software Maintenenace (ICSM), September 25-27, 2006, Philadelphia, Pennsylvania, USA.
    Download paper (996K .pdf )
  82. Alf Inge Wang and Carl-Fredrik Sørensen: "Writing as a Tool for Learning Software Engineering", 19th Conference on Software Engineering Education and Training, Turtle Bay, North Shore, Hawaii, USA, April 19-21,2006.
    Download paper (.pdf 389KB)
  83. Alf Inge Wang, Michael Sars Norum and Carl-Henrik Wolf Lund: "Issues related to Development of Wireless Peer-to-Peer Games in J2ME", First Conference on Entertainment Systems (ENSYS 2006), Guadeloupe, French Caribbean, February 23-25, 2006.
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  84. 2005

  85. Alf Inge Wang, Carl-Fredrik Sørensen, Steinar Brede, Hege Servold, Sigurd Gimre: "The Nidaros Framework for Development of Location-aware Applications", IFIP TC8 Working Conference on Mobile Information Systems - 2005 (MOBIS), Leeds, UK, December 6-7, 2005.
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  86. Carl-Fredrik Sørensen, Alf Inge Wang and Reidar Conradi: "Support of Smart Work Processes in Context Rich Environments", IFIP TC8 Working Conference on Mobile Information Systems - 2005 (MOBIS), Leeds, UK, December 6-7, 2005.
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  87. Alf Inge Wang, Reidar Conradi, and Christian Thuv: "A Framework for Evaluating Process Modelling Languages for Distributed Environments", IASTED International Conference on Software Engineering and Applications (SEA 2005), Phoenix, Arizona, USA, November 14-16,2005.
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  88. Alf Inge Wang, Carl-Fredrik Sørensen, and Thomas Fossum: "Mobile Peer-to-Peer Technology used to Promote Spontaneous Collaboration", The 2005 International Symposium on Collaborative Technologies and Systems (CTS 2005), Saint Louis, Missouri, USA, May 15-19, 2005.
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  89. Alf Inge Wang, Carl-Fredrik Sørensen, Heri Ramampiaro, Hien Nam Le, Reidar Conradi, and Mads Nygård: "Using the MOWAHS Characterisation Framework for Development of Mobile Work Applications", In 6th International Conference on Product Focused Software Process Improvement (Profes 2005), Oulu, Finland, June 13-16 June, 2005.
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  90. Alf Inge Wang and Tor Stålhane: "Using Post Mortem Analysis to Evaluate Software Architecture Student Projects", In 18th Conference on Software Engineering Education and Training (CSEE&T 2005), Ottawa, Canada, April 18-20, 2005.
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  91. 2004

  92. Alf Inge Wang, Carl-Fredrik Sørensen, and Reidar Conradi: "A Three Level Framework for Process Support: The MOWAHS Approach", Workshop on Team-based Software Engineering 2004 (TBSE'2004). In the 2004 International MultiConference in Computer Science & Computer Engineering, Las Vegas, Nevada, USA, June 21-24 2004.
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  93. 2003

  94. Carl-Fredrik Sørensen, Bjørn Næss, Øyvind Sølberg Strand, Alf Inge Wang, and Reidar Conradi: "A Survey of Mobile Support Needs in the Home Nursing Care", In Journal of Korean Society of Medical Informatics, volume 9, supplement 2, ISSN 1225-8903.
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  95. Reidar Conradi and Alf Inge Wang (Eds.): "Empirical Methods and Studies in Software Engineering -- Experiences from ESERNET", Springer Verlag LNCS 2765, ISBN 3-540-40672-7, Aug. 2003, 278 pages.
  96. Reidar Conradi and Alf Inge Wang: "Introduction" (chapter) in Empirical Methods and Studies in Software Engineering: Experiences from ESERNET, Springer Verlag, LNCS 2765, ISBB 3-540-40672-7, Aug 2003, pages 1-6.
  97. Alf Inge Wang and Reidar Conradi: "Appendix - Glossary" (chapter) in Empirical Methods and Studies in Software Engineering: Experiences from ESERNET, Springer Verlag, LNCS 2765, ISBB 3-540-40672-7, Aug 2003, pages 274-278.
  98. Carl-Fredrik Sørensen, Alf Inge Wang, and Øystein Hoftun: "Experience Paper: Migration of a Web-based System to a Mobile Work Environment", In proceedings of the IASTED International Conference on Applied Informatics 2003 (AI'2003), Innsbruck, Austria, February 10-13, 2003, 6 p.
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  99. Alf Inge Wang and Carl-Fredrik Sørensen: "A Comparison of Two Different Java Technologies to Implement a Mobile Agent System", In proceedings of the IASTED International Conference on Applied Informatics 2003 (AI'2003), Innsbruck, Austria, February 10-13, 2003, 6 p.
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  100. Heri Ramampiaro, Alf Inge Wang, Carl-Fredrik Sørensen, Hien Nam Le, and Mads Nygård: "Requirement Indicators Derived from a Mobile Characterisation Framework", In proceedings of the IASTED International Conference on Applied Informatics 2003 (AI'2003), Innsbruck, Austria, February 10-13, 2003, 8 p.
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  101. Alf Inge Wang, Carl-Fredrik Sørensen, and Eva Indal: "A Mobile Agent Architecture for Heterogeneous Devices", In Proc. of the Third IASTED International Conference on Wireless and Optical Communications (WOC 2003), July 14-16, 2003, in Banff, Canada. 7 p.
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  102. Carl-Fredrik Sørensen, Bjørn Næss, Øyvind Sølberg Strand, Alf Inge Wang, and Reidar Conradi: "A Survey of Mobile Support Needs in the Home Nursing Care", In Proceedings of the APAMI (Asia-Pacific Association of Medical Informatics) & CJKMI-KOSMI Conference - Ubiquitous Computing in Health Care: From wired to wireless, Daegu, Korea, 20-22 Oct. 2003, 6 p.
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  103. Alf Inge Wang, Carl-Fredrik Sørensen, Eldrid Schei, and Thale Christina Fritzner: "Case study: Use of the Mobile Tool Handyman for Mobile Work", Proc. IASTED International Conference on Software Engineering and Applications (SEA'2003), Marina Del Rey, USA, November 03-05, 2003.
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  104. Carl-Fredrik Sørensen, Alf Inge Wang, Øystein Hoftun, and Kenneth Aron Bjørkhaugen: "An Evaluation of a Mobile Task Reporting System for Different Mobile Devices", Proc. IASTED International Conference on Software Engineering and Applications (SEA'2003), Marina Del Rey, USA, November 03-05, 2003.
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  105. 2002

  106. Alf Inge Wang: "Using Java Spaces to Implement a Mobile Multi-agent System", In Proc. IASTED International Conference on Applied Informatics 2002 (AI'2002), Innsbruck, Austria, 18-21, February, 2002, 6 p. SU-report 6/2002.
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  107. Carl-Fredrik Sørensen, Alf Inge Wang, Hien Nam Le, Heri Ramampiaro, Mads Nygård, and Reidar Conradi: "The MOWAHS Characterisation Framework for Mobile Work", In Proc. IASTED International Conference on Applied Informatics 2002 (AI'2002), Innsbruck, Austria, 18-21, February, 2002, 7 p. SU-report 7/2002.
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  108. Marco Torchiano, Letizia Jaccheri, Carl-Fredrik Sørensen, and Alf Inge Wang: "COTS Products Characterization", Proc. 14th Int. Conf. on Software Engineering and Knowledge Engineering (SEKE'02), July 15-19, 2002, Ischia, Italy, p. 335-338. SU-report 26/2002.
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  109. Alf Inge Wang: "A Process Centred Environment for Cooperative Software Engineering", In Proc. Fourteenth International Conference on Software Engineering and Knowledge Engineering (SEKE 2002), Ischia, Italy, July 15-19, 2002, 4 p. SU-report 27/2002.
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  110. Alf Inge Wang: "An Evaluation of a Cooperative Process Support Environment", In Proc. IASTED International Conference on Software Engineering and Applications (SEA 2002), Cambridge, MA, USA, 4-6 November 2002, 10 pages. SU-report 30/2002.
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  111. 2001

  112. Alf Inge Wang and Chunnian Liu: "Process Support for Mobile Work across Heterogeneous Systems", In Proc.: The eight European Workshop in Software Process Technology (EWSPT'8), Witten, Germany, 19-21. June 2001.
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  113. Alf Inge Wang: "Using a Mobile, Agent-based Environment to Support Cooperative Software Processes", IDI-rapport 2001:2, NTNU PhD thesis 2001:11, ISBN 82-7984-172-5, ISSN 0802-6394, Feb. 5 2001, 407 p. Su-report 2/2001.
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  114. 2000

  115. Reidar Conradi, Minh Ngoc Nguyen, Alf Inge Wang and Chunnian Liu: "Planning Support to Software Process Evolution", In "International Journal of Software Engineering and Knowledge Engineering, Special Issue: Best papers from SEKE'98", Guest editors Mark Gerken and Yi Deng, Volume 10, Number 1, February 2000.
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  116. Torgeir Dingsøyr, Letizia M. Jaccheri and Alf Inge Wang: "Teaching Software Process Improvement through a Case Study" (long-version), In Journal Computer Applications in Engineering Education, Special Issue: Contributions from the International Conference on Engineering and Computer Education, Editor Magdy F. Iskander, Volume 8, number 3 and 4, 2000, pages: 229-234.
  117. Alf Inge Wang: "Support for Mobile Processes in CAGIS", In Reidar Conradi: Proc. 7th European Software Process Workshop on Software Process Technology (EWSPT'7), Springer Verlag LNCS 1780, Kaprun near Salzburg, Austria, 21-25 Feb. 2000, p. 115-130. SU-report 1/2000.
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  118. Alf Inge Wang: "Experience paper: Implementing a Multi-Agent Architecture for Cooperative Software Engineering", Proc. Twelfth International Conference of Software Engineering and Knowledge Engineering (SEKE'2000), Chicago, 6-8 July 2000, p. 125-132. SU-report 9/2000.
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  119. Alf Inge Wang: "Using Software Agents to Support Evolution of Distributed Workflow Models", Proc. International ICSC Symposium on Interactive and Collaborative Computing (ICC'2000) at International ICSC Congress on Intelligent Systems and Applications (ISA'2000), Wollongong (near Sydney), Australia, December 12-15, 2000, 7 p. SU-report 14/2000.
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  120. Heri Ramampiaro, Alf Inge Wang, and Terje Brasethvik: "Supporting Distributed Cooperative Work in CAGIS", Proc. Fourth IASTED International Conference on Software Engineering and Applications (SEA'2000), Las Vegas, Nevada, USA, 6-9 November 2000, 10 p. SU-report 17/2000.
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  121. Alf Inge Wang, Reidar Conradi, and Chunnian Liu: "Integrating Workflow with Interacting Agents to support Cooperative Software Engineering", Proc. Fourth IASTED International Conference on Software Engineering and Applications (SEA'2000), Las Vegas, Nevada, USA, 6-9 November 2000, p. 126-133. SU-report 18/2000.
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  122. Alf Inge Wang, Anders Aas Hanssen, and Bård Smidsrød Nymoen: "Design Principles for a Mobile, Multi-Agent Architecture for Cooperative Software Engineering", Proc. Fourth IASTED International Conference on Software Engineering and Applications (SEA'2000), Las Vegas, Nevada, USA, 6-9 November 2000, p. 134-139. SU-report 20/2000.
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  123. 1999

  124. Torgeir Dingsoyr, Letizia M. Jaccheri and Alf Inge Wang: "Teaching Software Process Improvement through a Case Study", Proceedings "International Conference on Engineering and Computer Education 99 (ICECE'99)", Rio de Janeiro, Brazil, August 11-14 1999.
  125. Alf Inge Wang, Reidar Conradi, Chunnian Liu: "A Multi-Agent Architecture for Cooperative Software Engineering", In Günter Ruhe (Ed.): Proc. Eleventh International Conference of Software Engineering and Knowledge Engineering (SEKE'99), Kaiserslautern, Germany, 16-19 June 1999, p. 162-169. Proc. printed by Knowledge Systems Institute, Skokie, IL. SU-report 3/99.
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  126. Alf Inge Wang: "Experience paper: Using XML to implement a workflow tool", Proc. IASTED International Conference on Software Engineering and Applications (SEA'99), Scottsdale, Arizona, 6-8 Oct. 1999, 15 p. SU-report 13/99.
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  127. 1998

  128. Reidar Conradi, Minh Ngoc Nguyen, Alf Inge Wang and Chunnian Liu: "Planning Support to Software Process Evolution", Proc. Tenth International Conference on Software Engineering and Knowledge Engineering (SEKE'98), San Francisco, USA, 18-20 June 1998, 16 p. SU-report 1/98.
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  129. Alf Inge Wang, Jens-Otto Larsen, Reidar Conradi, and Bjørn Munch: "Improving Cooperation Support in the EPOS CM System", In Volker Gruhn (Ed.): "Software Process Technology, 6th European Workshop, EWSPT'98, Weybridge, UK, 16-18. Sept. 1998", Springer Verlag LNCS 1487, p. 75-91. SU-report 5/98.
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  130. 1997

  131. Minh N. Nguyen, Alf Inge Wang and Reidar Conradi: "Total Software Process Model Evolution in EPOS", Proc. 19th International Conference on Software Engineering (ICSE'1997), 21-23 May 1997, Boston, USA, p. 390-399. ACM/IEEE-CS Press Order Number: 592970. SU-report 8/97.
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  132. National Publications

  133. Alf Inge Wang, "Dataspill - utvikling, spillere, påvirkning og grensesetting", Chapter 7 in the book "Mediepedagogikk - Refleksjoner om teori og praksis", Soilikki Vettenranta and Vegar Frantzen (editors), Tapir Akademisk Forlag, 2012.
  134. Alf Inge Wang: "Teknologisk utvikling og vold i dataspill", FOKUS - Fagbladet for politiets kriminalitetsforebyggende forum, nummer 2, årgang 13, juni 2010.
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  135. Alf Inge Wang, Carl-Fredrik Sørensen, Thomas Fossum: "Mobile Peer-to-Peer Technology user to Promote Spontanous Collaboration (NIK-version)", In NIK 2005,
  136. Alf Inge Wang, Letizia Jaccheri and Reidar Conradi: "Software Process Improvement for better Quality (SPIQ)", (In Norwegian) SPIQ Metodehåndbok, Kapittel Beskrivelse av programvareprosesser, January 2000.
  137. Alf Inge Wang, Jens-Otto Larsen, Reidar Conradi and Bjørn P. Munch: "Improving Cooperative Support in the EPOS CM system" (NIK-version), In Proceedings "Norsk Informatikkonferanse 1998" (NIK'98), Høgskolen i Agder, November 23-25, 1998. Page 67-78.
  138. Torgeir Dingsoyr, Letizia M. Jaccheri and Alf Inge Wang: "Teaching Software Process Improvement through a Case Study" (NIK-version), In Proceedings "Norsk Informatikkonferanse 1999" (NIK'99), Trondheim, November 1999.
  139. Heri Ramampiaro, Alf Inge Wang and Terje Brasethvik: "Supporting Distributed Cooperative Work in CAGIS", In Proceedings "Norsk Informatikkonferanse 2000" (NIK 2000), Bodø, November 20-22, 2000.
  140. Other Publications/Material

  141. Alf Inge Wang: "Teknisk rapport på bruk av dataspill: Spillgenre", Technical report, NTNU, April 5th, 2011.
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  142. Alf Inge Wang and Erik Arisholm: "The Effect of Task Order on the Maintainability of Object-Oriented Software", Technical report IDI-TR-02-07, Norwegian University of Science and Technology, March 29, 2007. ISSN: 1503-416X.
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  143. Alf Inge Wang: "ESERNET Course and Training Material CD" - Course and Training Material from ESERNET Scientific Workshops and Experience Days, ESERNET project 2003.
  144. Alf Inge Wang: "State-of-the-art of distributed database systems", Technical report about distributed database systems, 28th of April 1998.
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  145. Alf Inge Wang: "Use of Object Orientation in Process Modeling Languages", Technical report about OO-technology in PMLs, 28th of May 1998.
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  146. Alf Inge Wang: "Presentation of EPOS in Norwegian, EEU-kurs 1997.
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  147. Reidar Conradi and Alf Inge Wang: "Process Modelling Languages: Needs, coverage, alternatives, evaluation. PML exercises (three separate ones)", PROMOTER/RENOIR Summer School on Software Process Technology, 30 June - 4 July 1997, Grenoble, France, 51 p. (foils) + 21 p. exercises.
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